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<1…891011121314…34>
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    ... POKEing in a,(31) with 62,0. Of course, the author had ... />
    Edit: try POKE 36893,62:POKE 36894,0
    Shiru Shiru November 2011 Brand new software
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    ... POKEing in a,(31) with 62,0. Of course, the author had ... /> Edit: try POKE 36893,62:POKE 36894,0[/QUOTE]

    I ...
    ewgf ewgf November 2011 Brand new software
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... : LD HL, 18 ; 33 18 0 ;discard all but
    ADD ... ) ; 126
    CP $3E ; 254 62
    JR NZ, NEXT_3 ; 32 ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Soccer StarsJust found this one, had for years and never realised it was MIA. I'll scan later along with all the rest I need to do.

    ... folder. Not sure what the delay was, but I just tested ... Length: 19 Normal Speed ,Pause: 0.430s
    9- BE08: -------------------- Length ... Length: 19 Normal Speed ,Pause: 0.419s
    14-16098: -------------------- Length ...
    Andrew Barker Andrew Barker November 2011 MIA/STP/SDP
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... -A11 = 4bit number of color (0-15) for select and data ... [/QUOTE]

    sorry my delay...

    the version i ...
    nitrofurano nitrofurano December 2011 Games
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... bit position from leftmost bit (0 = leftmost pix in byte ... if bit position is 0 we already have pixel mask ... coord = BBLL LSSS
    62 rla
    63 rla ; ... br /> X coordinate (pixel 0-255): CCCC CPPP
    Y coordinate (pixel 0-191): BBLL LSSS
    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... a 1-3 T-State delay before your routine begins. You ... .raxoft.cz/taps/misc/timingtest-0.2.zip"]timing test[/URL ... 's easy to use the DELAY routine to wait the necessary ...
    Patrik Rak Patrik Rak January 2012 Games
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... Beep, what does poke 23607,0 do?[/QUOTE]

    Funny ... : SET 23607 to 61 (or 62 to fit all UDG) and ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... K/D up to 1.62 which is almost up to ... up. Mine's sitting at 0.47 I think :lol:
    VincentAC VincentAC January 2012 Chit chat
  • Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…

    ... .raxoft.cz/taps/misc/timingtest-0.2.zip"]timing test[/URL ... state accuracy, just tuning the delay loop for each desired target ...
    Patrik Rak Patrik Rak February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to avoid the 135 ms delay on average, and also have ... a single attribute (e.g. 0) which makes the sprite disappear ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at 49152, then poke 62734, 0 and poke 62735, 192. Also ... already, don't put any delay at the start of the ...
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at 49152, then poke 62734, 0 and poke 62735, 192. Also ... already, don't put any delay at the start of the ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • 4116 SRAM replacement (and ULA timings).As mentioned in another thread, I have spent quite a lot of time experimenting with different circuits and components for using a static RAM IC to re…

    ... byte of character location 0,0 never gets ghosted into ... the same position in 0,1 (it does appear ... the top of character location 0,2.

    ... additional capacitance adds a tiny delay to the transitions. I ... required hold time as 0-5ns. A faster inverter ...
    Zorn Zorn March 2012 Hardware
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... bits per entry on the 0/1 length matches it wasted ... is that the entries for 0/1 length matches always waste ... compression ratios are now around -62%/-41% for pict/text respectively ...
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... avoid wasting any space with 0/1/2 match entries in ... files, so they all give 0% compression with an average for ... version, which was giving -41%/-62% compression, although that's probably ...
    Battle Bunny Battle Bunny March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... hl
    ld bc,534 ;delay, should be long enough to ... bc
    stk ld sp,0
    pop hl
    pop ...
    R-Tape R-Tape April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... you land on 6ts delay instead of 0), so it's better ...
    Arda Arda April 2012 Development
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... / 60 / 24 = 4.5 days delay for the inner loop only ... ),SP
    LD HL,0 ;poke this with 0 - 65535
    LD ... SP,0

    LD B ...

    st: LD SP,0
    EI
    RET
    Stefan Drissen Stefan Drissen April 2012 Emulators
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ...

    if you drop DELAY 2 into the MAIN LOOP ... A = 2
    LET A = 0
    ELSE
    ADD 1 ... in the PLAYER CONTROL (TYPE 0) or any events you want ... down

    IF A = 0
    ANIMATE
    ENDIF
    BiNMaN BiNMaN May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ...

    if you drop DELAY 2 into the MAIN LOOP ... A = 2
    LET A = 0
    ELSE
    ADD 1 ... in the PLAYER CONTROL (TYPE 0) or any events you want ... down

    IF A = 0
    ANIMATE
    ENDIF
    The Lone Magpie The Lone Magpie May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... .

    if a = 0
    animate
    let image ... /> if ladderabove
    let image = 0
    animate
    spriteup

    if a = 0
    animate
    endif
    if cangoright
    let image = 0
    animate
    spriteright
    The Lone Magpie The Lone Magpie May 2012 Brand new software
<1…891011121314…34>

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