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Search Again :: Adv Search 1000 results in 0.310s
<1…23242526272829…34>
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    [quote]
    1) How would 48k machines handle 7FFD? As it ... ?
    [/quote]
    Yes: in a plain 48K machine, without any extra ... that the machine is a 128K and behave accordingly, trying to use ... disabled, eg if loaded in 48 BASIC or after a SPECTRUM command ...
    Luca Luca March 2005 Emulators
  • Bubble Bobble not loading with +2A ????Hello.I have Bubble Bobble but i can't load the game in 128k mode because it crashes on the loader (at block 2D) but it can be loaded at 48 BASIC but…

    There are differences in the hardware of the 128k+ /+2 and the 128k+2a/b. They ... will only work on a 48K, not even the plus! Likeeee ...
    Spectea_um Spectea_um May 2005 Games
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... a steadfast 48k BASIC user and don't know much about 128k BASIC actually.
    in handy when using the built ... -in sound composer in BASin (non-functional ATM ... are you planning to incorporate in this regard?
    Arjun Arjun May 2005 Sinclair Basic
  • WoS Database Machine Type wrongI've noticed that certain games quote 48k and/or 128k incorrectly. Examples I've just found today: Rambo 3: WoS quotes 128k but it works fine in 48k…

    ... 3: WoS quotes 128k but it works fine in 48k (loads levels individually ... /> PitFighter: WoS quotes 128k but it works fine in 48k and 128k only works on ... the basic 16K, 48K and 128K values, there are 2 combination values:
    - "48K/128K", where ...
    mheide mheide August 2005 Games
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    >>>>
    loading noise
    Ashley Pomeroy Ashley Pomeroy September 2005 Games
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    [quote]
    On 2005-09-30 21:12, Ashley Pomeroy wrote:
    >>>>
    loading noise
    JonNorth JonNorth October 2005 Games
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... the resulting action (to page in or not to page) depends ... some 48k snapshots test 128k paging for additional runtime features and so). Good BASIC ... than their FAT itself (mkdosfs in Linux) so there's no ...
    zilog zilog October 2005 Development
  • MysteryHow the hell did the Czech Fuxoft music demo "Soundtrack 4" get translated into English and appear on a UK cover tape? It said "This is a 48K Program…

    ... for all 128k programs that must be loaded from 48k BASIC mode ... is a 128k program that must be loaded in USR ... to fit on the screen, and also too "technical"...
    ... had an Amstrad Spectrum, and wouldn't know what ... if it came and walloped them in the face quite ...
    monty.mole monty.mole November 2005 Sinclair Miscellaneous
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... :

    Well, each 128K machine was supplied with a ... 128 and Spectrum +2, any programs written in 128 BASIC or 48 BASIC with ... 48K machines (as long as no 128 Basic commands are used) or 128K ... br />
    And of course, all of the 128k Models, by default ...
    Dunny Dunny November 2005 Sinclair Basic
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... be disabled and the stack should be in an area ... is the 128k editor and menu system; ROM 1 contains 48k BASIC.
    ... | Either ROM may be switched in.
    | | |
    | | |
    | | |
    ...
    Fikee Fikee February 2006 Development
  • MEMPTR finally crackedThis post is mainly for emulator developers. As you may be well know there is a misterious internal register in Z80 CPU (MEMPTR) which value is set …

    ... the z80 was cheap, and things that are cheap tend ... have flaws/design changes/manufacturing differences. We're really quite ... we discovered some time ago in 48K and 128K Spectrums?

    Speaking ... I guess, maybe the differences are due to the different ...
    Luca Luca April 2006 Emulators
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... in place of the standard ZX ROM -- so even on a 128k ... you could even use it in 48k mode (where the ROMs are ... something like a BASIC program to load the code and write a ... analyse and access the disc. The MC would drop back to BASIC ...
    icabod icabod April 2006 Development
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    It's a simple RANDOMIZE USR in Beta BASIC y'know. You can swap back and forth from the 48K and 128K editors to you hearts content. Although running your program in 128K mode will probably have disastrous consequences.
    Bethan Bethan May 2006 Sinclair Basic
  • What should I get??I want to add a Spectrum to my collection but having come from the Atari/Commodore/TI/Apple world, I am a little unsure what to get? Something that …

    ... to recall), you could compress 48K and 128K games to fit even more ... has been something better released in the last fifteen years or ... casette drive with my +2 in case the internal drive would ... what keys produce what BASIC key words in 48K mode), the case prevents ...
    ewgf ewgf June 2006 Hardware
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... is calls directly into the 48K ROM so it probably needs ... work with the 128 ROM in 128k mode.

    Here is ... the parameter is the basic line number and the return value is ... />
    Keep in mind that Basic expects the IY register and HL' registers ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • BenchmarksSomeone posted a link to a google or youtube video of various computers doing basic benchmarks (which I now can't find) but in the vid they said the…

    ... FLAGS and if it is set it pages in another ...
    So even 48K BASIC will be slightly slower because ... 128K BASIC is much slower. Alan Sugar said that 48K BASIC was ... of it, that runs all BASIC programs.

    in SPIN etc. to examine ...
    Geoff Geoff July 2006 Sinclair Miscellaneous
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    ... was 30% slower in 128K mode than 48K mode when running BASIC.

    128K Spectrum in 48K mode as the interrupt ... stack and UDGs are in uncontended RAM.

    All this in BASIC although ...
    Geoff Geoff September 2006 Hardware
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... includes paging in/out the ROMs and any of the 128k RAM.
    48k ROM and were on bad terms ... each line entry that Sinclair Basic does. I absolutely hate the ... got. So I think the 48k's ROM with single key ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... 64180 has it built in and there are even C compilers ... paging in/out the ROMs and any of the 128k RAM.[/ ... didn't write the 48k ROM and were on bad terms ... each line entry that Sinclair Basic does. I absolutely hate ... So I think the 48k's ROM with single key ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... , because 48k SNA snapshot has silly format.
    In the new ... daft as the 128k .sna format, and nowhere near as ... writing snaps easily identified as 48k and 128k no problems by Spectaculator. ... snapshot that will return to BASIC. BASin includes an assembler, ...
    Dunny Dunny October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... tests if you have 128k enabled (a non-basic (hence not requiring ... of woody's code, essentially), and then does some speed testing ... if you have a +2 in 48k mode, for example.

    icabod icabod October 2006 Development
  • 128 won't loadI been trying to load a 128k speccy programme ( the fantasy one that came with the speccy 128 ) into a 128k heatsink speccy but it gets so far and th…

    ... have you tried loading it in USR 0 mode? Some demos ... in that mode.

    To get to it, go into 128k BASIC and ... type in USR0 -- it'll put you into the 48k BASIC editor ... . Then do LOAD"" and try again.
    icabod icabod November 2006 Sinclair Miscellaneous
  • 128 won't loadI been trying to load a 128k speccy programme ( the fantasy one that came with the speccy 128 ) into a 128k heatsink speccy but it gets so far and th…

    ... 128k BASIC and type in USR0 -- it'll put you into the 48k BASIC ... editor. Then do LOAD"" and try again.[/ ... is a 128k-only version and won't load in 48k mode.

    Presuming that the Spectrum+ 128k ...
    Battle Bunny Battle Bunny November 2006 Sinclair Miscellaneous
  • 128 won't loadI been trying to load a 128k speccy programme ( the fantasy one that came with the speccy 128 ) into a 128k heatsink speccy but it gets so far and th…

    ... is a 128k-only version and won't load in 48k mode.[/QUOTE]< ... br /> USR 0 mode is 128k ... , etc), but within the 48k BASIC environment... it can fix a ... it load before it stops and locks up? Does it ... tape is actually loading in.
    icabod icabod November 2006 Sinclair Miscellaneous
  • ZXSpin 0.61 Available nowHi all! Well, after a lengthy few testing cycles, I'm taking the plunge and uploading the latest version of ZXSpin, to replace the rather aged old 0…

    ... know that the 128K runs slightly faster than the 48K model, 3 ... differences in Starion, Paperboy etc, when pre-128K games were ran on the 128K ... ]

    That's sensible (and hence totally out of place ...
    ewgf ewgf December 2006 Emulators
  • From a book about commodore.."In April 1982, Sinclair released an improved computer called the ZX Spectrum. Compared to the C64, the Spectrum had few technical advantages. It ha…

    ... the C64, had better BASIC and faster loading, and the humble ol' Speccy ... ve just heard it in documentaries, and read it in WWW sites or ... take the ZX Spectrum models (48K, 48K+, 128K etc) seperately, but if you ... as a home computer in those days, and I wouldn't ...
    ewgf ewgf December 2006 Sinclair Miscellaneous
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... forum, this thread must be in hardware topic.*

    and although one or two disappear in the ... some change). We are in discussions with Pavel (the ... try to use it in 128K BASIC Mode or on a ... long as you use 48K BASIC mode only (and use +3e ROM ...
    rwap rwap January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... you try to use it in 128K BASIC Mode or on a ... other computers - it goes into 48k basic (with paging turned ON - ... problems with loading 128k Snapshots - .TAP files (and 48k snaps) work fine ... , but 128k Snapshots will fail to ...
    Tom-Cat Tom-Cat January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... sure why would the 128k basic compatibility be so important ... now.

    128K basic compatability is important if people ... is VERY compatible in the current release (minus 128k basic).
    ... will be in 48K mode by default, and therefore remain compatible ...
    rwap rwap January 2007 Development
<1…23242526272829…34>

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