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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ... vertical

    Every Sprite is shown over the main ...
    chernandezba chernandezba November 2015 Emulators
  • How do you put the sprite onto the image in Tommygun?I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is thi…

    I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is this possible? How is it done?
    mik3d3nch mik3d3nch June 2017 Development
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 2004-08-02 01:23, dmsmith wrote:
    I have ... and is meant for sprite clipping and collision detection.< ... :
    1. the sprite width is less than the ... off-screen)
    3. sprite coordinates wrap: if the ... The 'x---x' denote the sprite width (or height).
    ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... 2004-08-18 03:34, dmsmith wrote:
    Using the alternative ... larger sprites, eg. on a sprite 4 bytes wide (5 when ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... 2004-08-18 21:00, dmsmith wrote:
    I don't ... the whole routine, but with sprite mirroring (also using table!), but ... Pointer to point to the sprite data and then just use ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... :

    For a 32x32 sprite (masked)

    Original: 30700 ... /> [ This Message was edited by: dmsmith on 2004-08-19 22 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,(SPRSRC) ;source of sprite in memory (sprite is stored in such ... /> ;mask byte, sprite byte, mask byte, sprite byte... and so on ... A,(SPRYLEN) ;taking height of sprite (pixels)
    SRL A ... [ This Message was edited by: dmsmith on 2004-08-19 23 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... determine what maximum width of sprite you will need and then ... one. So if the maximum sprite width is 40 pixels (5 ... addresses for each width of sprite.

    The following could ... /> [ This Message was edited by: dmsmith on 2004-08-22 22 ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... programmers don't use generic sprite routines! :)
    [/quote]

    yeah, sure, shifted sprite routines are faster, but i ... i think that moroz and dmsmith did good work
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... 2004-08-25 13:40, dmsmith wrote:
    I'm not ... variable width sprites from unshifted sprite data. It was done as ... routines for different sizes of sprite and who was going to ... for handling different sizes of sprite is very insignificant anyway.
    AndyC AndyC August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... 2004-08-25 13:40, dmsmith wrote:
    I'm not ... interior bytes within the sprite. Drawing a sprite without the shifting (ie ... sharp by updating the player sprite on every frame. How many ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... structures for organising sprite display. Whether or not dmsmith wants to expand ... it into a 'sprite based game ...
    cyborg cyborg August 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ...

    [code]

    Sprite Colision Detection

    This ... -64009 is the player's sprite, with subsequent
    sprites ... HL,64010 ;address of first sprite to detect for
    ... [ This Message was edited by: dmsmith on 2004-09-06 00 ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... br />
    [code]

    Sprite Colision Detection

    This ... -64009 is the player's sprite, with subsequent
    sprites ... HL,64010 ;address of first sprite to detect for
    ; ... /> [ This Message was edited by: dmsmith on 2004-09-10 04 ...
    dmsmith dmsmith September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... primer for my own sprite routine a few months ... a good example of a sprite routine nontheless.

    sprite graphics into the correct ... code that draws the sprite on the screen, rather ... This Message was edited by: dmsmith on 2004-10-05 19 ...
    dmsmith dmsmith October 2004 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... 2004-10-07 23:45, dmsmith wrote:
    On the subject ... ]

    Emuzwin has a sprite finder in 256 mode Tools ... >Graphics Editor>Sprite Finder. Why do you only ...
    Mr. Anonymous Mr. Anonymous October 2004 Emulators
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... . A well written and optimised sprite routine should be able to ... /> [ This Message was edited by: dmsmith on 2004-10-28 21 ...
    dmsmith dmsmith October 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... together a tutorial on Sprite graphics. Which can be ... This Message was edited by: dmsmith on 2004-11-25 00 ... This Message was edited by: dmsmith on 2004-11-25 00 ... This Message was edited by: dmsmith on 2004-11-25 00 ... Message was edited by: dmsmith on 2004-11-25 01 ...
    dmsmith dmsmith November 2004 Development
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... 2005-07-15 16:59, dmsmith wrote:
    EMUZWIN is the ... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ...
    rich_chandler rich_chandler July 2005 Emulators
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... 2005-07-15 16:59, dmsmith wrote:
    EMUZWIN is the ... features it has - Assembler / Debugger / Sprite Finder / Map Builder to name ...
    MatGubbins MatGubbins August 2005 Emulators
  • Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…

    ... /> BTW I am writing a Sprite Tutorial, which you can find ... /> [ This Message was edited by: dmsmith on 2005-08-20 22 ...
    dmsmith dmsmith August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... 2005-08-19 18:18, dmsmith wrote:
    Dr Beep, I ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> POP DE ; e=mask, d=sprite image
    LD A,E ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    Hi,

    dmsmith, if you have a clear ... checking collision with the main sprite your method looks just fine ...
    rtunes rtunes August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... have seen my tutorial on sprite graphics here on WOS, but ... compare coords or use the sprite image as a mask which ... /> [ This Message was edited by: dmsmith on 2005-09-27 17 ...
    dmsmith dmsmith September 2005 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... Zynaps or Stormlord scrolling & sprite routnes so we could all ... limited in some ways.
    Sprite routine copy data into screen ... in Scramble. But i think dmsmith uses such magic in his ...
    Fikee Fikee February 2006 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... uploaded a snapshot of the sprite routine running via a BASIC ... /> [ This Message was edited by: dmsmith on 2006-02-28 04 ...
    dmsmith dmsmith February 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... for every line of the sprite. Not efficient at all!

    Finally, dmsmith: your tutorial is great.
    48K 48K May 2006 Development
<1234567…34>

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