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Search Again :: Adv Search 1000 results in 0.084s
<1234567…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... . Instead of declaring a DIM v(2) variable for each type of ... like LET d=d+SGN(IN 63486-IN 64510) to update the ... current direction (choose symmetrical IN addresses for the 2nd player ... /> 10. Maybe store screen positions in one dimensional variables instead of ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]

    The code in events.c (specifically function "e_PlayerEvent ... each of these functions is stored in the "void *playerEventsFunc[]" ... help a little later in implementing the player restrictions ... at by the global variable "g_textBuffer". Some spaces ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... SOKO-BAN contains 90 levels stored in more than 1600 lines ... information could be hidden instead in a single string "" using ... case, all game locations are stored in a single long string, ... logic is currently performed by variable assignments that control the ...
    Einar Saukas Einar Saukas October 2007 Development
  • DEF FN DirectivesI am looking at using some machine code functions from the DK Graphics Pack. They are machine code but they are called via Basic with the function de…

    ... look at address stored in the DEFADD (23563) system variable which points to ... the DEF FN function in use.
    stored as an address of a ... parameters into the DEFADD system variable, then call the code. ...
    icabod icabod December 2007 Development
  • DEF FN DirectivesI am looking at using some machine code functions from the DK Graphics Pack. They are machine code but they are called via Basic with the function de…

    ... get copied to somewhere in memory by BASIC and DEFADD ... memory.
    What is stored in the memory is as follows ... variable name, in this case $41 ("A"), "nn..." is the number stored in ... /> "v2" is the next variable name, followed by the "$" character ...
    icabod icabod December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> Creates a global byte variable locally inside the function to ... br /> ; Stores border colour in variable SPBorderClr.
    ; In hi-res mode, the ... single byte "SPBorderClr" variable to your DEFVARS structure.< ... the entire screen (or area of the screen that ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... are required to be stored in memory all the while they ... or 64K machine may, in a theoretical example, need ... on a wireframe object in realtime to make it ... why the vector routines in demos move so much ... is moving a larger screen area (40 bytes across compared ...
    TMR TMR December 2007 Games
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... to run my interrupt handler in the page begining at $BF00 ... /> My interrupt handler simply pages in Bank 0, executes the chip ... bank Back in (the previous page is always stored in system variable at $5b5c ... doing things, but it works in this unusual case.
    < ...
    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • Packing numbers in as least memory as possibleI am writing some code for drawing vector lines etc. on the screen. These need to be stored in memory and I want to pack them in a smaller area as po…

    ... be stored in memory and I want to pack them in a smaller area ... silly, but could this be stored in one byte instead of two ...
    Digital Prawn Digital Prawn March 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // first place player stats start in row 2
    g_VisitAllPlayersSorted(ss_printscore ... have already been calculated (and stored in "struct player.score" -- see ... can find it in player.c. The global variable "g_uchar0" is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... the tiles is not stored in the screen area but somewhere else and ... many C64 games, when loaded in a C64 emulator show a ... corruption (presumably using the screen area as temporary storage for unpacking ... need to flip one bit in the VIC-II registers to ...
    Fr?hn Fr?hn May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... the tiles is not stored in the screen area but somewhere else and ... need to flip one bit in the VIC-II registers to ... /> Hey, look at you coming in here with your interesting insight ...
    Jumping Stack Jumping Stack May 2008 Chit chat
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... store m/c or BASIC in this area of memory.
    If ... ). The 3K expansion I include in my emulator (the non-expansion ... . (in terms of total number of bits that can be stored).
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... with Peter and the gang in 77 onwards, when they ... trashed whilst it was being stored in the crypt, some of ... song " Elvis is dead " in my memory Smeggy and the ... all came from the same area, so does anyone know ... from his Majesty`s pleasure in August 77 and at ...
    Dingbat Dingbat August 2008 Chit chat
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... addresses and mask for plotting in one register set and line ... calculations in the other set. I would ... an 8-bit line pattern stored in the screen address set to ... way to plot lines of variable thickness :)
    Alcoholics Anonymous Alcoholics Anonymous September 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... br />
    ; General purpose pointers, stored in zero page for indirect indexed ...

    ;Use charset in RAM
    LDA #255

    ;Draw play area
    LDA #$00
    STA ... to point to colour nybble area
    LDA #$00
    ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... The Music Box tune, stored in the screen area. With correct contended memory ... />
    It's actually in the [URL="ftp://ftp.worldofspectrum ... ]. It certainly sounds awful in Spin with contention turned on ... a sound routine that runs in the bottom 16K without, ...
    Matt_B Matt_B November 2008 Sinclair Basic
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... that the whole wall is stored in memory. Only one brick (or ... a small brick pattern) is stored in memory and repeated several times ... copy bytes to this memory area. There isn't any other ... will copy bytes to memory area. You must work harder to ...
    Ralf Ralf December 2008 Sinclair Miscellaneous
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... that the whole wall is stored in memory. Only one brick (or ... a small brick pattern) is stored in memory and repeated several times ... copy bytes to this memory area. There isn't any other ... will copy bytes to memory area. You must work harder to ...
    Lockett Lockett December 2008 Sinclair Miscellaneous
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... MyStack ; Move stack to screen area

    LD ... this once for each bit in faulty byte
    < ... ;From 16-bit value stored in BC
    LD A, ... /> QUICKPRINT
    ; Print character in 'A'
    ; at ROW=D ... part of the screen area where the program itself ...
    Digital Prawn Digital Prawn January 2009 Games
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... where is the data physically stored in RAM. I'm rather hoping ... vram at 0x0000 and 0x2000 in banks 5 and 7. There ... transfer creates only multicolor effect in attribute area, but each frame must ...
    velesoft velesoft January 2009 Development
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... (If I remember correctly, System variable area POKEs). Maybe the ULTIMATE coders ... they will find three POKES in the BASIC loader...
    LCD LCD May 2009 Games
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... (If I remember correctly, System variable area POKEs). Maybe the ULTIMATE coders ... they will find three POKES in the BASIC loader...[/quote]
    polomint polomint May 2009 Games
  • John Grant InterviewHere is an interview, from Tuesday, with John Grant - director of a 'small firm of Cambridge mathematicians' (ZX81 manual) who wrote Sinclair BASIC f…

    ... scoring
    20 DIM n$(4,7): DIM n(4): REM ... players' names
    30 DIM s(4): REM score this ... hand
    40 DIM t(4): REM total score ...
    50 DIM w$(4,5): REM winds ... I know that uses spaces in variable names.

    Which ...
    Geoff Geoff October 2009 Sinclair Miscellaneous
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... qckDIM.shtml"][COLOR=#000066]DIM[/COLOR][/URL] M[ ... qckDIM.shtml"][COLOR=#000066]DIM[/COLOR][/URL] p, ... never seen such a DIM statement in ZX BASIC
    When you use DIM without the $ in ZX BASIC you always ... set the space for the variable ...
    Dr BEEP Dr BEEP December 2009 Sinclair Basic
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... the data needs to be stored). For example, can I ... located in the top left char of the 2x2 area and ... definitions, they need to be stored in columns. Each column most ... sp1_MoveSpr* plus the address specified in the sp1_CreateSpr / sp1_AddColSpr calls. ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... it appears before the string variable in memory. The address of the ... 23755 by default, but the variable doesn't have to be ... .5[/b], the six bytes stored in memory will be
    [quote ...
    ajmoss ajmoss June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... all seems to chase in circles in the buffer area.
    [/QUOTE]< ... character square is drawn is stored in the sp1_update_struct itself. This ... option to specify a smaller area to be managed by ... especially as each character in that area can be moved anyplace ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... the listing rather than stored in an unlisted variable... I like the hexidecimal ... that the numbers will be in range, as my script now ...
    kgmcneil kgmcneil August 2010 Sinclair Basic
<1234567…34>

Latest Posts

  • Celebrity deaths...
    Paradigm Shifter on 4:41PM
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    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8

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in 401.9K 810.5K
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