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<1…21222324252627…34>
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... logically AND the player's sprite pixels with the background as ...
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... if possible, by making the sprite routine as quick as possible ...
    dmsmith dmsmith July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... background (the graphics behind the sprite in memory)
    Create a ... drawing area
    Map the sprite (mask and graphics respectively) to ...

    When the sprite moves, you have to rotate ... is automatically replaced as the sprite moves around, and with ...
    ekoman ekoman July 2004 Development
  • SAGA 1 Emperor KeyboardI have a SAGA Emperor replacement keyboard gathering dust in the attic, and was thinking of auctioning it on Ebay, but don't know what it's worth. Sh…

    ... 2004-08-01 04:48, dmsmith wrote:
    I have a ...
    pigdog pigdog August 2004 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... the number of
    * the sprite the player has collided with ... collision.
    * IX points to Sprite Data Table (10 bytes for ... each sprite)
    *
    * TIMING: worst ... of the
    SUB B ;sprite reached when collsion
    RET ...
    dmsmith dmsmith August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 2004-08-03 01:53, dmsmith wrote:
    Sorry about the ...
    Dr BEEP Dr BEEP August 2004 Development
  • 40 Best Machine Code Routines for the ZX SpectrumAnybody willing to sell this book?

    ... /> [ This Message was edited by: dmsmith on 2004-08-04 07 ...
    dmsmith dmsmith August 2004 Wanted
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... implements the games design - includes sprite engines and any other 'engine ... palette, and C64 4 color sprite palette again all as separate ...
    Kiwi Kiwi August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... pixel and attribute buffers a sprite designed for the 256x192 screen ... is irrelevent! Thats because a sprite is defined by its width ... and a 4 color C64 sprite palette. So you could define ...
    Kiwi Kiwi August 2004 Development
  • Retro gamer Issue 1 for sale on EbayHi everyone, ISSUE ONE of Retro Gamer for sale on Ebay. [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=6917605552&ssPageName=STRK:…

    ... 2004-08-07 15:34, dmsmith wrote:
    ... But could it ...
    Refrenz Refrenz August 2004 Sales
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... 'd managed to achieve realtime sprite scaling and rotation - thus giving ...
    chaosmongers chaosmongers August 2004 Games
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... 2004-08-15 19:03, dmsmith wrote:

    [LDI taking ...
    Woody Woody August 2004 Emulators
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... . )
    - Art-O-Matic
    - Sprite Machine

    I had ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... shifted.

    Each sprite takes 96 bytes(mask and ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... width and height for each sprite, and there are many different ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... larger sprites, eg. on a sprite 4 bytes wide (5 when ...
    dmsmith dmsmith August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... /> [ This Message was edited by: dmsmith on 2004-08-18 18 ...
    dmsmith dmsmith August 2004 Development
  • Can anyone help me find the title of this game......I remember a game i liked on the spectrum but i cant remember what it was called, so i cant find it to download. In the game you were some kind of wi…

    you could try Zythum,.. or another one who have an main sprite very similar
    judasEZT judasEZT August 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... Pointer to point to the sprite data and then just use ...
    dmsmith dmsmith August 2004 Development
  • Loading tape files in to a real spectrumHi I have just bought a real (rubber key) spectrum on Ebay. I would like if possible to load some of the games that I have downloaded to use on emu…

    ... 2004-08-18 18:13, dmsmith wrote:
    Thanks for your ...
    Yanek Yanek August 2004 Emulators
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... , while that one had drawn sprite objects. It also featured those ...
    Erlstoned Erlstoned August 2004 Games
  • Am I missing something here or what?Just flicking through a through Ebay auctions... [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=50224&item=8124816887"]http://cgi.eb…

    [quote]
    On 2004-08-20 02:43, dmsmith wrote:
    Should sell like hotcakes.
    [/quote]

    I bought some hotcakes of ebay once. Bloody con - they were cold when I got em.
    Lee Fogarty Lee Fogarty August 2004 Sinclair Miscellaneous
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... , while that one had drawn sprite objects. It also featured those ...
    Alessandro Grussu Alessandro Grussu August 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    my sprite code sucks (being a spoilt c64 brat who is used to just poking a few registers) so a decent tutorial wouldn't go amiss here either
    sack sack August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... for drawing mid part of sprite could be unrolled:[code]
    sprite... as you need two JP ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... /> [ This Message was edited by: dmsmith on 2004-08-24 04 ...
    dmsmith dmsmith August 2004 Development
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    Ok. I grab the Spectrum programs. But with the 3D Game Maker can you export you game?
    Plus how do you use the sprite ederting software on the 3d Game Maker
    Gecko Gecko August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... .

    Most of my sprite coding was for the CPC ... optimise the arrangement of the sprite table dependent on the order ... .

    2) Embed the sprite address into it's table ...
    AndyC AndyC August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... />
    > 2) Embed the sprite address into it's table ... the screen address when the sprite moves?

    > I ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... the screen address when the sprite moves?
    [/quote]

    AndyC AndyC August 2004 Development
<1…21222324252627…34>

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