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Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…
... 2004-08-03 01:53, dmsmith wrote:
Sorry about the ... -
40 Best Machine Code Routines for the ZX SpectrumAnybody willing to sell this book?
... /> [ This Message was edited by: dmsmith on 2004-08-04 07 ... -
Retro gamer Issue 1 for sale on EbayHi everyone, ISSUE ONE of Retro Gamer for sale on Ebay. [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=6917605552&ssPageName=STRK:…
... 2004-08-07 15:34, dmsmith wrote:
... But could it ... -
A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …
... 2004-08-15 19:03, dmsmith wrote:
[LDI taking ... -
Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …
... /> [ This Message was edited by: dmsmith on 2004-08-18 18 ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... 2004-08-18 03:34, dmsmith wrote:
Using the alternative ... -
Loading tape files in to a real spectrumHi I have just bought a real (rubber key) spectrum on Ebay. I would like if possible to load some of the games that I have downloaded to use on emu…
... 2004-08-18 18:13, dmsmith wrote:
Thanks for your ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... /> [ This Message was edited by: dmsmith on 2004-08-19 22 ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... /> [ This Message was edited by: dmsmith on 2004-08-19 23 ... -
Am I missing something here or what?Just flicking through a through Ebay auctions... [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=50224&item=8124816887"]http://cgi.eb…
[quote]
On 2004-08-20 02:43, dmsmith wrote:
Should sell like hotcakes.
[/quote]
I bought some hotcakes of ebay once. Bloody con - they were cold when I got em. -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... /> [ This Message was edited by: dmsmith on 2004-08-22 22 ... -
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
... /> [ This Message was edited by: dmsmith on 2004-08-24 04 ... -
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
... i think that moroz and dmsmith did good work -
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
... 2004-08-25 13:40, dmsmith wrote:
I'm not ... -
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
... sprite display. Whether or not dmsmith wants to expand it into ... -
3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…
... 2004-09-02 20:58, dmsmith wrote:
If it ... -
Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…
... /> [ This Message was edited by: dmsmith on 2004-09-06 00 ... /> [ This Message was edited by: dmsmith on 2004-09-06 00 ... /> [ This Message was edited by: dmsmith on 2004-09-06 00 ... -
ZX Spectrum +3Hiya Anyone got a spare +3 they would be willing to part with for a fair price? Pretty broke at the moment and my +3 has had a tragic 4 year old boy…
... /> [ This Message was edited by: dmsmith on 2004-09-07 05 ... -
3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…
... be useful, cheers :)
@ dmsmith, Yeah, it`s for Spectrum ... -
Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…
... /> [ This Message was edited by: dmsmith on 2004-09-10 04 ... -
Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…
... 2004-09-10 04:52, dmsmith wrote:
at the moment ... -
3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…
... 2004-09-10 22:51, dmsmith wrote:
So satisfying when ... -
3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…
... )
Dmsmith, just been able to download ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
... /> [ This Message was edited by: dmsmith on 2004-09-15 18 ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
... 2004-09-15 18:47, dmsmith wrote:
In fact using ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
... /> [ This Message was edited by: dmsmith on 2004-09-16 03 ... -
Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…
[quote]
On 2004-09-20 19:44, dmsmith wrote:
Is there anyone who has some experience in this area
[/quote]
Yeah ;)