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<1…24252627282930…34>
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... generation computer after the spectrum in the American market. There are ... to be confusion between Microsoft Basic and CP/M, with the ... the money lost by Commodore in opportunity costs (assuming they ... and that explains all the differences in design choices made.
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... generation computer after the spectrum in the American market. There ... to be confusion between Microsoft Basic and CP/M, with ... the money lost by Commodore in opportunity costs (assuming they ... and that explains all the differences in design choices made.[/QUOTE]< ...
    Dwayne Dibley Dwayne Dibley December 2007 Games
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... bytes can be placed directly in BASIC line number and length -> ... /> ;depacking is reasonable fast, about 3-4KB per second

    ; 01x 3-4
    ; 001xx 5-8 ... bytes as 11 bits
    ;3 bytes as 13 bits
    Fikee Fikee January 2008 Development
  • Turntable recommedationsI'd like to buy a good turntable for old records I've got. I've just been listening to crackly ol' "Who's Next" and I want to hear Roger Adultery's f…

    ... that concerned about the minor differences in audio here are a few ... what the format is
    3. don't attempt to sing ...
    beanz beanz January 2008 Chit chat
  • Some more questions on various subjectsSome more questions that occur to me (mainly when I can't sleep). 1. Do DVD discs have PAL/NTSC formats? If so, how come I could play DVD regio…

    ... is being repeated on ITV 3, and as I'm sure ... for the pupil to attend) in England called "Public" Schools? Surely ... of loose tobacco, soak it in water..evaporate the water...squeeze ... seems very unlikely, given the differences in muscle structure.

    I ...
    Ælita Ælita January 2008 Chit chat
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... couple of games I created in BASIC back in late 80-is and ... end it calls for loading 3 more blocks
    2) Screen ... $)
    3) CODE - graphics data (LOAD "" CODE)
    4) Main BASIC program ... is the BASIC program that calls for loading other 3 blocks, and ...
    dabac dabac February 2008 Emulators
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... couple of games I created in BASIC back in late 80-is and ... end it calls for loading 3 more blocks
    2) Screen ... $)
    3) CODE - graphics data (LOAD "" CODE)
    4) Main BASIC program ... is the BASIC program that calls for loading other 3 blocks, and ...
    dabac dabac February 2008 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... 's built-in BASIC.

    BASin provides a windows/128k style interface ... to the BASIC editor, which means ... provides 48k/128k emulation, which is used to run your BASIC programs ...
    Dunny Dunny February 2008 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... for the computer's built-in BASIC. [/quote]

    ... could you run the BASIC program at a faster ... a larger than 48K (or 128K) BASIC program?

    ... I'm sure that BASIC programs in BaSin can't access ... to write and run BASIC programs that are larger ...
    ewgf ewgf February 2008 Emulators
  • 5 down 3 to Go!!I have just taken delivery of a further two microdrives to add to my collection. I now have 5 Microdrives. Who else has microdrives??Anyone else …

    ... />
    I have

    3 - 128K Tostracks (One Boxed)
    7 ... /> 7 - 48K Rubbers
    1 -128K +2A

    18 Spectrums ... of some of this stuff. In the next few weeks when ... even list one of my 128K Toastacks.

    Scottie ...
    Scottie_uk Scottie_uk February 2008 Sinclair Miscellaneous
  • 3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…

    ... them, just steer in their general direction whilst ... in their Perfect 10...???[/quote]

    The Perfect 10 was 128K ... games that came in 48K and 128K varieties listed, so ... best being the GTA 3 games, so I never ... style murder spreee in the GTA 3 games. So ...
    ewgf ewgf February 2008 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... doesn't work with 128k Basic ROMs paged in.
    About your question ... written correctly (it reports NONSENSE IN BASIC)... but all parts work.
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... onto the CF card from 128K BASIC using ResiDOS !![/QUOTE]

    ResiDOS doesn't operate in conjunction with 128K BASIC as such. By default ... , on a 128K Spectrum, it will operate in "128K ...
    glancaster glancaster February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... doesn't work with 128k Basic ROMs paged in.
    About your ... written correctly (it reports NONSENSE IN BASIC)... but all parts work.
    128K Menu with the DivIDE+ ... standard 48k booting screen... no 128K menu. The Spin emulators behaves ...
    gtsamour gtsamour February 2008 Hardware
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... or clear the selected area; in other words, I was not ... active.

    3) Transparent color (8 in BASIC) is not selectable as ... />
    Please keep working hard in BASin. I am dying to ...
    EddieTheWild EddieTheWild March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ...
    [quote]
    3) Transparent color (8 in BASIC) is not selectable as ... Blue, without affecting BRIGHT in any attribute cells that are ... painted in. Similarly, to replace only ... since my first post in this thread implored people to ...
    Dunny Dunny March 2008 Emulators
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... FRAMES is only updated in Basic's interrupt service routine this ... the "non-random" areas in the ROM too (eg ... to stop running the Basic ISR pretty soon anyway ... the 16-bit one used in z88dk:
    [url] ... .nl/sources/external/z80bits.html#3[/url]

    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... correctly in 128K mode too!

    I made the pagination routine in BASIC ... manually lining up every word in the tape magazine to avoid ... now that it has grown in size, this was beginning to ... a lot of useful things in those archived scanned PDFs!
    Digital Prawn Digital Prawn March 2008 Development
  • BBC microI was often made aware by people at the time that the beeb was the "best computer in the world." Even my next-door neighbour ( who was a bit of a co…

    ... . They invariably wore glasses.
    3. They would listen to slightly ... /> 8. They would often type in BASIC program listings with lots of ... percent signs in.
    9. Not only were ...
    chaosmongers chaosmongers March 2008 Chit chat
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    ... -bit coders write their games in assembly languages? Surely, to ... good games that are written in BASIC (and then usually compiled), ... processors run much faster that 3.58Mhz or whatever speed ... well an understanding and profiency in assembly languages to make ...
    Shaun.Bebbington Shaun.Bebbington March 2008 Games
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... resembles a bit a x^3 function (even better a x ... is said.

    Example in BASIC:
    Suppose you want to ...
    Dr BEEP Dr BEEP March 2008 Sinclair Basic
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... resembles a bit a x^3 function (even better a x ... is said.

    Example in BASIC:
    Suppose you want to ... my luck he posts it in dutch... :lol:
    rich_chandler rich_chandler March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... you're going to get in basic! Only half the space available ... the fastest we can do in basic?
    What's your recommendation ... -1*(p>1)+RND*3-1*(p>21),"I ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... I've sent in 24 screenshots form that ... /> I have just uploaded in-game screens for the following ... in Black and White Part 1
    Initiation au BASIC ... 1
    Initiation au BASIC 2
    Initiation au BASIC 3 ... found out that "Humour in Black and White Part ...
    Digital Prawn Digital Prawn March 2008 Games
  • Emulators on the ZX SpectrumHaving released a Spectrum 16K emulator for Spectrum 48/128 machines as part of CCG2008, I was wondering if anybody knows of any emulators which actu…

    ... for the Spectrum never appeared in the 80's? It ... my ZX81 emulator came in 1995 when a SAM- ... have lowres only so in 1996 I started a ... ROM wasn't reprogrammed as in emulator 3.
    (seperately SAM2ZX81 ... There was a BASIC-Loader for the ZX81 BASIC, but that ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    [QUOTE=SnakeOilSteve;258073]3. Lotus Turbo Challenge (or any ... never got beyond some tests in BASIC to make sure ideas worked ...
    Quazar Quazar March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... such as the one used in #488.[/QUOTE]

    ... then draw the doors only in the main loop.
    ... changing the INK colour. (3) It also needed an extra ... and drawing only the doors in the main game loop. ... of the screen when DRAWing in BASIC, so this room is ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... code]
    s+SGN (IN 64510-IN 57342)
    [/code][/quote ... game implemented 100% in BASIC and it's reasonably ... br /> There are basically 3 alternatives for collision detection
    in a position (see ... )*(s1)+INT (RND*3)-1*(p>21 ...
    bigjon bigjon April 2008 Development
  • Interface 1 emulation issuesFor Virtual Spectrum v3.0 I am implementing virtual Interface 1 and Interface 2 options! The I/F2 ROM option works already, and I have got the I/F1 s…

    ... actually exposed some bugs in emulators!! I will ... way through with "Nonsense in BASIC". Normal speed loading works ... /> 2) The second bug in Eightyone is to do with ... ). It works fine in EightyOne the first time ... />
    SPECTACULATOR 5.3 works just fine, so it ...
    Jimmy Jimmy April 2008 Emulators
<1…24252627282930…34>

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