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<1234567…34>
  • +3dos BASIC Headers - Char and Number ArraysHi. I'm almost ready to release the first beta of "3eExplorer" my utility for extracting files from a +3e HDD/CF image. It's actually going quite w…

    ... recorded on tape. However, the variable "name" is not just the ... ASCII code of the variable, but rather the encoding used ... Spectrum for the variables stored in memory in the VARS area.

    For ... the value you'd find stored in tape headers.
    glancaster glancaster July 2007 Development
  • +3dos BASIC Headers - Char and Number ArraysHi. I'm almost ready to release the first beta of "3eExplorer" my utility for extracting files from a +3e HDD/CF image. It's actually going quite w…

    ... recorded on tape. However, the variable "name" is not just the ... ASCII code of the variable, but rather the encoding used ... Spectrum for the variables stored in memory in the VARS area.[/QUOTE]

    variable name when viewing a ...
    icabod icabod July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... g_puchar0" (a global variable uchar* defined in global.h) is assigned ... s screen coordinates were previously stored in "r"). For each ... 10 bytes - Every tile in the display area managed by SP1 is ... iterates over the rectangular area on screen in row major order. ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... Since the plot graphics are stored in column major order, adding one ... [/code]

    The global variable "g_uchar0" gets an attribute consisting ... called to colour a rectangular area on screen. It does ... iterate over a rectangular area on screen but the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... attributes of character 144. In the font area, USR "A" - ... space becomes the offset, stored
    ; in HL
    ex de, ... /> ld hl, chars ; address system variable
    ld (hl), 0x00 ; ... attributes
    ; outside the rainbow area
    pop bc ; get ...
    chev chev May 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... a user defined area, and have that result stored in a variable? e.g ...
    jp jp July 2009 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; so look at the system variable PROG
    dec hl ; ... space becomes the offset, stored
    ; in HL
    ex de, ... l_on_l:
    and %00001111 ; mask area used by new character
    and %11110000 ; mask area used by new character
    chev chev March 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... /> ; so look at the system variable PROG
    dec hl ; move ... start of
    ; the channels area and the start of the ... space becomes the offset, stored
    ; in HL
    ex de, hl ... is
    ld l, a ; stored in memory.
    add hl, hl ...
    chev chev April 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> ; so look at the system variable PROG
    dec hl ; move ... of the
    ; extra space stored earlier
    ld de,(chans ... start of
    ; the channels area and the start of the ... space becomes the offset, stored
    ; in HL
    ex de, ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... UDGs and TOKENs, clears the area of screen you're about ... /> ; so look at the system variable PROG
    dec hl ; move ... start of
    ; the channels area and the start of the ... /> ld l, a ; definition is stored in memory.
    add hl, hl ...
    chev chev May 2011 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... /> ; so look at the system variable PROG
    dec hl ; move ... space becomes the offset, stored
    ; in HL
    ex de, ...
    and %11110000 ; mask area used by new character
    and %11110000 ; mask area used by new character
    chev chev June 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... row number (stored in A) to the corresponding screen address (stored in HL). Based ... de, (0x5c4f) ; store system variable CHANS in DE
    sbc hl, de ... between start of channels
    ; area and start of the new ...
    Einar Saukas Einar Saukas July 2011 Development
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... address stored in the UDG system variable (23675 & 23676). The UDG area ... simple LET statement. The receiving variable (b$) can have any ... by setting the receiving variable to an empty string ... and the DEFADD system variable to its default values ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... stack pointer is stored in the ATTR-T system variable and SP is ... same 8k appears repeated in the full 64k area.[/quote]
    It ... , which eventually showed up in the QL in 1984, was originally written ... use the hi-res mode in the Pandora. These projects simply ...
    chev chev August 2012 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> ; so look at the system variable PROG
    dec hl ; move ... start of
    ; the channels area and the start of the ... space becomes the offset, stored
    ; in HL
    ex de, ... /> ld l, a ; definition is stored in memory.
    add hl, hl ...
    chev chev August 2012 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... dx; // signed horizontal speed in pixels
    char dy; ... // Attach C Variable to Sprite Graphics Declared in ASM at End ... sp1_UpdateNow(); // draw screen area managed by sp1 now
    slenkar slenkar November 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... be used:
    10 DIM k$(10)
    20 ... to crack. The IF1 system variable IOBORD (23750) is not ... while the border colour in fact is stored in 3 bits only. ... A cable to 'Audio In' on my monitor confirmed ... br /> Anyway, I succeeded in nullifying the OUT (254), ...
    roko roko December 2013 Hardware
  • c64 .sid player coming soon to specy 128!!!c64 .sid player coming soon to specy 128!!! the first old version uses only square waves, 4 years ago: https://www.youtube.com/watch?v=6CKt9noxA7s…

    ... /> It will probably load in emulators without problems. But not ... same, while music TAPs vary in length.

    The ... data block length should be stored in the file header, and ... - when player stops, ldir system variable area back from upper third of ...
    Hood Hood March 2017 Announcements
  • Help understanding the Z80.So I have a Z80 CPU and a 32k ram chip. I understand how they connect. (Data and address busses, chip select etc.) But how would i input information…

    ... of memory and can be variable in size depending on whoever customized ... implementation wants to shrink the area occupied at the top of ... (or it could be stored in compressed form in the rom itself) into ... for programming the chip. In the modern context you are ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Hardware
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... the position of the variable i$ in the vars area; since I am ... at the bottom of the variable area, LET i$(TO)=... maintains ... to define positions and attributes, stored in a$,b$,c$,d$ ... (still) POKEd the variables area or VARS system variable.

    ...
    IvanBasic IvanBasic April 2019 Brand new software
  • Artillery - projectile motion gameI started writing this around 25 years ago and abandoned it due to performance issues, and a lack of physics knowledge. Bandersnatch on Netflix fille…

    ... by allocating number variables them in alphabetical order, starting at ... Or are they simply stored in RAM in the order they were ... line 1 and iterates forward in order.

    Also ... stored in the order created. I suggest you to check your variable area ...
    IvanBasic IvanBasic April 2019 Brand new software
  • Solution for overwritten stack in 48k SNA filesIt has been known for quite some time now that the 48k SNA file format has one serious fault, which is described in the file formats section on the W…

    ... fault, which is described in the file formats section on ... While all other registers are stored in a file separately, the program ... encountered this problem in the game Knight Lore, in which storing PC ... bytes, where PC will be stored) into those two extra bytes ...
    Anonymous Anonymous October 2002 Emulators
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... Dragon". It's very early in development, as I really ... problems including multiple action descriptions. In many text adventure games, ... object. A player could type in something like "pick up ... a command, it is stored in a variable. If the command matches ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • A 10 in 1 Speccy ControllerStored in a kempston like joystick. It would plug into your TV like those Atari and Intellivision sticks. Which games should go on it? My choices: …

    Stored in a kempston like joystick. It ...
    usspeccyfan usspeccyfan May 2005 Sinclair Miscellaneous
  • Spectrum Key Codes?Hi guys, I have just been reading up about the Sinclair Keypad that was released to accompany the 128K. I read this on the a website, this was refe…

    ... generated key code is stored in a System Variable named LAST_K at memory ... the main spectrum keyboard functions in a similar way. Does anyone ...
    KeepGood KeepGood October 2005 Sinclair Basic
  • Calling ROM routinesFirstly, sorry if this is the wrong forum to post this in, but I wasn?t quite sure under which heading is best fitted. I?m trying to figure out how…

    ... to discover where a variable is stored in the variable table (as detailed ... store the name of the variable in any random memory location, ... the encoded byte indicating the variable type?

    ... if the name isn?t in the variable table?

    trellis trellis July 2006 Development
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stored 3.5K 4.3K
in 401.9K 810.5K
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area 8.9K 11.2K

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