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Search Again :: Adv Search 1000 results in 0.125s
<1234567…34>
  • Help: OUT (port), A[deleted]

    ... /> LD A, 0 ; 62,0 ; Prepare to send 0 to port
    ... ; 211,254 ; Send 0 to speaker port in bit ... , out1 ; 16,252 ; Delay by looping 255 times
    LD A, 16 ; 62,16 ; Prepare to send ... , out2 ; 16,252 ; Delay by looping 255 times
    Jonathan Harston Jonathan Harston December 2008 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... ,0,0,8,8,62,8,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0,0,0 ... ,126,0,0,0,0,0,0,0,0,0 ... ,32,56,64,64,63,0,62,34,2,28,4,72 ... …
    Dunny Dunny October 2006 Development
  • RZX Archive is back!The RZX Archive is back up and running. A big thanks to Martijn for helping me out! Cheers, Daren

    ... . Oh well. Roll on Spin 0.62![/QUOTE]

    Yep, there ...
    Daren Daren March 2007 Games
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    Good stuff, looking forward to 0.62.1 (or whatever it'll ... solved... the version in the 0.62 archive only details changes up ...
    icabod icabod April 2007 Emulators
  • Stopping autostart/autorun and entering POKEsHi, I want to enter some POKEs into a game on my ZX Spectrum, but whenever i do a LOAD "", my games always autorun. Is there any way I can get the pr…

    ... />
    [code]10 LET t=0
    20 FOR x=32768 ... ,17,226
    100 DATA 0,62,255,55,205,86,5 ...
    110 DATA 48,241,62,201,50,46
    120 ... ,17,158,253,1,7,0
    140 DATA 237,176 ... 24499 : LOAD "" CODE : POKE 62108,0 : RANDOMIZE USR 60700).
    StuBruise StuBruise April 2007 Games
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... , removing the paper 0 and ink 0 codes, renumbering all the ... ,94,195,17,17,0,62,0,55,205,86,5, ... 201
    20 BORDER 0:PAPER 0:INK 7:CLS
    ... 30 PRINT #0;" Desculador de cabeceras PRESS A ... br /> 90 PRINT AT 0,0;m$;:FOR n=50015 TO ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    have you tried upgrading to 0.62?
    RND RND May 2007 Emulators
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... ,94,195,17,17,0,62,0,55,205,86,5, ... 201
    20 BORDER 0:PAPER 0:INK 7:CLS
    90 PRINT AT 0,0;m$;:FOR n=50015 TO ... 0 LD DE, 17 ;The header is 17 bytes long
    62,0 ... LD A,0 ;A=0 means HEADER, A ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    Is there another download link for the 0.62 version? The one at the beginning of this thread isn't working anymore. I'm trying to save .gif in-game screenshots with 0.61 (the one I got from WOS's ftp) and I always get an error. :(
    zxbruno zxbruno August 2007 Emulators
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... fine for me using SPIN 0.62, in 48K mode.
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... attempts I did using SPIN 0.62 came out exactly the same ...
    Digital Prawn Digital Prawn March 2008 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... attempts I did using SPIN 0.62 came out exactly the same ...
    ZnorXman ZnorXman March 2008 Games
  • ANN: ZX Spin 0.7...isn't ready yet :p

    ... 'm using 0.6x (cant recall if its 0.62 or 0.666) and ...
    ghbearman ghbearman June 2008 Emulators
  • ANN: ZX Spin 0.7...isn't ready yet :p

    ... 'm using 0.6x (cant recall if its 0.62 or 0.666) and ...
    Marko Marko June 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ...
    Spin 0.62 0
    RealSpectrum 0
    EightyOne 1.0 Various (I have ...
    Digital Prawn Digital Prawn September 2008 Games
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... />
    I'm using SPIN 0.62 (Not the latest).

    Digital Prawn Digital Prawn December 2008 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... tapefile runs fine in SPIN 0.62 & 0.66 if emulating a ...
    Digital Prawn Digital Prawn June 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... ,8,16,0,0
    450 DATA 0,0,62,0,0
    460 DATA 0,0,0,0,0
    470 ... DATA 0,24,24,0,0
    700 DATA 0,0,0,0,62
    710 DATA 0,62,0, Bob Stains Bob Stains August 2009 Games
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... br /> 2005 LET ss=0: IF xx>100 ...
    2006 LET xx=0
    2008 IF x ... THEN PRINT #0;"Scroll?": PAUSE 0: CLS : LET x=0
    2009 ... PRINT AT x,0;" ...
    2099 OVER 0: POKE 23606,0: POKE 23607,60: ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... Super Hang-On Tape": PAUSE 0: LOAD ""CODE : RANDOMIZE USR ...
    120 DATA 100,0,62,243,237,177,43,1 ... ,33,38,255,1,100,0,62
    180 DATA 217 ... br /> 190 DATA 54,0,33,190,117,17,217 ... /> 230 DATA 176,195,0,72,205,142,2,28 ... 221,33,0,64,17,0
    250 DATA 192,62,255, ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... 168,97,17,64,156,62
    70 DATA 255 ... br /> 120 DATA 100,0,62,243,237,177,43,1 ... 1
    140 DATA 0,6,237,176,33, ... 33,38,255,1,100,0,62
    180 DATA 217 ... br /> 190 DATA 54,0,33,190,117,17, ... 230 DATA 176,195,0,72,205,142,2,28 ... br /> 250 DATA 156,62,255,55,205,194,4 ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... 1
    180 DATA 100,0,62,243,237,177,43,1 ... ,33,38,255,1,100,0,62
    240 DATA 217,237 ... 43
    250 DATA 54,0,33,190,117,17,217 ... ,17,17
    310 DATA 0,62,0,55,205,194,4,221 ... ,168,97,17,64,156,62,255
    330 DATA ... ,32,64,156,168,97,0,128
    [/code]
    < ...
    FrankT FrankT March 2010 Games
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ...

    setting the delay to 0 doesn't work but the ... does[/QUOTE]

    Delay 0 is PAUSE 0 and intended for a ... 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... Libre %Libre Acci?n
    0 0 41.536 100%
    ... 34.629 6.907 16'62% Unificaci?n arranque bola< ... 33.799 7.737 18'62% Cambio ataques (+501) y ... 38.369 3.167 7'62% Efecto raquetas superlentas
    ... br /> +984 41.278 258 0'62% Efecto multiplicaci?n calibrado
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... ,94,195,17,17,0,62,0,55,195,86,5 ...
    20 BORDER 0:PAPER 0:INK 7:CLS
    30 PRINT #0;" Desculador de cabeceras PRESS A ... KEY":PAUSE 0
    40 CLS :RESTORE ... br /> 90 PRINT AT 0,0;m$;:FOR n=50015 ...
    Marcelo Marcelo November 2010 Sinclair Basic
<1234567…34>

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