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Search Again :: Adv Search 1000 results in 0.188s
<1…24252627282930…34>
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... misunderstood you!

    In Sinclair BASIC the maximum array size is ... any other memory. I'm guessing BASIC will use some memory as ... /> But that doesn't include BASIC housekeeping overhead that stores the ...
    JamesD JamesD October 2010 Sinclair Basic
  • Worst gaming decisions ever?In a different thread, I mention what, to me, is probably the single greatest mistake in the history of computer/console games design ever. Here are …

    ... /> Worse still, checkpoints that kick in just after the unskippable content ... to be able to just save a game as an when ... people complaning about them in the forums. I'm pretty sure I ... people complaining about them in the Speccy magazines in the eighties, too ...
    ewgf ewgf October 2010 Chit chat
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... original AY-3-8912 used in ZX Spectrum 128kB models. ... O ports. Internat AY in ZX machines use only one ... would do with it plugged in? I also want to ... 3 menu and use +3 basic/dos parallel with connect DIVIDE ... games/programs work in USR0 mode? I'm assuming they do.
    Alien 8 Alien 8 October 2010 Hardware
  • VIC 20 on the SpectrumThe original "20 Commodes" program released for CSSCGC 2008 has been improved and now has its own entry in WoS. The improved code has been sitting on…

    ... has its own entry in WoS. The improved code ... could be scarier than programming in CBM BASIC v2 :evil:
    ... see the improvements made in screen update and general ... tape. If you look in the source code you ... ]

    LOAD/SAVE Routines would be great.
    Alien 8 Alien 8 October 2010 Announcements
  • How do you do it?What's your favoured method of games creation? Basic programming? Assembler? Basic Compiler? AGD? Etc etc. I currently have a management game written…

    ... to learn z80.. but I'm trying to equate some of ... /> Have you found the following in BASin:

    [code]xxx ... [/code]

    The code in between the two REM statements ... can write REALLY fast stuff in ZX BASIC without having to resort ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... general purpose routine for ZX Basic was viable. On the whole ... br />
    So far in ZX Basic, we have handy dandy 42 ... from LCD.

    I'm surprised you haven't given ... module
    print42("This is in 42 characters per line")
    in it...
    Gedlion Gedlion November 2010 Development
  • is there any Com 64 emulator as simple or good as any Speccy emu?I haven't tried a 64 emu for... I guess 5 or 6 years! I didn't have the 64 back in the day, I was a speccy guy (my cousins had the 64 and wouldn't …

    ... /> Aegean voyage (A crap game in general and better on the ... the subtle differences in gameplay and layout).

    I'm not a ...
    dm_boozefreek dm_boozefreek November 2010 Chit chat
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... Andrew Pennell discusses this concept in chapter two of his book ... ]

    Using the SAVE *"m"...LINE facility, one program can ... chained programs will only work in a particular drive - to ... (megalz, pletzer and maybe hrust) in time.[/QUOTE]

    ...
    jp jp November 2010 Sinclair Miscellaneous
  • Spectrum: The Definitive Top 10A bit of fun. Ok, so it's 100 years from now, and the Spectrum is taking it's place in a home computer hall of fame. You have to choose 10 games th…

    ... were the best in 1983 both in terms of graphics and ... get your Spectrum in 1992, like people in Russia, there is ... got my Spectrum in 1986 and I'm not a big ... totally recognise what it meant in the Speccys life.
    ... , a ton of crappy basic games, simple shoot em ...
    psj3809 psj3809 November 2010 Games
  • Copying from divIDE+/Tape to +3 DiskCan it be done? Im about to place an order for some 3" disks and wanted to put my favourite games on them, but im having a hard time trying to figure…

    ... a simple BASIC program to load the data and save it rather ... than having to type in the basic yourself ... out how to build a BASIC program using my own code ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • ZX Flight - flight simulator (Basic)Yesterday I found this BASIC flight simulator on an old tape. Obviously this is a my type-in from an old ex-Yugoslavian magazine from mid 80s. I did …

    ... alterations have to be done in order to make it work ... to compile it with ZX Basic, I'm sure that it shouldn ...
    na_th_an na_th_an November 2010 Games
  • Problem with se basicI use MB02 memory paging (ram 16kB instead 48rom) and via one OUT 23,xx can switch between original 48 rom and SE ROM. But if I write basic program i…

    ... write basic program in 48 basic and switch to SE BASIC then show basic ... QUOTE]

    Because SE Basic is radically different from the ... ROM don't exist in SE Basic and vice versa. Only ... are maintained. If you save your program with whichever ROM ...
    chev chev December 2010 Sinclair Basic
  • Problem with se basicI use MB02 memory paging (ram 16kB instead 48rom) and via one OUT 23,xx can switch between original 48 rom and SE ROM. But if I write basic program i…

    ... QUOTE=aowen;496067]Because SE Basic is radically different from the ... original ROM don't exist in SE Basic and vice versa. Only ... points are maintained. If you save your program with whichever ROM ... commands only work with SE Basic paged in.[/QUOTE]

    ...
    guesser guesser December 2010 Sinclair Basic
  • +2 Grey external tape modIve had a search through previous posts and besides mclouds mod for the +2a I couldnt find anything pertaining to the grey, only reason im posting is…

    ... and check the differences? The toastrack must have a tape in, it could ... />
    Only reason I joined in is because I just told ...
    Alien 8 Alien 8 December 2010 Hardware
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... print64 routine to the ZX BASIC compiler library. I wonder if ... was this one in fact! :smile:
    I'm currently evaluating print64 ...
    boriel boriel December 2010 Development
  • Saving in SpinI couldn't find an extreme beginner thread so I'm posting this here. In Spin emulator after saving a Basic code by a command: save "filename" I am ha…

    ... goto File menu and click Save Snapshot, or goto Recording menu ... like 'filename.tap', then in spectrum type SAVE "name" and press enter ... . You should now have a basic ...
    FrankT FrankT December 2010 Emulators
  • Issue 2 Speccy faultHi Guys, I'm really hoping someone can help me with a fault that has just developed on my issue 2 speccy. After perservering for some time with usi…

    I'm afraid it's not possible ... developed a fault (this results in the BASIC sysvars getting corrupted, and ... . I would offer but I'm going to be very busy ...
    Winston Winston December 2010 Hardware
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... /> Then, everytime you want to save/load call these subroutines:

    [code]9000 REM SAVE TO RAM DISK
    9001 ... address,length: RETURN
    9002 SAVE "m:"+n$ CODE address, length: RETURN ... and make the program work in a wider range of machines ...
    na_th_an na_th_an December 2010 Sinclair Basic
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... /> Then, everytime you want to save/load call these subroutines:

    [code]9000 REM SAVE TO RAM DISK
    9001 ... address,length: RETURN
    9002 SAVE "m:"+n$ CODE address, length: RETURN ... and make the program work in a wider range of machines ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ve managed to save even more memory in the next version ... point at $D1D1. Consequently in the previous game, I'd ... the masks and I'm now using SP1_TYPE_1BYTE and ... 800 bytes of space in the program data. This ... 70 levels in the game!

    I'm sure things ...
    Digital Prawn Digital Prawn December 2010 Development
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... for making platform games in basic. I'm not sure if this ... -1-motor-de-plataformas-basic-spectrum/"]http://tcyr.wordpress ... -5-enemigos-plataformeros-en-basic/"]http://tcyr.wordpress.com ... /programacion-5-enemigos-plataformeros-en-basic/[/URL]

    ...
    apenao apenao January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... for making platform games in basic. I'm not sure if this ... -5-enemigos-plataformeros-en-basic/"]http://tcyr.wordpress.com ... /programacion-5-enemigos-plataformeros-en-basic/[/URL]

    ... they're already running in the basic interpreter? or are these ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... ;504928]this is what i'm looking for, awesome. i think ... if they're already running in the basic interpreter? or are these ... compiled from basic? -> [url]http://www.worldofspectrum ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... without a cause;505733]I'm looking forward to seeing your ... . I've many half finished Basic games and I may be ... 'm going to write a level creator for it in visual basic to ... little hard to work in, so i'm just going to have ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... you need every tick. BASIC is already quite slow, ... .

    I'm not saying using the silicon ... the silicon disk operations in interpreted basic. I've done ... Biniax 2 was coded in BASIC with the engine compiled ... issue, I think I'm being quite a bit ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the ram disk in emulators, but in real hardware it' ... And if you want your Basic game to work on real ... just "LOAD!" or "LOAD M:". You would have to find ... I would load everything in just one go and never ... I love games coded in Basic. I'm eager to see what this ...
    zxbruno zxbruno January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... Then, everytime you want to save/load call these subroutines:
    9002 SAVE "m:"+n$ CODE address, length: ... make the program work in a wider range of ... to work for me back in the ol' days. You ... have to enter the code in a 128/grey +2 ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    ... like a pain in the arse. I'm trying to work ... have both screens paged in along with two other ... extra rubbish. Personally i'm not even going to Think ... for my hardware. I'm sure other people could do ... properly in 128k mode and the SPECTRUM command on 128 basic ...
    spodula spodula January 2011 Hardware
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... about the speed and I'm not sure about stack size ... how once it was done in ZX basic at all...


    Here is neat ZX BASIC routine

    [url]http ... the first routines I typed in back in 1983. It impressed me ...
    Geoff Geoff January 2011 Sinclair Basic
<1…24252627282930…34>

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