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<1…11121314151617…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 6502 for a different crazy display layout. Nevertheless C programs using ... /> [/code]

    The first line above is a prototype; after ... element m[0]. The next line adds 1 to the address ... an integer. However the following line "*v = 10;" is illegal ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to move down one scan line

    void d_PrintDoubleW(uchar ... 't wrap to the next line). 2- the scroll routine will ... a statement is a single line terminating in a ';' or it ... half UDG byte into the display with "(*sbuf++) ...". After this statement ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ZX81 - Modulator problems...Not a spectrum I know, but does anybody here have an experience of repairing ZX81s? When I dusted mine down recently and plugged it in, the display …

    ... that will significantly improve your display - assuming you have the means ... insulation - that's the 5V line).

    You should get ...
    hldswrth hldswrth June 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // start of a new line, look for special chars
    line

    if ( ... of the spectrum's display file). So the subroutine ... /> [code]
    // get next line in string

    ++ ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... a go at the speccy display and figure out how to ... to two bytes per sprite line", for a sprite that straddles ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to move down a pixel line -- you can use the zx_saddrpdown ... :

    [code]
    ;; hl = display address
    LIB zx_saddrpdown ;; must ... library functions
    ;; hl = new display address down one pixel row ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to move down one scan line

    uint d_PrintDoubleW(uchar ... pixels of last letter in display
    uchar *disp; // screen address ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... starts op code search and display
    4 ) for specific ... 5 ) insert - insert new line above current line
    6 ) enter - insert ... new line after current line
    7 ) delete - ... typing on an existing line the old line is updated (ie. ...
    Kiwi Kiwi August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 8 times for each scan line and in each loop do ... a buffer), read the next display byte (ie from the udg ... /or it into the last display byte of the pixel row ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 'll note that this entire line involves integer arithmetic so there ... couple of minor functions in display.h / display.c to go over ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • 7 to 9" TFT screen on SpectrumI'm willing to buy one of those and connect the Spectrum via the Composite Video input. Has anyone tried that? What kind of image quality may be expe…

    ... it wasn't able to display a complete Speccy screen at ... the screen pixels didn't line up, but that's much ...
    gasman gasman September 2007 Hardware
  • 7 to 9" TFT screen on SpectrumI'm willing to buy one of those and connect the Spectrum via the Composite Video input. Has anyone tried that? What kind of image quality may be expe…

    ... it wasn't able to display a complete Speccy screen at ... the screen pixels didn't line up, but that's much ... ' mode?
    'just' seems to display all pixels on mine...
    guesser guesser September 2007 Hardware
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... things like the ~MREQ CPU line etc, and things happen ... Emulators though.

    Display bytes are fetched in groups ... Contention Starts
    14339 First display byte fetch
    14340 ... pixels output to screen, second display byte fetched from memory. ...
    csmith csmith September 2007 Emulators
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... the hardware, of having different display modes, so you could have ... monochrome text for the story line, and then switch to a ... , having the assembler instructions in-line makes it all look rather ...
    guesser guesser September 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... BASIC sees the end of line as a valid 34th statement ... to select the better
    display of the stones or the ...
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... BASIC sees the end of line as a valid 34th statement ... to select the better
    display of the stones or the ...
    Digital Prawn Digital Prawn October 2007 Development
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... for "some time" (a scan line, a frame, etc.) before the ... processed. A real Speccy would display the image on the screen ...
    Laser Laser October 2007 Emulators
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... here on blanking every secend line, but real interlace.

    display a 640*480 full screen ...
    Vertigo Vertigo October 2007 Emulators
  • Monster PitLong ago, I tagged [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0006702"]Monster Pit[/URL] as a game coming from 16/48 Tape Magazine, as li…

    ... , you're right - the screen display is the same, although the ... ; it even uses the same line numbers. However, it is dated ...
    Battle Bunny Battle Bunny December 2007 Games
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... are a whole bunch of display / attribute address manipulation routines, floating ... (ROM or independent), graphics routines (line, circle, etc), sprite routines, etc ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Chit chat
  • Fuse 0.9.0 releasedVersion 0.9.0 of [url=http://fuse-emulator.sourceforge.net/]Fuse[/url], the Free Unix Spectrum Emulator[/url] has just been released. Highlights of t…

    ... floating bus emulation.
    [*]Improved display timings.
    [/LIST]

    line accurate).
    [*]RZX 'rollback' support ...
    zub zub January 2008 Emulators
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... add some kind of on-line help to the code editors ... an image open it would display an action command list of ...
    Kiwi Kiwi January 2008 Development
  • DivIDE HelpHi all, After a rather long wait my DivIDE from Papaya labs arrived. I connected it to my spectrum, turned it on and...nothing. The green power LED…

    ... /> What are you using to display the picture? (ZX output and ... display input)...[/QUOTE]

    Hmm. ... line.

    Ok, now I'm dying to know why display ...
    csmith csmith February 2008 Hardware
  • Fuse for Mac OS X beta releasesA beta version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/projects/fuse-for-macosx/[/u…

    ... emulator texture distortion.
    [*] Refactor display link starting and stopping and ... only stop and start the display link at appropriate times, add ... "soft" resets (activing the reset line on the Z80) and "hard ...
    Fred Fred February 2008 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... -17) = 1.57 bytes per line of assembly code.

    line. Having a look at the ... CODE SIZE ESTIMATE

    display.opt 1540 2464 bytes
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New ZXDS releaseHello, new ZXDS version is ready and will appear on [URL="http://zxds.raxoft.cz"]the site[/URL] in few hours time, so make sure you check back befor…

    ... that is either the starting line number in case of basic ... thing any Spectrum copier would display...
    Patrik Rak Patrik Rak February 2008 Emulators
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... to count backwards down the display file 192 times (that figure ... the scrldn heading), one pixel line apart, with various filters to ... back to the previous pixel line. The code works, so it ...
    bigjon bigjon February 2008 Development
<1…11121314151617…34>

Latest Posts

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