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Search Again :: Adv Search 1000 results in 0.213s
<1…20212223242526…34>
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    Was Mountains of Ket written in Basic? And if so is there any way to break into it?
    The parser's pretty impressive, I want to see how it was done.
    Rebelstar without a cause Rebelstar without a cause November 2013 Games
  • ROM Routines Quick ReferenceSomebody was asking about calling ROM routines a few days ago, and it just so happens that I compiled this handy-dandy quick reference for same over …

    ... few days ago, and it just so happens ... /> This is for the 48k ROM. I've just ... some notes for the 128k models, as some ... in different places or even in different ROMs (ie. not in the 48k BASIC ROM) in ... the 128k models but I ...
    Battle Bunny Battle Bunny December 2013 Sinclair Miscellaneous
  • divIDE Plus vs Lothareks 2k11Hi :wave: My first post so i hope nobody minds me jumping right in. I wondered if anyone could shed some light on the differences between the wraps…

    ... in. I wondered if anyone could shed some light on the differences ... between the wraps software divIDE Plus and Lothareks 2k11 ... being able to load taps and 128k snapshots and I'd like to ... to code and save on the cf card my 128k basic programs. I ...
    DojoDan DojoDan December 2013 Hardware
  • Spectranet questionsI have received the wonderful Spectranet interface from RWAP today. I have started to experiment with it and I have found an interesting thing... So…

    ... CPU of my Spectrum+ 48K machine with a Zilog Z84C0006PEG ... and 128K Spectrum. All of them were working perfectly! The first idea in ... I'm interested in socket programming from BASIC. Only TCP sockets ... model railroad layout from Sinclair BASIC, but it requires UDP ...
    jimre jimre January 2014 Hardware
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... parallel here with the Spectrum 128k, in that you had a machine ... , is that in the case of the Spectrum, the 128k model was ... specific examples or comparisons between 48k and 128k games to illustrate how developers ...
    dryjoy dryjoy January 2014 Games
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... sprites flicker free at 50fps in 48K and all 128K models. The engine has ... each machine (floating bus in 48K, shadow screen in 128K) so the comunication is ... 's compatible with SDCC and Borie ZX Basic, we plan briefly include ...
    antoniovillena antoniovillena January 2014 Brand new software
  • A hello and a questionFirst of all I'd like to introduce myself (it would be rude not to :D !). My name is Ben and I am the proud owner of a rubber keyed 48K and a 128k+2…

    ... owner of a rubber keyed 48K and a 128k+2.

    I ... more and more consoles and my 128k eventually ended up in a box in the ... (about 70ish). I plugged it in and was pleased to see it ... stumbled across an AV modded 48k and so, to re-live the ...
    Ben48k Ben48k March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... demo. Only good for 128K and +2A at the moment.< ... 254 every two lines for 48K sound (at expense of ... sprites in border-time.
    ;
    ;+2A timing and 128K timing ...

    ;No return to BASIC
    ;------------------
    never_end
    ld ...
    joefish joefish March 2014 Development
  • Near new condition 48k Spectrum for sale.I'm starting my spring cleaning with this. I have a Sinclair Spectrum 48k, bought many years ago but has had only about a week's use (at my then gir…

    ... /> I have a Sinclair Spectrum 48k, bought many years ago but ... itself is a late model 48k, fitted with a new Saga ... The ring-bound BASIC manual is still present and in very good condition ... used cassettes for storage, and is still boxed and in new condition. It ...
    Fire Angel Fire Angel May 2014 Sales
  • fastest Sound FX methods in ZX BASIC?Right now I'm doing an alternating footstep sound in my game using this following Beep statement. [code]beep 0.008,-4 + tog+tog+tog+tog : let tog=1-…

    ... doing an alternating footstep sound in my game using this following ... able to get out of BASIC, but it still slows down ... else to do music and sounds from BASIC? My emulator (Spectacular) emulates ...
    Dock Dock June 2014 Sinclair Basic
  • What's going on with the 128 music in Madballs?I always remembered my copy of the (terrible) Madballs having a neat 128k tune, but for a long time now all the TZXs I've been able to find have only…

    ... /> With the 'perfect' TZX, 48k and regular 128k get the beeper tune, but ... 128k music. I'd have written this off as a bug in ... -release. On that version the 48k and 128k get the beeper tune, the ... /> What's going on? Bugs in the game? Emulation glitches? I ...
    Lee Tonks Lee Tonks July 2014 Games
  • JHCon 2014Hello, not sure if this is the right category but JHCon 2014 will take place[B] from 28. to 30.11.[/B] at usual place - gymnasium in Jindrichuv Hrad…

    ... intro can use ZX Spectrum 128K abilities
    --- if you use ... BASIC part for a new megademo (in BASIC, surprisingly)
    --- type a BASIC program and ... x
    --- use normal 48 BASIC and 48K memory
    --- your demo part ...
    Factor6 Factor6 October 2014 Announcements
  • Games wrongly listed as 128K only-Limited Edition Chart Attack: This is a compilation, but as Moonwalker is included, and it can be loaded in 48K mode, the compilation should be list…

    ... Moonwalker is included, and it can be loaded in 48K mode, the compilation ... should be listed as 48/128K.

    -Bloodwych, loads and Works in 48K.

    [url]http://www ...
    Ivanzx Ivanzx October 2014 Infoseek database
  • Strange ROM in grey +2I got a grey +2 for repair and I got it working. However, when I did some final testing, I realized there were no key-clicks either in 128K or 48K mo…

    ... -clicks either in 128K or 48K mode. BEEP worked in both modes and through RF ... found that in 128K mode the paper was black and ink white and not ... . I pulled out the ROM and replaced it with a standard ... (beside the key-click and the colours) and how was this all ...
    schombi schombi December 2014 Hardware
  • Feature comparison chart for Spectrum emulators? (And general EMU suggestion)Is there a chart or table which summarizes the main features of known Spectrum emulators? I think this would be very useful to have. In my case I am…

    ... useful to have.

    In my case I am looking ... line
    - emulates Spectrum 48k and 128k
    - TZX and z80 file formats supported ... mode, Spectaculator isn't free, and Speccy seemed to have everything ...
    demon demon February 2015 Emulators
  • DEFFNder: a small library of BASIC functions written in Z80I've published a small library of 15 Sinclair BASIC functions written in Z80. I wrote it last year for a project of mine. Some of them are generic, s…

    ... library of 15 Sinclair BASIC functions written in Z80. I wrote it ... project, mainly to manipulate strings and data.

    I include ... to use (in TAP, DSK and MGT files); usage and compile instructions are ...
    programandala.net programandala.net August 2015 Sinclair Basic
  • Spectrum 128Ks, disk interfaces and unique and very rare disk softwareI am a 72 year old ex enthusiast who put all his equipment in the loft 30 years ago which was fully working at the time. From memory I have a couple…

    ... who put all his equipment in the loft 30 years ago ... loading data. Some are 128K games and others multiple 48K with menus. I ... connected to a BBC Micro in order to use the incorporated ... Disciple ROMS. I live in Bristol, UK and would love to see ...
    DougNethercott DougNethercott February 2016 Sales
  • BASIC problem in SpectaculatorI have a piece of music written in +3 BASIC in spectaculator (using FOR LET, PLAY and NEXT) and when it auto loads (because of save "tune" LINE 10) i…

    ... music written in +3 BASIC in spectaculator (using FOR LET, PLAY and NEXT) and when ... file after it has loaded and auto-played it plays perfectly ... that I play the music in does this upon auto-run ... what the problem might be in Spectaculator?

    Thanks ...
    matalog matalog March 2016 Emulators
  • ZX Basic interpreter in the Forum Postings. It would be so nice to do this in our forums [basic line=1] 10: BORDER 1: PAPER 6 20 FOR N = 0 to 7 20 PRINT "Happy Birthday Dear Joe Bloggs…

    ... to do this in our forums

    [basic line=1]
    [/basic]

    and have a simple Emulator run the code in the ...
    Scottie_uk Scottie_uk March 2016 Feature Requests
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... 48k speccy, so no 128k spec page flipping used here.

    In ... contended memory correctly, but relative differences are what I'm interested ... ]
    Again a little faster, and surprisingly slightly smaller too - 3188 ...
    Sol_HSA Sol_HSA April 2016 Development
  • Redesigning the ZX Spectrum 128k - A lifelong dreamHello, I am myPinballs (Jim) and i run a small business here in the uk making replacement 8-bit hardware pcbs for arcade pinball games as well as…

    ... PlayExpo event in manchester every year in the Pinball and Arcade ... and hardware design. Every since i first got a rubber keyed 48k ... can have a new 128k Spectrum in and old case :) The ... and assembled in UK

    Finally some videos with classic 128k ...
    myPinballs myPinballs August 2016 Hardware
  • The day you unboxed your brand new SpectrumI was at junior school for much of the Spectrum's heyday, yet never owned a computer in that time. I was fascinated by computers back then, they were…

    ... inlays of Mastertronic games in Boots and various newsagents made me ... never successfully loaded from the 128K +2's Tape Loader menu ... previously owned a rubber-keyed 48K, which had blown its chips ... Spectrum's history and quite a few were BASIC efforts that I ...
    peteprodge peteprodge September 2016 Games
  • Head over Heels on 128KI noticed an interesting behavior of Head over Heels on 128K Spectrums, especcially with +2A/+3 machines. The game works, but after loading game, lo…

    ... of Head over Heels on 128K Spectrums, especcially with +2A/+3 ... it should with 128K/+2, only if game starts in 48k mode, but ... /> Also in 128 mode, wont work with any of 128K Spectrum.
    Is it possible to fix this and bring ...
    Pegaz Pegaz September 2016 Games
  • BASIC ROMs used in BasinCHi Folks, Does anyone know if it is safe to use alternate version of the 48K and 128K ROM with BasinC? Many thanks Paddy

    Hi Folks,

    Does anyone know if it is safe to use alternate version of the 48K and 128K ROM with BasinC?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Wanted: Spectrum 48k lower and upper case ( or just dead machine!)Hi all, for a project I'd like to buy a 48k rubber key upper and lower plastic case I don't need the keyboard membrane, keyboard or faceplate, ju…

    ... like to buy a 48k rubber key upper and lower plastic case ... or faceplate, just the upper and lower plastic parts so I ... out a justspeccy. I'm in uk, can anyone please help ...
    iainjh iainjh January 2017 Wanted
  • +2 grey booting in 48k modeI have been doing some research here after reading in spanish magazine microhobby a modification that allows the +2 to boot straight into 48k mode: …

    ... some research here after reading in spanish magazine microhobby a modification ... +2 to boot straight into 48k mode:

    [URL=http ... from 74LS174 pin 12 and ROM pin 27 and building a switch ...
    Renegade Renegade January 2017 Hardware
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations without flicker or trails ? Is this possible in BASIC ?
    ivanb303 ivanb303 March 2017 BASIC
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... 65535 for a 48K Spectrum and 32767 for a ... in BASIC so huge that it required the use of the 128K ... RAM disc and being split into ... on the +2A...)
    And no, extra loading screens don ... and neither does that bouncing ball program in the 128K+/+2 ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... of the various 128K/+2/+2A/+3 spectrum models in order to ... into either 128/+2/+3 Basic and using a debugger it shows ... set RAMTOP to $5999 and load in a code block $6000 ... for the 128K/+2 models, banks 1,3,5 and 7 ... if the machine is 128K/+2 and if so load into ...
    adrian_singh adrian_singh May 2017 Development
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... error R Tape Loading Error in Basic when trying to load only ... ]LOAD ""CODE 16384,6912[/code] and load only the first 6912 ... Bytes and truncate those Bytes which come in the Tape ... /> Is there a way in Spectrum BASIC (even with a POKE) to ...
    Luzie Luzie September 2017 Sinclair Basic
<1…20212223242526…34>

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differences 2.3K 2.5K
in 401.9K 810.5K
48k 20.9K 29.1K
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