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<1…24252627282930…34>
  • +3 upgrades?Hi this is my first post on becoming a member of this forum and I'm hopeful and excited about some of the hardware I have found. Hi I found my old …

    ... beat and is available now. Uses 48k BASIC only (not 128 BASIC). ... HDD or CF with built in CF slot) which can ...
    On +2A, +2B and +3 Spectrums, you can upgrade the ... build simple IDE adaptors and use HDD or CF ... these.

    And yes, it is possible to ...
    1024MAK 1024MAK February 2014 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Nonsense in BASIC" error due to 128/+2 RAM disk commands implemented in the ... by substituting them accordingly to +3 BASIC syntax.
    [*]Spike: System resets ... .
    [*]Starglider 128K: Missing text and graphics. [URL="http://alessandrogrussu.altervista ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... taken when both were in usr 0 (not 128k ... when, in fact, they were a combination of myself and Roko ... the IF1bis also worked in between crashes so your problem ... (you'll see it in both the pictures, to ... and entering usr 0 from 128 basic. Same results for all 3 ...
    Amplitude Amplitude March 2014 Hardware
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... in 128 mode the current line being processed is held at $4800, and ... the remainder of the BASIC can be entered manually ... you load the listing in two halves, SAVE them ... 48k/+128k/+2/+2A/+3/+3e. The standard RAMdisk ... for the token table and syntax checking but not ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... ' statement, in a BASIC program.

    In order for the BASIC program to ... New"]
    NLoad on Spectrum +128 or +2
    M 8 ... /> = +2 (decimal)
    = +3 (decimal)
    [/FONT]
    and
    is the ...
    Dan Antohi Dan Antohi June 2014 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... loading. Same behavior under 128 BASIC, 48 BASIC and USR 0 mode.[/QUOTE]
    3 models. Game use IM2 table in rom (register ...
    velesoft velesoft August 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Nonsense in BASIC" error due to 128/+2 RAM disk commands implemented in the ... by substituting them accordingly to +3 BASIC syntax.
    [*]Spike: System resets ... .
    [*]Starglider 128K: Missing text and graphics. [URL="http://alessandrogrussu.altervista ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... enabled, it gets corrupted in Spectrum +2A/+3 (they alter one byte ... motor).

    Erbe used BASIC loaders on some of their ... of page 7 shows differences between Erbe releases and their UK counterparts ...
    Zup Zup October 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... enabled, it gets corrupted in Spectrum +2A/+3 (they alter one byte ... motor).

    Erbe used BASIC loaders on some of their ... of page 7 shows differences between Erbe releases and their UK counterparts ...
    Ivanzx Ivanzx October 2014 Games
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... ]Ok, if you are using 128 basic:

    10 clear 49151 ... POKE and the OUT selects the ROM and RAM to page. In our ... case is 16 (BASIC ROM ... by the BASIC editor and the disk system (on +2A and +3), so if ...
    Zup Zup October 2014 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... the walls, at least - floors and ceilings are a lot more ... a 3D game in AMOS back in the day, and now I can ... .org/md32s6iu3/texmaze.png
    And here's the code:
    Dunny Dunny May 2015 Sinclair Basic
  • Grey +2 and +2A differencesWas the grey +2 incompatability of some of the Spectrum games fixed with the +2A -B?<br><br>

    ... B is a Spectrum +3 with a cassette deck instead ... as in the +3, therefore all the places in the BASIC ROM ... floating bus was kept in the first 128 (the 'Toastrack') ... with a caseette deck, and some minor changes to ... when they designed the +3//+2A/B models, which ...
    The_Bert The_Bert June 2015 Hardware
  • 128k toast rack diagnosisHi - I recently won a 128K toast rack, and have got a Retroleum smart card. I've tried a couple of games and all seems fine...-ish.<div><br></div><di…

    ... Mode 1, place the stack in upper ROM
    ;    ... /> ;         Page in RAM page 0, select 48 basic and lock paging.
    in we are locked to RAM page 0 and ROM 1 (128 ... /+2) or ROM 3 (+2A/+3), the 48 BASIC ... is in slot B and DIP switch 3 is enabled ...
    balford balford June 2015 Hardware
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    No any problems with EmuzWin and Lirus 128kb version. All [b] ... ] must be in [b]one style[/b]. Run from 128 basic with usr ... />
    org RAM 3,49152
    music page 3

    org ...
    DenisGrachev DenisGrachev August 2015 Emulators
  • Calling in some help?Hi guys. As you may know, I released the 'non beta' of the Vulcan expansion pack. OK so it ended up having a single minor, easily fixable bug. But…

    ... />
    RUNDOWN OF BASIC ARRANGEMENT OF PROGRAMME

    3 major airfield.controlling supplies ...
    41075 supplies allies 128 24 Suez Canal
    < ... in twice. Allied and Axis supplies are separate. In testing ...
    Daniel_Baines Daniel_Baines August 2015 Development
  • Games not compatible with the 128+ & grey +2Like the +2A & +3 thread, there are a few games that do not work correctly on the original 128+ and the grey +2. Two games that I know of that wil…

    ... /games-not-compatible-with-the-128-grey-2

    ; ... start address of basic
    ldlen equ $1406 ; basic length
    first ... /> jr patch ; and patch in similar to type 3
    type4 cp ... 2, 3 and 5 (where we patch numbers in)
    dor sub 3 ; ...
    jp jp October 2015 Games
  • What is the "SPECTRUM" keyword on a 128K?The 128K replaced UDG characters T and U with new commands; PLAY and SPECTRUM (or possibly the other way around.) The manual ([url="http://www.wor…

    ... will allow +3 and +2A users to go back to +3/+2A BASIC:
    in ZX Printer buffer), that switches ... routine in 128 and +2, but it doesn't return to 128k BASIC mode ... , "memory paging will be disabled and further output to this port ...
    zPasi zPasi October 2015 Sinclair Basic
  • Can anyone show a slight diagram of how pokes work in a jet set willy game for example?I know its kind of something to do with machine code and Memory addresses etc but would be nice to see a youtube video or some drawings etc ? .Many t…

    ... you how to define UDGs in BASIC. It's worth trying ... So 255+1=0 and 255+3=2 and 254+7=5.

    And if you can ... 0..127 as positive, and 128..255 as their equivalent negative ... numbers, which are -128..-1. And that's how people ...
    joefish joefish January 2016 Games
  • Just games or also "serious stuff"?Hi guys :) When a ZX48K entered our home in 1986, i started programming for it but mainly i used it for games. No other use was accomplished: no a…

    ... are "missing in action", only one left (written in laser basic) http://www ... 128 (a z80 based machine, very compatible with specy): many games and ... /Ep_Games/Orksoft.htm

    3: and my professional gamedev things (gameboy ...
    endi endi March 2016 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... ://www.alessandrogrussu.it/zxfix/Fairlight2-128.zip"]Fix[/URL] by Nuggetreggae ... />
    Starglider 48K: Missing text and graphics. [URL="http://www.alessandrogrussu ... .

    Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... TAP-version of Tomahawk in modified FUSE and it looks like this ... />
    Just fixed the design (3 years later ; )

    ... or switched back to BASIC (POKE 0,128) and after that it could ... ROM-based software as "SE basic IV" (standard resolution part) ...
    Shaos1973 Shaos1973 June 2016 Hardware
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... pair with auto-started basic and some M/C in a REM statement ... .
    It also contains the basic and m/c for saving a ... /> The only differences are the absent start flag and the pseudo-random ... next block.
    These first 3 blocks are not needed for ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    Here's a bit of BASIC for you:
    [code]
    ... *p*COS (r*3)
    340 LET x=128+118*SIN r ... that goes round in a ring and is stored in 10 separate frames ... also change the multipliers (r*3) and (r*4) to make the ...
    joefish joefish September 2016 Sinclair Basic
  • WoS hits 500 permission statementsIt's been a while since I asked, but since we reached our 500th permission statement from individuals today, I thought I'd remind you all again: If …

    ... 've not found my +D and 3.5" drive either (which I ... , I'd long lost interest in even my limited programming skills ... no loading screen (just a BASIC loader and the code), awful graphics ... the VIDI-ZX, the Multiface 128 and SLOMO.
    After that, we ...
    geosiou geosiou October 2016 Sinclair Miscellaneous
  • The state of source level debuggingI was just wondering if we can put on a table everything we collectively know about source level debugging for ZX Spectrum to get an overview of curr…

    ... = the monitor. Due to differences in memory structure other models will ... />
    [u]3. Find a location in ROM or RAM for ... Printer buffer between 5B00h (23296) and 5C00h (23552) (256 bytes) ... debugger will have to implement basic protocol as described above ...
    tstih tstih November 2016 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... lots of quite loud and ongoing buzzing and multicoloured crashing of ... case 2) Issue E PCB 3) Excomm EPROM set up ... Multiface 128 modification is fitted and works OK so the Multiface 128 ... great range of minor variant differences in the way the Discoveries were ...
    harriusherbartio harriusherbartio November 2016 Hardware
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... ://www.dropbox.com/s/dwuiljwumxv172s/128-48%20Flip.tzx?dl=0 ... 't seem to find the +3 version at the moment, but ... that'll allow drive access in 48K BASIC too - works for some ... the program in Spectaculator, in both Toasty and Grey+2 modes, and it seems ...
    The_Bert The_Bert November 2016 Sinclair Basic
  • A BEEP program I want to make in Basic. Helpful remarks gratefully receivedI want to explore the possibilities of the BEEP command. So I need to be able to try different combos of pitch/duration and sequences of same. I'm tr…

    ... I was trying to learn BASIC back in the day I'd ... ,33,0,4,205,13,128,201
    1010 DATA ... 37,205,22,128,120,177,32,248,201 ... the 8, 2 and 4 in line 1000 to 1, 3 and 3 respectively (duration ... than trying to do it in BASIC.

    Anyway I ...
    Morkin Morkin November 2016 Chit chat
  • Mysterious error message ?Something just occurred to me, when I try to load certain JSW games which require 128k memory into my emulator in 48K mode I get this error message. …

    ... 0), 128k (H=1), +3 (H=2) or unknown ... 4,(IY+1) ;Running 128 BASIC?
    JR Z,BERR48 ... 128 BASIC error.
    LD (MSRET),HL
    LD HL,0397H ;Jump in ... LD A,(DE)
    AND 7FH
    CALL 0C3BH< ... '
    defb 0F9h ;'y'+128
    ;
    end
    John Elliott John Elliott December 2016 Sinclair Miscellaneous
<1…24252627282930…34>

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