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Search Again :: Adv Search 1000 results in 0.011s
<1234567…34>
  • space available in bytes - questionHi, question: - if i create a *.txt file in pee cee: if empty it will show 0 bytes if i put text "abcde" it will show 5 bytes if i put texte (in 2 l…

    ... empty it will show 0 bytes
    if i put text ... "abcde" it will show 5 bytes
    if i put texte ...
    it will show 7 bytes.... i count 5, what are ... "
    will it be 16 bytes ?? Both memory and in tape ...
    tiago tiago August 2012 Sinclair Basic
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    Picturing three bytes with their bits identified by ...
    Battle Bunny Battle Bunny August 2012 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... -row of keys. Three bytes is exactly the right length ... off
    .pause:
    di ; disable interrupts while paused
    in ... I thought it best to disable it while the game ... JP 0xFCB1: the three bytes to poke in are 0xC3 ...
    stephenw32768 stephenw32768 August 2013 Games
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... int main()
    {

    /* Disable interrupts to start off with ... vector table with all 0xd4 bytes
    bpoke(0xd4d4, 195); ... />
    //draw some bytes to the backbuffer at 32000 ...

    //draw some bytes to the backbuffer at 37000 ...
    slenkar slenkar October 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... display (excluding attributes) in 768 bytes instead of 6144. Any screen ... - is encountered then MCTRAP will disable itself and quit anyway.
    disable MCTRAP and quit the main ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... /RAM7 (+3DOS configuration)

    ; disable cache
    ld de,0 ... use $ff anyway)
    ; 2 bytes starting address in memory
    ; 2 bytes data length
    db 0 ... from disk takes about 100 bytes. This loader uses about 150 ...
    Zup Zup December 2013 Development
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... leave between 24K and 30K bytes free from $8000 address. Basically ... number, set high bit to disable
    5c01 X coord
    antoniovillena antoniovillena January 2014 Brand new software
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... .
    # - only copies pairs of bytes, cannot handle odd numbers of ... /> # - maximum line width of 32 bytes
    # - Output is to screen ... code
    self.disableInterupts() #3 - Disable Interupts
    self.storeRegisters() #4 ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • FUSE v1.1.1: How to disable red tape icon down on right side screenDoes somebody know how I can disable the red tape icon down on the right edge of the screen. I use Fuse SDL v1.1.1 on the Raspberry Pi (RetroPie). I …

    ... somebody know how I can disable the red tape icon down ...
    teller teller April 2016 Emulators
  • Howto disable Multiface on SpecEmu for taking native Beta48 Snapshot ?Is there a way to disable MF on SpecEmu for taking native Beta48 Snapshot in CBI-95 Disk Emulation (=Betadisk 48) ? Each time I send NMI Button o…

    Is there a way to disable MF on SpecEmu for taking native Beta48 Snapshot
    in CBI-95 Disk Emulation (=Betadisk 48) ?

    Each time I send NMI Button on SpecEmu, Multiface menu opens...
    Luzie Luzie May 2016 Emulators
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... />
    The graphics are 444 bytes, whereas when I first designed ... long way to go, saving bytes here and there, but as ...
    Arkannoyed Arkannoyed February 2017 Development
  • Disable IF1 with switchOk probably silly question time but if you don't ask you'll never know, I have the JS128 which is great and has a jumper on the board to disable the …

    ... jumper on the board to disable the onboard DIVMMC(or whatever ... switch to the IF1 to disable it and the rest of ...
    thesender thesender March 2017 Hardware
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... 'backup' the line of 4 bytes from the screen and put ... is restored to the 4 bytes on screen.

    Both ...
    Arkannoyed Arkannoyed September 2017 Development
  • Rainbow Python (with code length less than 150 bytes).[url="http://zx-pk.ru/attachment.php?attachmentid=64971&d=1523562006"]Original with 93 bytes of main code.[/url] ([url="http://zx-pk.ru/threads/290…

    ... ;d=1523562006"]Original with 93 bytes of main code.[/url] ([url ... modification 1 (without texture, 145 bytes of main code).[/url]
    bytes of main code).[/url]
    weiv weiv April 2018 Games
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    ... by more than a few bytes. Pages can end at any ...
    TomD TomD August 2020 Brand new software
  • ZEsarUX 9.1New ZEsarUX stable version 9.1 :) You will find, as always, compiled versions for Linux, FreeBSD, Mac and Windows. The source code is available,…

    ...
    Added compile setting to disable networking functions
    Added date ... lenght usually longer than 128 bytes
    -Fixed loading executable files ...
    chernandezba chernandezba November 2020 Emulators
  • New Version of ZEsarUX v9.3 Beta 1 availableNew Version of ZEsarUX v9.3 Beta 1 available Downloads: [url="https://github.com/chernandezba/zesarux/releases/tag/9.3-25062021"]https://github.co…

    ... algorithm
    Added setting to disable TZX pauses
    Added zsf ... menu: now can find several bytes and open Hexadecimal Editor on ... any file size of 6912 bytes is guessed as Spectrum screen ... size
    -Added setting to disable boxes around lower and upper ...
    Luzie Luzie June 2021 Emulators
  • ZEsarUX 10.0ZEsarUX 10.0 is out! Download it from : https://github.com/chernandezba/zesarux/releases/tag/10.0 Changes: Version 10.0 - Clive Sinclair edi…

    ... algorithm
    Added setting to disable TZX pauses
    Added ... Statistics
    -Added setting to disable boxes around lower and upper ... any file size of 6912 bytes is guessed as Spectrum screen ... : now can find several bytes and open Hexadecimal Editor on ...
    chernandezba chernandezba October 2021 Emulators
  • New release of ZEsarUXFound today by chance on: [url]https://github.com/chernandezba/zesarux/releases/tag/10.1-13122021[/url] [quote]ZEsarUX-10.1 Beta1 Pre-release che…

    ... mdv files of size 174930 bytes
    Added action to trigger ... /> -ZX Desktop: added setting to disable ZX Desktop when going to ... any file size of 6912 bytes is guessed as Spectrum screen ...
    Luzie Luzie December 2021 Emulators
  • My own Home Computer It's true. My company are planning to build a new Home Computer. It will use a Z80 CPU running at 6mhz, 128k Ram and will run all Spectrum and ZX81 …

    ... /> D4 - ROM select
    D5 - Disable paging (and epaging? Might be ... 'll not have too many bytes to work in.
    Having ...
    cyborg cyborg October 2002 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... doing some arithmetic with the bytes from the ROM.

    disable automatic model switching. Switch to ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... doing some arithmetic with the bytes from the ROM.
    [/quote ... your emulator options screen and disable automatic model switching.
    [/quote ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Tough paging questionOK... Take this: 1. We have a program compiled and run from within GENS under a Pentagon 128K environment. 2. The program works perfectly. 3. We sav…

    ... for screen flipping (first 6912 bytes of each)

    The ... any software/hardware command to disable +3 DOS, without shutting it ...
    GOC GOC November 2003 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... on having worked out the bytes in order Beg, Mid, End ... it again on exit, and disable interupts.

    My table ... shifted occupies 2 bytes. So the first 512 bytes of the table ... contain all the bytes from 0-255 unshifted. The ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... on having worked out the bytes in order Beg, Mid, End ... it again on exit, and disable interupts.
    [/quote]
    Stack ... shifted occupies 2 bytes. So the first 512 bytes of the table ... contain all the bytes from 0-255 unshifted. The ...
    moroz1999 moroz1999 August 2004 Development
<1234567…34>

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