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<1…19202122232425…34>
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... atic atac, as it includes 3 POKES for the copy protection ... to a different address and paging in 48 basic mode, then moving the ... I made to work on 128/+3.
    [url=http://www. ... homecall.co.uk/spec/Jungle_Trouble_128_+3.tzx]Jungle Trouble 128/+3[/url]
    FrankT FrankT March 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... below and you can compare to see the differences. ... dx; // signed horizontal speed in pixels
    char dy; ... ,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, ... ._frame01

    DEFB 128,127, 0,192, 0,191 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Speccy emulators on Mac OS X (Tiger)Need an easy to use Speccy emu for my Mac. That's it.

    ... in Fuse, the useful ones are (48K and TS Timexes), the +2 and +3 ... there are slight differences between the keyboard graphics in FUSE and ZXSP as ... say ZXSP has abandoned my +/128 graphics, [/QUOTE]

    ... of the 128K models, key 3, 4, and/or 5, where the ...
    Kio Kio August 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ;sprite = sp1_CreateSpr(SP1_DRAW_OR1LB, SP1_TYPE_1BYTE, 3, gfx_playerSprite[type], 128);
    sp1_AddColSpr(p-> ... that the template places seven basic time units into PTU, 0 ... graphics and no mask bytes in the graphics definition)

    3. three ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Leave AY Chip alone guysWould you have a go at a child with down syndrome? No, thought not. AY has Asberge Syndrome, it's a form of Autism - think of that please before y…

    ... t quite see how a 3 year old could have coded ... ]
    OK, so there are differences too, but the point is ... library of utility objects, and has basic object oriented support."
    ... use the common method, and in most instances in BASIC the programmer will say ...
    rich_chandler rich_chandler September 2007 Chit chat
  • ZX Spin assembler - where am I going wrong?I'm trying to use the assembler in ZX Spin, but I'm getting error messages. Here's a screenshot of the first simple program I'm trying to get workin…

    ... I've fixed that and am now working on ... 128 / +2 / +3 BASIC editor (or menu, calculator, whatever) is paged in, ... long, address must be in the range $0000-$3FFF. ... a new assembler directive and a few other ways ... 0 at 49152 in +3 mode, go into +3 BASIC and type, as ...
    Marko Marko October 2007 Development
  • Small ROMs updateI've finally got around to updating my [url=http://www.shadowmagic.org.uk/cgi-bin/spectrum/roms.pl]ROMs page[/url] with some of the ROMs I've "recent…

    ... have little extra code in the BASIC ROM to boot CP/ ... s also a HC-128, Spectrum 128 clone that has the ... examine all HC ROMs and put the result on ... recommend the Old-computer Museum [3].

    [1] [ ... /> [2] Removed
    [3] [url]http://www.old-computers ...
    0sAND1s 0sAND1s November 2007 Hardware
  • +2A, are they all this incompatible?My +2A does not seem to be faulty but the number of games that don't run on it are silly. Scooby Doo(Elite), Crazy Cars , Turbo Outrun, Vindicator(im…

    ... in URS0 mode?

    My first ZX was a +3 and ... . Just go into 128k BASIC and type USR0. It will ... to 48K BASIC... in fact it has, then do LOAD"" and see ... some 48k/128k demos, and maybe some games too.[/QUOTE ... t use my toast rack 128. Another for the list ...
    Heatsink128 Heatsink128 December 2007 Hardware
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... versions for the 128 & +2, and the +2A & +3?

    differences, but I'm doubting a compiled basic program would ...
    bobs bobs December 2007 Games
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    ... data is 255 in all models but +2A and +3. Then it checks ... ROM loading routine and it worked fine in 48 BASIC mode.

    About the topic, we usually target the 128 ...
    na_th_an na_th_an December 2007 Games
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... can be placed directly in BASIC line number and length -> effective ... /> ;depacking is reasonable fast, about 3-4KB per second

    ; 01x 3-4
    ; 001xx 5-8 ... /> ret

    data .BYTE 128
    data1
    [/CODE]
    Fikee Fikee January 2008 Development
  • If you've got a real working MF128,IF1, and MDR combo can I ask a favour?So, if you do have a real Multiface 128, Interface 1, Microdrive and, oh yeah, a Spectrum (48k or 128k) that are all working, can I ask a favour...? …

    ... the basic program then repeat the process 3 times. So thats 3 formats ... />
    Now i run the basic program again.

    89k ... load in silkworm in 128 mode, format the cartridge with the multiface 3 times and ...
    ZX-MAD ZX-MAD April 2008 Hardware
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... /+3 models is to go into .128 Basic' from the main menu, type in ... 'Spectrum', hit Enter, then just Load"" and play the ...
    ToxieDogg ToxieDogg June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... why I replaced the +3 ROM's with two ... still have the 128k basic and editor, and the compatibility is really ... me experimenting with eprom burners and things...

    ... roms still have the 128 editor - You basically ... have an original 128k+ in a +2A case! ( ...
    thingley thingley June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... /+3 models is to go into .128 Basic' from the main menu, type in ... 'Spectrum', hit Enter, then just Load"" and play the ... sorta weird speccy that loads in 48k but gives you any ... Island Dizzy would only load in 48k on my +2A...when ...
    deadpan666 deadpan666 June 2008 Games
  • +3 Audio hates me with a passionHihi Since nobody seemed to have a spare +3B board, I've been trying to replace the audio entirely, aiming for a speaker inside the machine Since p…

    ... /> I reversed the polarised caps in my schematic, compared to the ... a couple of small differences between Sinclair 128 and Amstrad +2.
    22nF ... capacitor between pins 17,3,19(+5v) and ...
    FrankT FrankT June 2008 Hardware
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... />
    This one is written in 6502 Assembly language, using the ... is very small

    3. If anyone ever scored more ... space for m/c and how to mix Basic and machine code on ...
    STA PTR2
    LDA #128
    STA PTR1+1
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • What's the RAND USR code for the test screen?And what versions of hardware does it work on? Ta!

    ... br />
    [QUOTE]In the 128 BASIC editor type "copy randomize" ( ... without quotes). If you press enter and ... ]ZX Spectrum - Spectrum +3 Diagnostics & Sound to ... etc. WARNING ! The 3" disk inserted will be WIPED ...
    Jimmy Jimmy October 2008 Sinclair Basic
  • BASin r14d - Final bugfix for the r14 seriesOk, there's not a great deal to "show" here, as most of the work has been going on "under the hood" so to speak. And there's been a [i]lot[/i] of wor…

    ... Out of range". In BASin it reports Nonsense in BASIC and you lose control ... checked - COPY EXP is another +3 feature. This probably explains why ... if it was supported on 128/+2 machines when I first ...
    Jimmy Jimmy December 2008 Emulators
  • I killed my Spectrum last night...*sobs*I got all nostalgiac after watching Labyrinth last night (a festive tradition), and felt the need to get the Speccy out. I played "Rookie" (with the …

    ... OUTPUT of a +2a/3, you run a huge ... There are three basic types of ULA chip used in spectrums. The ... br />
    In the early 128K models (128 and gry +2) the ... and unsoldered to the board.

    In the black +2/3 ... applies to the black +2/3 - I have no idea ...
    DEATH DEATH January 2009 Sinclair Miscellaneous
  • Cro S2008Hi everybody!!! I hope this is right thread? :-) I want to share with you my new project. I call it ?S2008?? The idea was to build Spectrum48K clo…

    ... . Far from being limited to BASIC, ResiDOS makes all of its ... with jump to same adress in ZX rom, this adress is ... /> [QUOTE]128 BASIC is overrated. ResiDOS provides emulation of the RAMdisc and lots ... +3dos on original ZX128+2A/+3 with DIVIDE.


    velesoft velesoft January 2009 Hardware
  • Spectrum +2 A/B ManualsHi, please can anyone tell me what the manual for the black +2 looked like (black/grey) and how many pages etc. also what differences there are, if s…

    ... the changes to the 128 basic editor (now using +3 basic). It also had ... - my +2 manual is matte and lighter grey.

    ... included use of the ramdisk - and what exciting things would happen ... if you plugged in the Amstrad disk interface (the ...
    thingley thingley April 2009 Hardware
  • Spectrum +2 A/B ManualsHi, please can anyone tell me what the manual for the black +2 looked like (black/grey) and how many pages etc. also what differences there are, if s…

    ... software, Introduction to BASIC, Using 128 BASIC, Using 48 BASIC. Then Chapter 8 ... a disk drive, Introducing +3 BASIC, Using 48 BASIC. Then Chapter 8 ( ... a shiny cover as well and only refers to +2 ... page one. There are slight differences on many pages, although ...
    Battle Bunny Battle Bunny April 2009 Hardware
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... differences in two of the emulators I regularly use, ZXSpin and ... it crashes on a 128 at this point, I ... from a generic BASIC bootstrap loader and the binary object ... comment says ";Return to Basic:", then it pauses ... thing specifically on a 128, there are far more ...
    joefish joefish May 2009 Development
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... The POKE ensures
    that 128 bytes are read from sector ... has an improper length (128 )
    3. Physical sector 9 on ... BASIC.
    All information on disk is accessible in a 'legal' way, and ... br /> an added POKE 23377,128 statement following the CLOSE #INT ...
    roko roko May 2009 Sinclair Miscellaneous
  • Speccy meetup, Oxford, 27th JuneOver on CSS the esteemed Paul E Collins has declared that there shall be a meetup at the Gloucester Arms, Oxford, on Saturday 27 June, from around 1-…

    ... , and optimized Spanish 128 editor
    1: Fully bug-fixed 48 BASIC with ... the original 48 BASIC ROM
    3: The original 48 BASIC ROM
    and add support for the parallel port in bug-fixed 128 and 48 ...
    chev chev June 2009 Announcements
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... the +2A and +3 serial port is identical to the 128 and +2, both ... the system variables. The comments in my patched Spectrum ROM code ... now have detailed comments in the 128 ROM 0 disassembly but have ... via a SAVE command under BASIC? Let's say I have ...
    zxbruno zxbruno July 2009 Sinclair Basic
  • DOOM / Wolfenstein 3D / Citadel - on real ZX SpectrumHi there. I had enough hearing that Wolfenstein 3D, DOOM and Citadel are only for giantic/powerful Russian ZX clones, because I knew that the games…

    ... can be loaded only from 128 menu/128 basic ? It's also possible ... installed new version of FATWARE 128:
    [url]http://velesoft. ... /> Controls: QAOP SPACE. 1,2,3 and so on - weapons. Opening the ... in MDOS3 version for DIVIDE:
    1) extract this ZIP file and ...
    velesoft velesoft July 2009 Games
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