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<1234567…34>
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... a kind of text compression routine

    each location has ...
    10 CLEAR
    20 DIM d$(6,6)
    30 ... Set Up Locations
    100 DIM l(3,4)
    110 ...
    chop983 chop983 July 2007 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... ) I have written an XINPUT routine for the Spectrum (in BASIC ... , the program is the XINPUT routine plus a test harness that ... *---------------------*
    9010 REM PSS-XINPUT Routine
    9020 REM Parameters:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... :

    - v$(32*20) DIM variable for "video buffer".
    dim RAM position.



    This routine load/converts/make my v ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Soundex routineIn an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here: [url]http://en.wikipedia.org/wiki/Sounde…

    ... minutes I wrote a short routine to calculate Soundex codes using ...
    12 LET a$="01230129022455012623019202[": DIM x$(3,2):
    20 ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... (if someone finds a faster routine please tell me..)

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... code.

    The line routine that I have implemented is ... there have a fast line routine, plese email me.

    rtunes rtunes October 2001 Sinclair Miscellaneous
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... returning from a m/c routine which sets all the registers ... when calling a m/c routine from BASIC, and reload them ...
    trellis trellis May 2003 Sinclair Basic
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... .

    Basically the routine works by redrawing the tiles ... scroll position and call the routine. An increase of 1 ... pixels.

    The routine is designed to detect blank ... />



    * This routine shifts tiles into 4 positions ...
    dmsmith dmsmith September 2004 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... about the parameters for that routine !!!! The words "and HL holds ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    I subsequently got a working IM2 routine.
    chev chev March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... am attempting to write a routine which will allow a missile ...
    dmsmith dmsmith March 2006 Development
  • need a routine to fill the screen with 'stars'I need a routine that will randomly set pixels to give the illusion of a star filled back ground. Once drawn, the stars don't need to move. Not wanti…

    I need a routine that will randomly set pixels ... if anyone had such a routine in their code collection. I ...
    Mr Millside Mr Millside July 2006 Development
  • Delay routine requiredI'm putting together a short routine to play some Beep style music. I need to be able to pause between notes when required. These pauses are defined …

    ... 'm putting together a short routine to play some Beep style ... milliseconds. I'm after a routine that will allow me to ...
    Mr Millside Mr Millside September 2006 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... .

    It is a routine that moves an 8x8 character ...

    [B]loadloop[/B] ;routine to write graphic into screen ...

    [B]restoreh[/B] ;routine for moving up to top ...
    Rickard Rickard May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... I'd like is a routine which when given a number ...
    Philip Kendall Philip Kendall May 2007 Development
  • Looking for an extended BASIC graphics routine from mid- to late-80sHello all, This is my first post here so please go easy. This is basically a cut-and-paste job from comp.sys.sinclair where I've had no luck with an…

    ... vague memories that the whole routine had several other commands based ... />
    It's likely the routine was printed in ZX Computing ... , or recalls a graphics extension routine that might be the one ... /> (Note that the m/code routine I'm looking for is ...
    denali denali May 2008 Sinclair Basic
  • Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …

    ... /> I'm developing a SAVE routine derived from the one present ... just a bug in my routine?

    thanks ...
    worldxxisoft worldxxisoft September 2008 Emulators
  • Computer & Video Games Book of Adventure, TheBelow is the spectrum listing from the "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000078"]Computer & Video Games Book of Adventure, The…

    ...
    10 DIM l$(11,32): DIM e$(11,6): DIM d$(11 ... ,12): DIM o$(11 ... ,32): DIM p(11): DIM c(11): DIM ... n(11): DIM q$(9 ... ,64): DIM v$(9 ...
    c1541 c1541 October 2008 MIA/STP/SDP
  • Routine in HexadecimalHello!!! I was trying to get the following routine in Hexadecimal: LD IX,16384 LD DE,6912 LD A,255 SCF CALL 1366 RET I tried to …

    ... trying to get the following routine in Hexadecimal:

    LD ...
    marcoagpinto marcoagpinto December 2008 Development
  • AY tracker routineHi. Yesterday i played with some ay tracks and was surprised how big are tracker routines and music data (over 1.5KB for Pro Tracker routine and 4-6 …

    ... 1.5KB for Pro Tracker routine and 4-6 KB for ... demo coders were satisfied with routine which takes more than 15000 ...
    Fikee Fikee March 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... a thread that has a routine each week that is in ... />
    each week a new routine is discussed and all you ...
    ASH-II ASH-II April 2009 Development
  • can someone help with a rom routinei have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that wo…

    i have been trying to draw a simple line with a the rom routine , but i just cant get it to work , so if anyone can give me an example in z80 that would be great

    TIA
    CodenameV
    CodenameV CodenameV August 2009 Development
  • Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…

    ... ] seems to have a hidden routine (in blue INK and PAPER ...
    Rickard Rickard August 2009 Development
  • ZX80 Pause Routine?I read this in the first issue of Sinclair User... "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed that there w…

    ... [/I], a machine code pause routine, showed that there was more ... know where or when this routine was first published? In a ...
    MartynC MartynC November 2009 Sinclair Miscellaneous
  • Great Speccy Demo - With Documented +3 Disk loader routineEveryone here should check this out. Its a demo called "condommed" which I have just finished converting from TRDOS disk to tap file and +3 disk. It …

    ... my +3/+3e disk loading routine in it.

    Condommed ...
    nuggetreggae nuggetreggae December 2009 Development
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    I try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as
    10 DIM AB(10) instead of
    10 DIM A(10)

    Any iformation about it?
    mhanias mhanias December 2009 Sinclair Basic
  • Silent ROM Beeper Routine in SpinA new year -- a new idiot question! :) I've been playing around with Spectrum sounds of the old, beepy kind. When I wiggle[1] the speaker 'by hand' …

    ... Specrum's own ROM 'BEEPER' routine (48k ROM) in Spin 0 ...
    RoseCotton RoseCotton January 2010 Development
  • Fastest fill m.c. routine ever?What is the fastest fill routine you've ever seen? Is there a listing somewhere? Most games and adventures that use fill routines were considered slo…

    What is the fastest fill routine you've ever seen? Is ... />
    Example of slow fill routine: The one in 'The Hobbit ... searched the forums for 'fill routine'.[/SIZE]
    zxbruno zxbruno February 2010 Sinclair Miscellaneous
<1234567…34>

Latest Posts

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    harriusherbartio on 10:30AM
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    Paradigm Shifter on 1:54AM
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Related Threads

  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5<br /> Let's ear you pick! :)<br /> <br /> And a great BOHHHHHHHHHHHHH to Dr Ian Logan &amp; Dr Frank O'Hara for their…
  • Capture Routine HelpData:<br /> <br /> ORG 32768 <br /> <br /> <br /> [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]
  • Assistance with IM2 routineI subsequently got a working IM2 routine.
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games.<…
  • Basic Programming Routine Needed . . . HELP!Hello there,<br /> I though i would try and redo an old classic (pacman) in basic . . . <br /> BUT . . .<br /> I can't remember how to write the code…

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