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<1…23242526272829…34>
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... based on these or a future property.

    9) When ... only do better in the future.

    13) Do you ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Spectrum +2 and cassete playerCan I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?

    Can I connect external cassete player (I wan't to connect CD PLAYER) to spectrum 128 +2?
    zagor zagor August 2004 Sinclair Miscellaneous
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... *commodore 64c
    2*commodore 128
    1*commodore 128d (desktop ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    DEFB 160, 0,128, 0,128, 0,195, 60
    ... ,0,0
    DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0

    ; 3< ...
    robpearmain robpearmain August 2004 Development
  • Outlet +3 Disk MagsHi folks, I'm just going through the latest SDP update, and I'm updating all the pages relevant to it. I'm also updating my web page for Official SD…

    ... that we preserve them for future reference.

    I currently ...
    Andrew Barker Andrew Barker August 2004 MIA/STP/SDP
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1 ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, 0 ...
    DEFB 160, 0,128, 0,128, 0,195, 60
    ... ,0,0
    DEFB 0,128,192, 96, 32, 32, ... , 16, 32, 32, 32, 64,128, 0

    ; 3< ...
    robpearmain robpearmain August 2004 Development
  • Hardware. Just the facts, manJeeze, nothings ever easy is it. I'm trying to get a few facts and figures together but I am finding that what I remember, and what is listed here, …

    ... /> Question 4

    The 128+ The 'LAST' real spectrum, does ...
    ZX Beccy ZX Beccy August 2004 Sinclair Miscellaneous
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... the Basic command SPECTRUM on +128/+2, that also turn that ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Cricket by TJ OwensHi everyone ( Newbie here ) Just wondering if there are any fans out there of the old Speccy game Cricket by TJ Owens, it came out in about 1984 ? …

    ... with the advent of the 128 K tis should hopefully be ...
    RideonTime RideonTime September 2004 Games
  • Please help me find this game:It was set in space/the future, and had at least two different parts to it. In one part you were flying a spaceship from left to right, with meteorit…

    ... was set in space/the future, and had at least two ...
    MattLamb MattLamb September 2004 Games
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... Spaghetti Western- Zeppelin - Commodore 64 128 C64
    Balloon Battles - ... Bubble Dizzy - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ... Mean Machine - Codemasters - Commodore 64 128 C64
    Miami Chase - Codemasters ...
    fairziff fairziff September 2004 Sales
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ... />
    LD B,160 ; Loop 128 times of 48 instructions = 6K ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... 128, 64
    DEFB 128, 64

    DEFB 128, 64
    DEFB 128 ...
    robpearmain robpearmain September 2004 Development
  • ZXF - printed version - would you be interested?[Copy of my post to CSS below] Evening all, Having recently bought a rather speedy new inkjet printer I find myself suddenly in a position where I …

    ... at any point in the future.

    Please note - this ...
    woodcock88 woodcock88 September 2004 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... map is made up of 128 tiles across by the number ... ,72,64,128,128,128,128
    DEFB 15,112,128,0,96,128,0,0 ... 0
    DEFB 0,0,128,64,32,16,8,4 ... tile)

    B2 DEFB 128,128,128,128,64,64,64,32,32 ... is arranged in rows of 128 tiles starting at
    * ...
    dmsmith dmsmith September 2004 Development
  • ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…

    ... />
    Tips: Back to the Future 3 , Bite the Dust ,
    Future, Space Rider Jet Pack Co ...
    hackersanon hackersanon September 2004 Announcements
  • sound sample rangesIf 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done wit…

    If 0 is the midpoint for a range such as 127 to -128 then should the value -128 not be used for the sake of symmetry? Is this the way it is done with CD music? Obviously they are not 8bit samples but the principle is the same.
    Fraser Fraser October 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... to load it from the 128's Tape Loader, you have ...
    Lee Tonks Lee Tonks October 2004 Games
  • Your Sinclair - It's back!Sort of. [quote]UK and subscriber copies of issue nine of Retro Gamer magazine will include a brand new issue of Your Sinclair magazine! This 32-pa…

    ... , YS Tipshop, Program Pitstop and Future Shocks. Former Your Sinclair writers ...
    Swainy Swainy October 2004 Games
  • spectrum again(for me)...after all this years!!!!Don?t know why but decided to try an emulator, i thought i was just pass some minuts and then let go.., but, i don?t know if its only nostalgia, what…

    ... spectrum games , i had a 128 k just like the one ...
    morning morning October 2004 Games
  • 2 x Spectrum cases,2 bust mobos,2 tape decks,2 Keyboards Free stuffHi,I am having a clear out of my old stuff I have the following to give away if who ever wants the stuff,pays the postage. 1 x Black 128+2 case ok c…

    ... .

    1 x Black 128+2 case ok condition
    1 x Greyish 128+2 case DataCorder cover cracked ... from the machines the black 128 keyboard looks almost new for ...
    Dr_Frankenmiga Dr_Frankenmiga October 2004 Sales
  • YS94 - I've got it!Very short review: It's 21st-Century YS for grown-ups, not 1980's YS for teenagers. This is a good thing. It's not a new issue of YS per se, but a…

    ... of as a pilot for future YS supplements. There's certainly ...
    NickH NickH October 2004 Sinclair Miscellaneous
  • What's wrong with YS94...Hello, I'm Steve Anderson. You might remember me from such magazines as Your Sinclair and, um, that's it. I was the one who wrote a platform game in …

    ... do with YS come the Future years. To have a massive ... from the end of the Future years to this "Issue 94 ... the Your Sinclair name from Future, and have retained rights to ...
    Stevatron Stevatron October 2004 Sinclair Miscellaneous
  • 2 versions of cassette 50there might be 2 versions of cassette 50 because some game on it are incompatable with the 128 model but it was advertised when the system was out (o…

    ... it are incompatable with the 128 model but it was advertised ...
    miner_willy miner_willy October 2004 Games
  • Home Action Replay Page - SpectrumHi everyone. I want to invite you all to join us at the Home Action Replay Page (HARP), which is a site like MARP for consoles and home computers in…

    ... on one
    leaderboard, but future plans are that it will ...
    Frankie Frankie October 2004 Games
  • Home Action Replay Page - SpectrumHi everyone. I want to invite you all to join us at the Home Action Replay Page (HARP), which is a site like MARP for consoles and home computers in…

    ... on one
    leaderboard, but future plans are that it will ...
    Frankie Frankie October 2004 Announcements
  • Favourite thing about the SpectrumWhat was/ or is your favourite thing/s about the Spectrum? Is it the soundchip of your favoured/owned machine, be it 48K beeper, or 128 AY the shee…

    ... , be it 48K beeper, or 128 AY

    the sheer ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • 128 or 48?Well? Which do you prefer? I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?

    Well? Which do you prefer?
    I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?
    itsallgood itsallgood November 2004 Sinclair Miscellaneous
  • NTSC Spectrums?Being in the U.S., I missed the whole ZX Spectrum thing in Europe in the 80's. I've never seen an actual ZX Spectrum. I know that in the states the…

    ... akin to the later Spectrum 128, but with some extra graphics ...
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • Time Capsule Spec-GamesOkay, another question for you all. Imagine you've got to put just five-ten Spectrum games into a time capsule for future generations to enjoy (just …

    ... into a time capsule for future generations to enjoy (just like ...
    MattLamb MattLamb November 2004 Games
<1…23242526272829…34>

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