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<1…19202122232425…34>
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... quick overview of Speccy UDG/sprite usage, including a simple BASIC ...
    stupidget stupidget March 2004 Sinclair Basic
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... type involves doing each screen/sprite/etc., and then it would ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... byte e.g.)
    [+] GFX Sprite Finder special window added.
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... /> In just about all the sprite routine variants I've tried ... , ix points at a sprite structure storing various bits of ... sprite info. The innermost, time consuming ... parts of sprite draw does not use ix ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... getting better and better !! The sprite finder is a great idea ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... row. If you found your sprite and adjusted already to a ... scroll further by pages, this sprite (and may be neighbour ones ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... lots of tricks and different sprite formats) and I think it ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... screen gets corruppted and the sprite overwrite themself with their masks ...
    Arm73 Arm73 April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ? So if I shade a sprite using those colours they get ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... are used to "delete" the sprite and with those absent the ... sprite leaves a "trail" behind.
    < ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... that Roboto uses only one sprite and then flips it and ... is a left to right sprite hidden somewhere? I'll give ...
    Arjun Arjun April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... it doesn't use a sprite for the blocks but rather ...
    Arjun Arjun April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... are used to "delete" the sprite and with those absent the ... sprite leaves a "trail" behind.
    < ... ? So if I shade a sprite using those colours they get ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the GFX editor click on sprite finder .A window wil open ...
    Arm73 Arm73 April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... have to find the mask sprite that does the job.
    MatGubbins MatGubbins April 2004 Games
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... .
    I see so many sprite editors, sound editors, assemblers, image ...
    Kiwi Kiwi April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ? So if I shade a sprite using those colours they get ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the GFX editor click on sprite finder .A window wil open ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... sprites (need to edit some sprite masks) and send you some ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the cfg file, but the sprite keeps on mixing itself with ...
    Arm73 Arm73 April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... is, anyone can recolour a sprite based game.

    Shame ...
    Dunny Dunny April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... is, anyone can recolour a sprite based game.
    [/quote]
    Arjun Arjun April 2004 Games
  • Command and the attack of the clonesOf all the war shooters, which one did everyone play the most? I played Commando to death, but never got beyond level 5. Ikari Warriors was fun to p…

    ... graphics, sparse sound and dubious sprite collition. For fans only. [I ...
    Alessandro Grussu Alessandro Grussu April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... to recolour! Click on the Sprite finder icon (bottom right). See ... (in the GFX editor NOT sprite finder) should move to the ... the same width as the sprite window (click on the double ...
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... drawing functions. Trap the Gunsight sprite draw routine. Tell the script ...
    Dunny Dunny April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... net with enhanched or changed sprite and graphics ( can't forget ... to recreate the movements and sprite collision and enemies behiveur with ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... net with enhanched or changed sprite and graphics ( can't forget ... to recreate the movements and sprite collision and enemies behiveur with ...
    Arm73 Arm73 April 2004 Emulators
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    There is an optimised version of the code for finding the vertical start address for a sprite in Misc I believe - I will try to locate it.
    cyborg cyborg April 2004 Development
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