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Search Again :: Adv Search 1000 results in 0.127s
<1…10111213141516…34>
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    [CODE] 10 LET T=0
    20 FOR F=23296 ... 110 DATA 171,93,17,0,80
    120 DATA ... 1,18,0,237,176
    130 ...
    210 DATA 17,0,75,229,197
    ... 260 DATA 154,99,205,0,75
    270 DATA ... /> 280 DATA 236,93,62,195,50
    290 ...
    jp jp August 2012 Games
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... POKE 23658,8 (on) or 0 (off), which halves the number ... /> [code]
    2 POKE 23658,0
    ...
    35 LET q ... /> [code]
    2 POKE 23658,0: DEF FN c()=PEEK 23621 ... is the REPDEL "key repeat delay" system variable).
    [code]
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... />
    [CODE] 10 LET t=0
    20 FOR f=32768 ... /> 80 DATA 94,1,50,0,237
    90 DATA 176 ... DATA 86,5,48,241,62
    130 DATA 95,50 ... ,62,95,50
    140 DATA ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 90 DATA 93,1,20,0,237
    100 DATA 176 ... ,221,33,0,132
    110 DATA 195 ... ,51,129,62,201
    120 DATA 50 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... : NEXT f
    50 DATA 62,[B][COLOR="Red"]190[/COLOR ...
    60 DATA 62,[B][COLOR="Red"]0[/COLOR][/B],50,111 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... N
    50 PAPER 0: INK 0: BORDER 0: CLS
    60 RANDOMIZE ... "]33[/COLOR][/B],0,64,17,56,185,62,255,55,205 ... ,1,59,0,237,176,195,0,95
    90 DATA 62,195 ... ,22,122
    100 DATA 62,OBJ,50,126,135
    110 DATA 62,ROOM,50,75,117
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 49151: LET T=0: LET W=0: FOR F=47872 ... 170 DATA 238,17,0,252,1,0
    180 DATA 4 ...
    190 DATA 255,62,205,50,23,255
    62
    240 DATA 195 ... ,160
    270 DATA 62,195,50,[B][COLOR="Red ... ,79,93,195,203,92,0,0,0
    280 DATA 197 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 20 LET T=0: LET W=0
    30 FOR ... 33,103,238,17,0,136,1,0
    140 DATA ... ="Red"]139[/COLOR][/B],62,205,50,23,139< ... ][COLOR="Red"]130[/COLOR][/B],62
    170 DATA 195 ... ,253,33,58,92,62,16,1,253,127, ... ][COLOR="Red"]240[/COLOR][/B],0,0,0,249,228,16
    ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... ] 10 CLEAR 65535: LET t=0
    20 INPUT "No. ... br /> 30 INPUT "No. energy (0-65535): ";nrg
    40 LET ... br /> 170 DATA 125,1,62,255,55
    180 DATA ... /> 210 DATA 255,1,100,0,237
    220 DATA 176 ... ,195,0,254,104074
    230 DATA ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 10 CLEAR 65535: LET t=0
    20 FOR f=65410 ... ,221,33
    80 DATA 0,64,17,120,191
    90 DATA 62,255,55,33,150
    jp jp August 2012 Games
  • Successfully updated Issue 2 48k to 128k?Thanks to the donation by PMSR and through the very patient teachings of Velesoft, I have updated the Issue 2 to work with 128k. However. I have yet …

    ... br /> 21 pagCLK 5/8 (62.5%)
    20 newA15 4 ... 16 BDIR 2/8 (25.0%)
    ------------------------------------------
    Total 22 ...
    Johan1973 Johan1973 August 2012 Hardware
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 65535
    20 LET T=0
    30 FOR N=23307 ...
    jp jp August 2012 Games
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... 'm guessing the non-predictable delay is being caused because the ... the BASIC loader: "55 PAUSE 0" (or whatever line number you ...
    ccowley ccowley August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... P1=0: LET P2=0: LET P3=0: LET P4=0: LET P1I=0: LET ... GMB=1: INK 7: PAPER 0: BORDER 0: CLS
    20 ... LET LYINGT=1: LET DRUNKENNESSM=62: LET DRUNKENNESST=1: LET DEBTM ... 64 63 ";: INK 2: PRINT "62";: INK 7: PRINT " 61 ...
    1010 IF P1=62 THEN PAPER P1P: INK P1I ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P2;: ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P2;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P2: ... br /> 2010 IF P2=62 THEN PAPER P2P: INK P2I ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P3;: ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P3;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P3: ... br /> 3010 IF P3=62 THEN PAPER P3P: INK P3I ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P4;: ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P4: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P4;: ... br /> 4010 IF P4=62 THEN PAPER P4P: INK P4I ... br /> 8998 PAUSE 50: PAPER 0: PRINT AT GMB,GMA;" ": ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 65000
    20 LET T=0
    30 FOR N=64223 ...
    jp jp October 2012 Games
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... LET df=16384: FOR b=0 TO 7: LET p=PEEK ... -l4*16: LET bl=0: LET br=0:
    FOR c=1 ... LET df=16384: FOR b=0 TO 7: LET p=PEEK ... /> LET bl1=0: LET bl2=0: LET br1=0: LET br2=0:
    FOR ... LET bl1=bl1+c
    62 IF INT (l2/2)l2 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... CLEAR 28000: LET S=0: LET T=0
    30 FOR I ...
    jp jp October 2012 Games
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    I've marked the few changes I made in [color=green]green[/color] below; there's also a list of the USR routine sizes. One other change to the BASIC which I made was to check the most frequently used variables and pre-declare them, including the FOR...NEXT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... HACK
    20 LET T=0: FOR N=65000 TO 65108 ... /> 70 DATA 35,119,33,62,245
    80 DATA 119 ... ,180,34,43,245,205,0
    100 DATA 245, ... ,17,222,11,221,33,0,64,205,134
    ...
    120 DATA 195,0,80,33,0,64,17,39,244 ... ],17,86,152,1,10,0,237
    140 DATA ...
    jp jp October 2012 Games
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... frames the saving is only 0.14 second each time around ... space (85 bytes as to 62).
    [code]
    ;130 PRINT ... bx=bx+mx: PRINT INK 0;AT by,bx;"\a"
    rst $10
    xor a ;0
    rst $10
    ld ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
<1…10111213141516…34>

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