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<1234567…34>
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... command different between 48K BASIC and 128K BASIC?

    I'm typing in a missing ... listing from the TypeFantasic and using 128K BASIC so ... />
    seems OK in 48K mode, but not in 128K Mode. In the later it ...
    jonesypeter jonesypeter June 2017 Sinclair Basic
  • No sound in SPIN in 48K BASICI'm using an Acer Travelmate 5310, with Realtek HD audio. When I start SPIN (0.666) in any of the 48K modes and press a key, I get a click, followed …

    ... SPIN (0.666) in any of the 48K modes and press a key ... /> All the same settings in any of the 128K modes work perfectly.
    zeem zeem November 2007 Emulators
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... very interested in the thread below about re-starting Basic, and remember reasonable ... amounts from zx81 and early Spectrums ... />
    This works of course in 48K Basic etc. but returns missing vars ...
    sliderules sliderules March 2014 Sinclair Basic
  • Are OpenSE BASIC and SE Basic IV incompatible with Plus D?Hello, I'm considering Andrew Owen's impressive [url=http://sourceforge.net/projects/sebasic/]OpenSE BASIC[/url] and [url=http://cheveron.github.io/…

    ... net/projects/sebasic/]OpenSE BASIC[/url] and [url=http://cheveron. ... same happens using only its in a 48K model.
    [/LIST ... ' in SE Basic IV, or 'DIR' instead of 'CAT' in OpenSE BASIC, and so ... D incompatible with OpenSE BASIC and SE Basic IV, or is there ...
    programandala.net programandala.net August 2014 Sinclair Basic
  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print statement when the extend mode does not work in 128 basic. Can anyone enlighten me please?
    Fieldy Fieldy April 2017 BASIC
  • New Spectrum HardwareHi all. Well its Friday so it seems as good a time as any (business is a bit slack at the moment) to start up a thread about creating new Spectrum ha…

    ... source codes in are availible in AHDL.
    [QUOTE] and if it ... (every pixel is in own color) mode and monochrome borderless 384x304 ... with empty ROM, but in this case an end user ... developed by SRL, i.e. 48K BASIC and 128K BASIC. TR-DOS (by Technology Research ...
    Sonic Sonic July 2007 Hardware
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... the input command different between 48K BASIC and 128K BASIC?"

    There shouldn't ... .
    In fact, all the 128K machines use calls to the 48K BASIC ROM ... to execute the majority of BASIC's commands and functions, except in ...
    The_Bert The_Bert July 2017 Sinclair Basic
  • Sound adviceHappy New Year everyone! I want to write some more Spectrum games this year and I want to improve the sounds in my games. Can anyone recommend a "qui…

    ... year and I want to improve the sounds in my ... Spectrum (or emulator) and lets a user change ... a few values and hear the results? ( ... file) I'm interested in 48K mode and 128K sound capabilities. Maybe ... great at it though!) and have used Boriel ZXBasic ...
    textvoyage textvoyage January 2017 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... work on both emulated and real +2As, here's ... of Ivan I took in Montreal when I ... I just loaded in a +2A model, in 48k basic, and it works, so ... this game has to be loaded in 48 Basic in ... imcompatibility, at least in the tap. I have ...
    Ivanzx Ivanzx June 2013 Games
  • ZXSpin plotIs there a way I can plot on ZXSpin?;)

    What do you mean, plot? Do you mean the Speccy's PLOT command? Just press Q in 48k BASIC and the PLOT keyword will come up.

    If you mean something else then I've no idea, sorry.
    leespoons leespoons September 2014 Emulators
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... start off running a program in 128k basic (so that you can ... switch back down to 48k basic before you run the ... once I switch down to 48k basic the program stops executing. ... I would like my basic program to continue its ... only works under 48k)

    thanks
    saiwong saiwong May 2006 Sinclair Basic
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... adding commands to the BASIC interpreter, in a similar style to ... 48k, a 128k (in either RST 0 or in the 128 editor) toastrack, and ... on my +3 under 48K BASIC or in RST 0 mode ... does the +3 BASIC editor do that the 128K BASIC editor doesn't ...
    Winston Winston February 2009 Development
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    Is there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K mode).
    Zup Zup September 2009 Games
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... insert these black and diagonal characters. Not in basic, and not in ASM. For example ... in asm with the follow ... />
    db " Games 48K "

    Also, in this url we can ...
    arfgh arfgh June 2010 Sinclair Basic
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... work in standard "Tape Loader" based 128k mode - Marauder (Hewson, original release) and ... try to start the game. In fact, they don't so ... load fine in 48k mode, but with the obvious lack of 128k specific ... games back in the day on my original +2 (and indeed up ...
    greycase greycase March 2011 Sinclair Miscellaneous
  • Best SD reader for 48k and 128K models?Hi. I'd like to buy a sd interface compatible with 48K and 128K +2A model. I would like to have a fast way to load tzx, z80s and tap filenames withou…

    ... a sd interface compatible with 48K and 128K +2A model.
    I ... way to load tzx, z80s and tap filenames without typing lot ... in advance.

    Is there something like a SIF interface and ... br /> What about spectranet?
    And ZXMMC?
    See you.
    DaRkHoRaCe DaRkHoRaCe December 2012 Hardware
  • Interface 1 putting me in 48kHi All, I have a 128 toasty with interface 1 connected to a PC via serial. If I save a basic program using 'SAVE *"b" LINE 10', all is well. If I …

    ... />
    If I save a basic program using 'SAVE *"b" LINE ... interface 1 cannot merge a basic program saved with LINE...)
    in the 48k editor and not the 128k editor where I ...
    jagman5994 jagman5994 May 2014 Hardware
  • How pass 128K to 48K BASIC whitout need to write by hand??¿?Hi all I have a 48K BASIC program that work only with 48K ROM If i do that in a 128K 1) load "prog.bas" 2) put the command SPECTRUM t…

    ...
    I have a 48K BASIC program that work only with ... 48K ROM

    If i do that in a 128K ... command SPECTRUM to change to 128K
    3) RUN
    BASIC program for do it ... 10 command to change to 128K
    20 REM the ...
    maeloterkim maeloterkim January 2020 Sinclair Basic
  • Keys in 48k mode for SpecEmu 1.2?Hello all, Does anyone know how to get the " symbol to appear when in 48k mode on Spec Emu 1.2? As you can imagine, it's pretty essential to be able…

    ... the " symbol to appear when in 48k mode on Spec Emu 1 ... can't get the 128k versions of Renegade and Techno Cop to ... load on my grey case 128k +2 ... . Also having probs with 128k version of Marauder. I thought ...
    David David July 2001 Emulators
  • Plotting - 128k only or was it a 48k game aswellI installed a Speccy emulator on my Psion Series 3c palmtop computer, mainly so I could play games on the move. Rather slow and only emulates a 48k…

    ... br /> Rather slow and only emulates a 48k machine, but it ... found out it was 128k only - it said ... on the PC was in 48k + mode) and it worked. I ... on an emulator in 48k mode AND an emulator which ... Plotting always compatiable with 48k machines - please explain, ...
    zeropolis79 zeropolis79 August 2002 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... 128 Heatsink Spectrum in order to take and post some photos ... of mine in another forum).
    After pluging it and powering ... booting (its supposed to go in 48k mode) just paused an instant ... this 128K heatsink incident i tried the DivIde+ on 9 48K+ speccys and ...
    gtsamour gtsamour February 2008 Hardware
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ...
    It works fine in 48K BASIC, but screws up in 128K mode.

    in 128K BASIC? (Again I'm working ... CSSCGC tape magazine, which runs in 128K mode).

    ... this program to run correctly in 128K mode.

    ...
    Digital Prawn Digital Prawn March 2008 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... printed on the keys - commands in 128k BASIC were entered letter-by-
    in 48k BASIC. The
    keywords are listed ... + W LN : E : Z
    AND : KLC : SYM + Y LOAD : K ...
    icabod icabod March 2008 Sinclair Basic
  • Odd keyboard behaviour due to a single bit failure in +3 ROMI've just fixed a spanish +3, which, among normal issues (drive belt missing), presented a very strange one: the keyboard autorrepeated without a del…

    ...
    This happened either in +3 BASIC and 48K BASIC. Even the +3 initial menu ... br />
    A tiny BASIC program to show the contents ... I peeked values at 23561 and 23562 (the two system variables ... more differences, so this ROM could load games and so on. In ...
    mcleod_ideafix mcleod_ideafix December 2009 Hardware
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... in the Spanish machine, and at the same time put a 48 BASIC ... option in the ... are any differences between typing SPECTRUM in 128 BASIC and selecting 48 BASIC from ... the technical documentation kept in the CSS FAQ but ...
    Alessandro Grussu Alessandro Grussu May 2012 Sinclair Miscellaneous
  • 128k programs not working on +2aI'm having an issue with my +2a at the moment, in that I can't seem to get it to run any 128k programs, e.g. Renegade and Nigel Mansell World Champio…

    ... to run any 128k programs, e.g. Renegade and Nigel Mansell ... remember having to load some in 48k basic mode as they crashed when ...

    Possible memory fault, and if it is any suggestions ... EDIT: tested some different software and it appears it is working ...
    britain4 britain4 July 2014 Hardware
  • 48K light gun on a 128K ZX SpectrumHello I have a 128K ZX Spectrum. I want to use a Cheetah Defender with a DE-9 plug (Kempston interface wired) with it. I am aware that normally it…

    ...

    I have a 128K ZX Spectrum. I want to ... I load a game from 48K basic and use a Kempston interface, then ... behave like a ordinary rubber 48K Spectrum doesn’t it? Has ... isn’t working properly on 128K machines, I will never be ...
    Boojakascha Boojakascha March 2017 Hardware
  • Nasty vertical pattern on a 128K Toast Rack via RGBI managed to fix the busted membrane on my [url="https://www.worldofspectrum.org/forums/discussion/55755/got-myself-a-128k-toast-rack-plus-a-simple-a…

    ... discussion/55755/got-myself-a-128k-toast-rack-plus-a-simple ... When I put everything together, and hooked the Speccy up to ... doing and which RAM banks are active (I think). For example, in 48K BASIC ... run in 48K mode also makes the pattern change a little, and it ...
    Ast_A_Moore Ast_A_Moore January 2018 Hardware
  • Some \"newbie\" questions about the Spectrum +2I bought a +2 last week. I had never owned any of the 128k Spectrums before, nor seen them in action. I have a couple of questions; 1) Do all 128k …

    ... the 128k Spectrums before, nor seen them in action ... all 128k games have to be loaded in 128 basic mode ... mode or can some load in 48k basic mode

    and a Konami +2 compilation. ... which said load in 48k mode, and all the games ...
    thx1138 thx1138 June 2002 Games
<1234567…34>

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