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<1234567…34>
  • Differences between 128k+ and +3 RGB video circuitsHello, Have a bit of a dilema with some strange video results on my +3. Here's my setup: I have a RGB Scart to Component converter that is hooked up…

    ... using my Speccy 128k+ heatsink model Picture and colors are perfect.
    differences are there between the 128k+(heatsink) video RGB and the Spectrum +3 ... signals on the 128k+ are TTL, are the +3 video out signals ...
    thomas3120 thomas3120 July 2014 Hardware
  • Compatibility of Spectrum 128K and +3I wondered if the are any compatibilty problems between software running on the 128K and the +3. e.g. if I would connect a disk drive to the 128K wou…

    I wondered if the are any compatibilty problems between software running on the 128K and the +3. e.g. if I would connect a disk drive to the 128K would I have a 1oo% +3, or do some games for the 128K not work on the +3 and vice versa?
    Rough Rough March 2003 Sinclair Miscellaneous
  • Divide+ and ResiDOS questionhaving a real blank moment, i got a +3e (obviously) with V1.38 roms how do i install TAPEIO? Do i need to convert it .TAP ? As i would like to save …

    ... want the +3e to start in 128k editor/+3 basic (cant get it to ... has loaded and reboots to '48k' mode actually says 128k mode).

    %zx reboots to +3 basic but I ... the games and files in one long list?

    and yes i ...
    reanimator reanimator August 2009 Hardware
  • Divide+ and ResiDOS questionhaving a real blank moment, i got a +3e (obviously) with V1.38 roms how do i install TAPEIO? Do i need to convert it .TAP ? As i would like to save …

    ... new packages. Then load it and select the package you want ... want the +3e to start in 128k editor/+3 basic (cant get it to ... has loaded and reboots to '48k' mode actually says 128k mode).
    and files in one long list?[/quote ...
    Hercules Hercules August 2009 Hardware
  • Divide+ and ResiDOS questionhaving a real blank moment, i got a +3e (obviously) with V1.38 roms how do i install TAPEIO? Do i need to convert it .TAP ? As i would like to save …

    ... want the +3e to start in 128k editor/+3 basic (cant get it to ... /> +3e mode operates with +3 BASIC and the 128K editor, and as such also has ... use the same card in +3e mode and ResiDOS mode, you need ... need to have the games and files in one long list?[/QUOTE ...
    glancaster glancaster August 2009 Hardware
  • Received my divide but stumpedAfternoon guys I am now a proud owner of a complete divide (complete with case).I've worked out how to load my tap files but i am assuming .tzx doesn…

    ... basically any hardware that extends basic through its own rom ... To add additional commands to 128k basic generally means patching the new ... do it with the 128k and +3 basic in a way that remains ... extensions on e.g. +3 basic and SE Basic (which has a tokeniser). ...
    guesser guesser July 2012 Hardware
  • Quick testCould I ask anyone with a real 128K or +2 to run the latest [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]Fuse test suite[/url] on it and …

    [quote=gasman;224807]Machine type: +3[/quote]

    Curious results. ... machine detection code uses the differences between 128K and +3 machine's bit 6 ...
    Woody Woody November 2007 Hardware
  • RealXThis may be a dumb question but will RealX ever get released?

    Ok, I'll accept that this "ULA48 document" isn't forthcoming.

    OOI, RealSpectrum fails fusetest in 128K and +3 modes. Perhaps that's taken priority? ;)
    Woody Woody May 2008 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    [quote=Woody;273246]Ok, I'll accept that this "ULA48 document" isn't forthcoming.

    OOI, RealSpectrum fails fusetest in 128K and +3 modes. Perhaps that's taken priority? ;)[/quote]
    Thats a shame because I would have liked to have read it.
    rich_chandler rich_chandler May 2008 Emulators
  • Interesting crashesI had an interesting Spectrum crash last night, I think it was trying to tell me something's wrong or it's had enough of my games! Or it could be dow…

    Reminds me of another crash in 48k mode.
    Type out ... "Invalid colour"

    In 128k or +3 basic, there's less of a ...
    schneil schneil November 2016 Development
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... 128k (in either RST 0 or in the 128 editor) toastrack, and on my +3 ... under 48K BASIC or in RST 0 mode ... work at all with the +3 BASIC editor. Whenever a new ... What does the +3 BASIC editor do that the 128K BASIC editor doesn't ...
    Winston Winston February 2009 Development
  • DivMMC and +3 BASIC questionHi everyone, sorry if I'm about to tread a well-worn path here but I looked and looked, and I found something in the DivMMC manual but I'm not sure i…

    ... but I looked and looked, and I found something in the DivMMC manual ... to get a working +3, and assuming the disks are readable ... s been 'enabled', and I saw something about '128K BASIC support watch this ... a floppy cable and get an external 3.5" DSDD connected ...
    Robsoft Robsoft July 2016 Hardware
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... different between 48K BASIC and 128K BASIC?

    I'm typing in a missing ... listing from the TypeFantasic and using 128K BASIC so ... /> seems OK in 48K mode, but not in 128K Mode. In the later it ...
    jonesypeter jonesypeter June 2017 Sinclair Basic
  • Renegade 128K and 48K - different moves?I've played the great beatemup game Renegade lately and noticed that 48k version seems to miss one of the moves. When you punch enemy several times…

    ... great beatemup game Renegade lately and noticed that 48k version ... stunned and you can grab him by shoulders. Then,in 128K version ... able to perform this trick in 48K version.

    ... sth wrong? And are there any more differences in gameplay between this ...
    Ralf Ralf September 2006 Games
  • Play abc files in 128K mode?I was reading a tutorial on the abc music file format, and it seems the txt file has information that might allow a simple conversion from .abc to st…

    ... CDEFGab

    Same scale in 128K Basic:

    cdefgAB
    < ... to keep reading the 128K manual and compare it with ... used in 128K mode, one that would filter irrelevant data and ... to 128K Basic. :)

    [SIZE="1"][COLOR="Yellow"]Oh, and ...
    zxbruno zxbruno May 2008 Development
  • Return to +3 BASIC from 48K mode.Hello Spec-Chums! I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it. Anyway, here goes…

    ... br />
    The Spectrum +3 manual states that after issuing ... 3 BASIC; however, i have found that provided the new system variables in ... embed colour control codes in the basic program, or if you ... any way back to 128K BASIC on the earlier 128K machines.
    < ...
    The_Bert The_Bert September 2010 Sinclair Basic
  • Case Moulding Differences - +2/+3 modelsI've been studying the differences between the various 'official' Spectrum case mouldings for the Computer club at our local primary and have example…

    I've been studying the differences between the various 'official ... at our local primary and have examples of all ... +3 the other week that had no FDD inside and ... in differences in ports and approximate positions, as well as differences in physical dimensions and ...
    MykeP MykeP December 2015 Sinclair Miscellaneous
  • What Good Serious Successful Software Was Written Exclusively in 128K BASIC?I realize now that 128K BASIC has its serious enthusiasts . But I know very little about this type of BASIC . What good titles were written exclusi…

    I realize now that 128K BASIC has its serious enthusiasts ... good titles were written exclusively in 128K BASIC without any machine Code ? ... assuming that as the 128K BASIC was pretty good that ... pretty decent software written using 128K BASIC .I wonder if this ...
    harriusherbartio harriusherbartio February 2022 Games
  • The Story of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3 (AS NEW). (£44.99 UK ONLY)The Story of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3. Full set of volumes 1, 2, and 3, in excellent (essentially new) condition. …

    ... the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3.
    Full ... set of volumes 1, 2, and 3, in excellent (essentially new) condition.
    3 DAY DELIVERY TRACKED (approx £4 ... .co.uk/itm/225035189032 ) and fb but I will remove ...
    polomint polomint June 2022 Sales
  • Z80 file: 128K to 48KHow change a 128K Z80 file (a BASIC program) in a "real" 48K Z80 file? If I use the keyword "spectrum" in 128K and save the Z80 file, it is always a …

    How change a 128K Z80 file (a BASIC program) in a "real" 48K Z80 file? If I use the keyword "spectrum" in 128K and save the Z80 file, it is always a 128K file!
    wilko0070 wilko0070 November 2003 Emulators
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... games on my original Spectrum 128K+, and all of them load fine ... not work at all, even in 128K+ Spectrums: Cylu, a 3D isometric ... game totally incompatible with all 128K models? You'd think there ...
    Spector Spector September 2004 Games
  • What was the +2 and +3 keyboard like compared to the 128 and + one?I had a Spectrum 128, which had the infamous plastic-but-spongy keys. It was fine for games where you only had to press a handful of keys repeatedly,…

    ... typing long bits of text in was a bit of a ... .

    Was the +2 and +3 keyboard any better? It certainly ...
    udgoverload udgoverload October 2006 Sinclair Miscellaneous
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... /> It works fine in 48K BASIC, but screws up in 128K mode.
    < ... possibly fail to work properly in 128K BASIC? (Again I'm working ... CSSCGC tape magazine, which runs in 128K mode).

    I ... this program to run correctly in 128K mode.

    But ...
    Digital Prawn Digital Prawn March 2008 Development
  • Spectrum +2, +2A/B and +3 sizes.My search-fu has failed, because I'm sure I've asked this before and received an answer... In any case, can anyone provide my the dimensions in mm (…

    ... asked this before and received an answer...

    In any case ... dimensions in mm (WxHxL) of the Spectrum +2, +2A/B and +3 machines ...
    andrew_rollings andrew_rollings November 2008 Hardware
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    Is there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K mode).
    Zup Zup September 2009 Games
  • Differences in game demosGame demos on mag tapes sometimes offered a glimpse of a game before it was fully finished (as they had to be put together early to tie-in with the m…

    ... Cabal demo, and I noticed there are several differences to the ... ) and some small graphical differences (crosshair is easier to see in finished ... Robocop demo had a few differences (you could keep a ... Anyone else remember any interesting differences in demos?
    MartynC MartynC October 2009 Games
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    In the thread:

    [ ... be possible only on the 128K, and not the 48K machines.
    in any 128K games?

    ... think is what Bobs used in his game SplATTR.
    < ... you could have great in game sound and music on a 48K ...
    ewgf ewgf July 2010 Games
  • 128K+2A/+3 RAM layoutDoes anybody know how physical RAM is mapped to ZX 128k+2a/+3 address space ? There are four 64Kx4 chips IC4-IC7. IC4-IC5 seems to be contended (vide…

    ... RAM is mapped to ZX 128k+2a/+3 address space ?
    There ... /> are mapped to IC4-IC5 and 0-3 to IC6-IC7, but ...
    kpuchatek kpuchatek July 2011 Hardware
  • "ZX" Spanish magazine type-ins and ZX BASIC projectI'm actually performing a complete list of all BASIC type-ins included in this Spanish magazine that haven't been added yet here (it's a huge list). …

    ... list of all BASIC type-ins included in this Spanish magazine ... do whatever I can in the following days and weeks.
    ... rest of available type-in info and files from my blog ... , TodoSpectrum, ZX, Input Sinclair and Amstrad Sinclair Ocio (Megaocio). Also ...
    Neil Parsons Neil Parsons August 2011 MIA/STP/SDP
<1234567…34>

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