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<1…20212223242526…34>
  • Seeing the code/In emulatorHello, Here is my Noob question. Is it possible to see the code for these games in an emulator? To be able to study the code? I am using the Sp…

    [QUOTE=Kweepa;740834]Since this is in the BASIC forum, I'm guessing the OP wants to see the BASIC code. This can be done in BASIn.
    Forgive me if I'm mistaken.[/QUOTE]

    oh, whoops, so it is :-o

    :oops:
    guesser guesser December 2013 Sinclair Basic
  • Can anyone identify what this lead is for?Same as light gun on one end, 4 pins on the other end: [IMG]http://i269.photobucket.com/albums/jj79/Hairyrecords/Forum%20Stuff/P1130978.jpg[/IMG]

    Its a Sinclair MIDI lead for the toastrack i'm sure.

    I remember having to order one from Sinclair back in the day and it took about 9 months before it arrived.
    FrankT FrankT December 2013 Sinclair Miscellaneous
  • Can anyone identify what this lead is for?Same as light gun on one end, 4 pins on the other end: [IMG]http://i269.photobucket.com/albums/jj79/Hairyrecords/Forum%20Stuff/P1130978.jpg[/IMG]

    ... Sinclair MIDI lead for the toastrack i'm sure.

    I ... order one from Sinclair back in the day and it took ...
    Hairy Hairy December 2013 Sinclair Miscellaneous
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... =u6c87;742322]
    Offhand, I'm not sure whether you'd ... using a 'CLEAR' command in the BASIC loader just before RANDOMIZING USR ...
    R-Tape R-Tape December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... is the same one in both instances, so it ... array element in the call rather than in the definition; ... "s are discarded. The BASIC is 19 bytes shorter as ... m,5)
    which is quicker and saves 8 bytes in the BASIC ... and about 1,000 bytes in total. Pre-declaring them ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... some reduction in speed). Another significant area in which both ... then saved with the BASIC. This would cut out ... being loaded in DATA as part of the BASIC, so ... as yet, but I'm sure that's another area ... known, being the length in the BASIC line header minus two ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... and then saved with the BASIC. This would cut out ... being loaded in DATA as part of the BASIC, so the ... as yet, but I'm sure that's another area ... known, being the length in the BASIC line header minus two.< ... a line trace for basic, written in ASM that the INPUT ...
    dmsmith dmsmith January 2014 Sinclair Basic
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... matches the RANDOMISE USR number - in this case 32768 - it should ... it before you RUN the BASIC program (rather than just save ... removing the "USR" from the BASIC program it seems to run ... checked the number in basic (an address in memory I'm guessing?) and the ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... I'm reading through your Compendium, really great stuff in there ... .

    I'm interested in making ... use of "SAVE-ing SCREEN$ & BASIC as ... code running under original Spectrum Basic?

    [code]
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    ... a fairly large chunk of BASIC program (around 25.7 kB ... ) and a block of M/C as well (ca. 10 ... , since You're interested in the BASIC part, i would recommend you ... /> One caveat: all numeric values in the main program are "hidden ...
    The_Bert The_Bert January 2014 Sinclair Miscellaneous
  • Turbo save?I'm doing some experiments with turbo loaders, and I don't know how to save turbo blocks on virtual tapes. Spectaculator and fuse don't seem to save…

    ... TWO experiments mixed up (BASIC as CODE, turbo load) ... don't know what I'm trying to do.
    ...
    I'm going to try your solutions ... />
    Thanks, I'm going to try those formulas ... those POKEs in the BASIC).
    - The original BASIC loader is ...
    Zup Zup January 2014 Emulators
  • Mercenary 1+2 CompendiumDear all users of +3 disks, I am an eager fan of Mercenary game, in which I made a good deal of progress years ago. I was looking for some standart …

    ... Mercenary 1 disk loader (using BASIC), so it may be easily ... may end with unwanted data in memory.

    [B]EDIT ... 24499,41036

    In the BASIC loader, I put CLEAR 24400 ... 44897.

    BTW, I'm very interested on those patches ...
    Zup Zup February 2014 Games
  • Mercenary 1+2 CompendiumDear all users of +3 disks, I am an eager fan of Mercenary game, in which I made a good deal of progress years ago. I was looking for some standart …

    ... 1 disk loader (using BASIC), so it may be ... 41036

    In the BASIC loader, I put CLEAR 24400 ... br />
    BTW, I'm very interested on those patches ... can fully save/load your in-game positions. Actually, ... do not have names in the disk catalogue (unlike ...
    Hood Hood February 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... in size. But because assembly is so quick compared to BASIC ... you could store the graphics in other ways. For example ... by pixel line, maybe in a zig-zag style. ... You may have noticed in the Spellbound disassembly that David ... to draw a wall in. But I'm sure he'd ...
    Morkin Morkin March 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... "uncommon" (but not rare) in zx basic. I'm sure I've seen ... a couple of them in commercial BASIC ... the current snippets in the BASIC part of the forum in fact.) ;) But ...
    Timmy Timmy March 2014 Sinclair Basic
  • Z80 Asm EditorHi, I think this goes in here but if not then the mods can move it.... :) I have been knocking up a multi-tabbed, customizable docking editor for w…

    ... it.

    type in your basic program, compile it and see ... the Asm code in a new ... require a disassembler, and I'm not sure I want to ...
    polomint polomint March 2014 Development
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... intos that have the same basic accuracy. I actually meant ... WoS on few remaining inaccuracies in the Pentagon emulation (nothing ... had time to get the basic facts together.

    ... earlier (essentially, due to differences in their architecture), so no-one ...
    introspec introspec March 2014 Emulators
  • Learning Machine Code the +2a wayHello again all, I thought I'd ask in this forum as the other categories seem less relevant. I keep re-reading the thread below with the advice given…

    ... in development - I seem to get here via Sinclair Basic ... slight mention of rs232 in Pritchard. It looks like ... via a Play command in +3 Basic. To be fair ... for MIDI in the +2a manual (I'm assuming they ... that everything runs from the Basic command??

    ...
    sliderules sliderules April 2014 Sinclair Basic
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... fonts I created for SE Basic remain copyright and licensed under ... the GPL v2. I'm happy for them to be ... one used in OpenSE Basic (and 32 column mode in SE Basic IV) is ... other one, used in 80 column mode in SE Basic IV, is called ...
    chev chev April 2014 Development
  • Programming with an 8-year-oldI have promised to write a game with my 8-year-old son and was wondering what languages or tools to use. Does anyone have any suggestions? My own c…

    Boriels ZX Basic Compiler is a very powerful ... fast. If you know Sinclair Basic, just forget the line numbers ... lot of new games written in ZX Basic. LCD made with Boride ... IDE for it.
    I'm not sure if there is ...
    Gott Gott April 2014 Development
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... AA had something written in z88dk that can send ... Not me but it is in z88dk. The currah_direct() function ... The allophones are defined in the header file but ... and screwed up the 'one' in particular.

    ... in the basic system that it's hard to use in m ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Development
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... up in the basic system that it's hard to use in m/c ... of accessing the dictionary words in the ROM from machine code ... . In fact the only way I ... the bug. Just an instruction in the wrong place. Got the ...
    chev chev June 2014 Development
  • Bastris 2Following on from [url=http://www.worldofspectrum.org/forums/showthread.php?t=47706]this thread[/url] I've lashed together a new version of Bastris -…

    ... would do - it's written in speccy BASIC :lol:! The piece disappears ... making it any quicker, I'm happy to give them a ...
    ccowley ccowley June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Arda;773975]Btw, I really would like to see a +3DOS only basic game. I wonder how a basic game would be improved with disk usage.[/QUOTE]

    You could write it in Mallard BASIC under CP/M instead.
    chev chev June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... fail randomly where the original BASIC ran fine. And it drastically ... ]You could write it in Mallard BASIC under CP/M instead. [/quote]
    basic tools :D UDG's and ... everything :D And CP/M feels very cold. Gray on ...
    Arda Arda June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... I'm going to do something to run in genuine BASIC or ... backscreen and copy it in, for vectors as well ... try writing the code in my own Macro-based ... language. And just fill in the gaps with ordinary ... would far outstrip the equivalent BASIC, even compiled.
    < ...
    joefish joefish June 2014 Sinclair Basic
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... ' statement, in a BASIC program.

    In order for the BASIC program to ... control to the BASIC interpreter:
    - Load the snapshot in an emulator ... Spectrum +128 or +2
    M 8 23386 19 0
    M 8 23387 0 0
    M 8 18 0 ...
    Dan Antohi Dan Antohi June 2014 Hardware
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... 'm using is '3e' with the GUI '3eStrowSaw10'.
    In BASin I'm ... creating a BASIC file, then I ... as .bas file.
    I'm unable to create a .z80 ...
    chapas chapas June 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    [QUOTE=chapas;775633]
    In BASin I'm creating a BASIC file, then I ...
    guesser guesser June 2014 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... has the original m$ in VARS, then m$+CHR$ 22 in WORKSP, followed by ... m$+CHR$ 22+CHR$ w in ... WORKSP, followed by m ... have 2800 bytes free for BASIC.

    Once the problem ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
<1…20212223242526…34>

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