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<1…12131415161718…34>
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... scrlcount
    push bc ;save line counter
    dontmove ;copy ... ;repeat until end of line reached
    push de ... distance up the display file to next line through a ... line up is 7 lots of 256 up the display ... line up is 7 lots of 256 up the display ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... />
    ld hl,$56e0 ; display file address for first byte ...
    ld de,$57e0 ; display file address for first byte ... know about the spectrum's display file organization (for pixels) ... third of the display
    SSS = (0..7) scan line, pixel row ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... the screen starting one pixel line higher? Anyone know how many ... stack which would corrupt the display) and iy is saved as ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • If you've got a real working MF128,IF1, and MDR combo can I ask a favour?So, if you do have a real Multiface 128, Interface 1, Microdrive and, oh yeah, a Spectrum (48k or 128k) that are all working, can I ask a favour...? …

    [URL="http://www.drumfu.com/CheckHookCode.tzx"]Here[/URL] you go. Oops, it's not that good as it will corrupt line 20 of the basic loader, but will still display a number to indicate the IF1 version (if any)...
    jp jp February 2008 Hardware
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... the second-to-last pixel line. Is that because we' ... the end of the line and there are 7 ... 5800, the byte above the display file and the first byte ... the beginning of the last line?

    Should the ... pointer with the next pixel line up, ie $55f2 followed ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... the second-to-last pixel line. Is that because we ... the end of the line and there are 7 ... only 28 characters of the display, having 2 characters of ... the beginning of the last line?
    [/quote]

    line up, ie $55f2 followed ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... statementnumbers, except the line below which is the display routine)

    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    your algorithm looks short and promising.
    This is what I made until now

    [code]
    Statements:
    1 DIM m(999):
    2 LET m(66)=1:
    3 FOR r=1 TO 10:
    4 FOR c=1 TO 15:
    5 RESTORE :
    6 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... existing implementation of [B]One Line 3D Maze[/B] without sacrificing ... to think how not to display the field right and below ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :-

    Game 1 "One Line 3D Maze":-
    Completed, but ... optimisations.

    Game2 "One Line 3D Maze 2":-
    Under ... your way through it. The display could be like my MAZEGENERATOR ...
    Dr BEEP Dr BEEP March 2008 Development
  • CPU question about various emulators for and on various machinesRight, you know how nowadays the latest CPUs seem to be dual (or more) core 2.4GHz (or whatever speed) as opposed to, say, single core 5.8GHz? Now I …

    ... Z80 chip, but also the display has to be decoded and ... screen.

    Farm the display code out to a separate ... to stop to get a display picture out.
    [/quote]
    line play seems to be killing ...
    ewgf ewgf March 2008 Emulators
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... ; the resolving routine starts at line 900.

    A much ... /8th the size of the display area and the slow PLOT ... .) The maze construction starts at line 700.
    Battle Bunny Battle Bunny March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... easily use PRINT #0 to display this at the bottom instead ... by 4 to yield the line lengths for the DRAW statement ...
    Digital Prawn Digital Prawn April 2008 Development
  • If you've got a real working MF128,IF1, and MDR combo can I ask a favour?So, if you do have a real Multiface 128, Interface 1, Microdrive and, oh yeah, a Spectrum (48k or 128k) that are all working, can I ask a favour...? …

    ... corrupt line 20 of the basic loader, but will still display a ...
    jp jp April 2008 Hardware
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... the set, and will hopefully display a
    copy of it ... save it with SAVE "Setsearch" LINE 10. Now
    you can ...
    jp jp April 2008 Emulators
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... Line mode, "Mask" to none, "Width" to 8, and make sure "Display ...
    Dunny Dunny April 2008 Emulators
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... noticed some other commands like LINE and COLUMN that weren't ... />
    LINE and COLUMN are variables which set the display position for ... to 255 is a test line I shouldn't really have ... . Anyway, if you replace the line LET TYPE=255 with REMOVE ...
    jonathan jonathan April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... with how writing to the display and movement/animation of sprites ... the beginning of a new line; they cannot appear in the ... extra '\n' forces a new line so that d_Print() will interpret ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Timex questionI've been writing a program for CCG2008 and it actually has a use for the 512x192 mode of the Timex computers. I read up about port 255 and how the d…

    ... only need 64 chars per line - so 512 pixels is just ... now auto-detects the Timex display and uses it where possible ...
    Jimmy Jimmy May 2008 Development
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... at me. There's one line neither of us want to ... =DanSolo;270354]It's called "Display File"? I can see now ... won't be posting again" line?[/QUOTE]

    Yep, you ...
    Lockett Lockett May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... hacked up a cpu+ram+display+rubber and sold it to ... those), if time is a line on paper, God drew the ... line. There was no "before" God.[/ ...
    ewgf ewgf May 2008 Chit chat
  • Can someone compile Mined Out, please?For those of you who are unaware, there is a great Spectrum game called [I]Mined Out ( [/I][URL]http://www.worldofspectrum.org/infoseekid.cgi?id=000…

    ... .uk/~mikie/"]tapir[/URL] decodes line 5 as:

    [CODE ... as a regular LIST would display:

    [CODE]5 LET ...
    jp jp June 2008 Games
  • Help with hi-res 40 column fontI have created a 12x8 pixel font for use with Timex hi-res (Mode 6).

    ... had to write a display driver which took 8x12 ... find out the correct horizontal display address. You can then ... each character is in alternate display banks. The quick way ... the msb of the display address with $20 between ... ie: 2 bytes per line. If the last 4 bits ...
    Jimmy Jimmy June 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... the full 64 characters per line display.

    I've also ...
    Jimmy Jimmy July 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... the full 64 characters per line display.
    [/QUOTE]

    Thanks ... lefthand 32 columns of the display for obvious reasons. This is ...
    Digital Prawn Digital Prawn July 2008 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... intend to implement 40 chars/line then I can't ... which can draw a dotted line (of pattern byte 'b') ... the following subroutines: SPGetScrnAddr (compute display address from pixel position), SPPixelUp ... can be shared by a line drawing routine. Comments in the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2008 Development
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... loading screen with full colours line by line on a white background ... (that is, not on the display file) and then copying it ...
    gio gio August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... kernel that generates each line of the display on the fly. You ...
    Matt_B Matt_B August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... kernel that generates each line of the display on the fly. You ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Games disk collection[url]http://homepage.ntlworld.com/mark.woodmass/gamesdisk.zip[/url] There you go. No good to anyone :p I was just testing out a new util of mine and…

    ... .
    Then, from the command line, compressing the large binary with ... loads one more sector to display memory which is always the ... the 512 bytes from the display back into the buffer area ...
    Woody Woody September 2008 Development
<1…12131415161718…34>

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