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Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fast the code runs
    TIMING EQU 0
    ; this ... /> inc e
    inc e ; double stride through data
    inc ... + #17e0

    ; 16 byte buffer for drawing graphics which are ... /> ball_vy db 1
    IF TIMING
    last_frame db 0
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fast the code runs
    TIMING EQU 0
    ; this ... /> ; increment data pointer twice to double stride
    inc e ; e ... + #17e0

    ; 16 byte buffer for drawing graphics which are ... /> ball_vy db 1
    IF TIMING
    last_frame db 0
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fast the code runs
    TIMING EQU 0
    ; this ... /> ; increment data pointer twice to double stride
    inc e ; e ... #17e0

    ; 16 byte buffer for drawing graphics which are ... quitpressed db 0
    IF TIMING
    last_frame db 0
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... fast the code runs
    TIMING EQU 0
    ; this ... /> ; increment data pointer twice to double stride
    inc e ; e ... #17e0

    ; 16 byte buffer for drawing graphics which are ... quitpressed db 0
    IF TIMING
    last_frame db 0
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • The DoubleThe Double was my favouritre Footy Manager game until I graduated to the PC. I've downloaded it from the site but it needs a code entered before I ca…

    The Double was my favouritre Footy Manager ...
    Wednesday Till I Die Wednesday Till I Die October 2002 Games
  • MakeTZX DMA Buffer Overrun ?Okay folks, Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string or anything …

    ... know why I get DMA Buffer Overruns when using MakeTZX. Could ... it possible to change the buffer at all ?

    Just ...
    Andrew Barker Andrew Barker January 2003 Sinclair Miscellaneous
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88) Even a scan would do. Cheers

    I'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)

    Even a scan would do. Cheers
    Swainy Swainy June 2003 Wanted
  • ZX Spectrum +3 Strange ProblemI have been trying to fix a floppy disk drive of a +3 by changing the belt in the same way as I have done it so many times in the past. The problem i…

    ... a disk drive problem like timing error in the step motor ... the +3 board is also double checked and it is ok ...
    Anestis Anestis June 2003 Sinclair Miscellaneous
  • THE DOUBLEThe best management game has to be the Double. I downloaded it, but it asks for the sode from the Cassette inlay. Where can i find this?

    The best management game has to be the Double. I downloaded it, but it asks for the sode from the Cassette inlay. Where can i find this?
    jetsetwi11y jetsetwi11y December 2003 Games
  • TimingHey All, Is their away of obtaining timing information on ZX128k other than addresses 23672->23674. Basically I would like to identify every 100th …

    ... /> Is their away of obtaining timing information on ZX128k other than ...
    GBNvK GBNvK January 2004 Development
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... yet pressed).
    [-] Applying multicolor timing settings when a file is ... , fixed. Settings for Pentagon multicolor timing are corrected.
    Changes:
    [*] For DirectSound, smaller buffer used to produce sound. Sound ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Double Dash OriginalHi! Found the Double Dash original .VOC file on : [url="http://iec.host.sk/double.rar"]http://iec.host.sk/double.rar[/url] And it seems it has som…

    Hi!

    Found the Double Dash original .VOC file on :< ... /> [url="http://iec.host.sk/double.rar"]http://iec.host.sk ... /double.rar[/url]

    And ...
    Tom-Cat Tom-Cat March 2004 MIA/STP/SDP
  • Old Posts, Double Dragon remake, Lost picturesI assume we all here read old posts, I`ve been making my way through the devoplment ones last week, with the Misc ones also.. and now, finally I get…

    ... dozens of pages...

    Double Dragon for a start has ... `new spectrum games` mentioned, is Double Dragon even in the pipeworks ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ) Sprites drawn on buffer
    c) Buffer copied to screen
    buffer, draws the sprites and ... />
    ; Fill Back buffer with a bright stripy pattern ... from 8
    RLA ; double value (include mask)
    ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... platforms etc.

    BUFFER (6k):
    This contains ...
    COPY BACKGROUND TO BUFFER
    MOVE AND DRAW ... />
    ; Fill Back buffer with a bright stripy pattern ... from 8
    RLA ; double value (include mask)
    ...
    robpearmain robpearmain September 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... files from Disk Browser via double-click or enter selected file ... games (with GFX Screen XOR buffer turned on, actually seems not ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Double Dragon Forever: Demo now readyNot exactly Speccy related I know, but since the demise of Double Dragon 128k I have been working on the background graphics of a PC Double Dragon ga…

    ... , but since the demise of Double Dragon 128k I have been ... background graphics of a PC Double Dragon game.

    You ...
    Swainy Swainy January 2005 Announcements
  • Double Dragon Forever - Demo (PC remake)For a while now me and a small team of people have been working on an un-official sequel to arcade games Double Dragon & Double Dragon II. We are ign…

    ... sequel to arcade games Double Dragon & Double Dragon II. We are ...
    Swainy Swainy August 2005 Announcements
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…

    ... outbid on a copy of Buffer Adventure by someone whose user ...
    Battle Bunny Battle Bunny September 2005 MIA/STP/SDP
  • ANN: Tipshop updated Sunday, 30 October 2005Sunday 30 October 2005 Crivvens! What an indecently massive load of stuff this month - a veritable feast of tips, maps, POKEs and complete solutions.…

    ... /> Border Harrier , Brook the Barbarian , Buffer Adventure ,
    Bulbo And The ... Papers, The , Dorado, El ,
    Double Agent , Dragon Quest , Duke Bluebeard ...
    hackersanon hackersanon October 2005 Announcements
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…

    ... discovered that the Spectrum screen buffer format that allows only two ...
    vilcans vilcans November 2005 Sinclair Miscellaneous
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... 50549 at all.

    Buffer overflow maybe? The code doesn ... />
    This is kinda a double post as its a copy ...
    Womble Womble March 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... draw anyting on 128k screen buffer, and flip it after your ...
    Arda Arda November 2006 Sinclair Basic
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... hardcode two screens and say "double buffering only".

    2 ... foremost screen, and a back buffer, which flip when I tell ...
    DonkeyPong DonkeyPong January 2007 Development
  • Double density diskettesIf someone's looking for double density floppy disks this seems to be a very good deal: [url]http://cgi.ebay.com/50-3-5-Floppy-Disks-DD-Double-Densi…

    If someone's looking for double density floppy disks this seems ... -3-5-Floppy-Disks-DD-Double-Density-for-Apple-II_W0QQitemZ280114954598QQihZ018QQcategoryZ80286QQssPageNameZWDVWQQrdZ1QQcmdZViewItem[/url ...
    zxbruno zxbruno May 2007 Sales
  • Danger Mouse in Double Trouble. Features ...Even though "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001247"]Danger Mouse in Double Trouble[/URL]" does feature one (1, single) scree…

    ... ?id=0001247"]Danger Mouse in Double Trouble[/URL]" does feature one ...
    Skarpo Skarpo May 2007 Infoseek database
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... need to print double width text and scroll double width text ... double width text to either the screen or to a buffer ... in memory. The scroller reads the rendered double-width ... text bitmap from the buffer and scrolls ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... , as well as correct any timing information stated above. I would ...
    Patrik Rak Patrik Rak September 2007 Emulators
<1234567…34>

Latest Posts

  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
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    dmsmith on April 8
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6

HitBox

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double 8K 9.4K
buffer 2.6K 4.9K
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Related Threads

  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Double Buffer UtilityHi Folks,<br /> <br /> I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. <br /> <br /> After reading …
  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…
  • 5C Horizontal timing vs 6C horizontal timing.Hi all,<br /> <br /> Just considering the timing difference in the video signal between the 5C and the 6C where the 6C ULA seems to have 50% longer…
  • Danger Mouse in double troublefor years i played this game on and off and can get to the last screen but i have never ever done the last screen...you know the one where you have t…
  • The DoubleThe Double was my favouritre Footy Manager game until I graduated to the PC. I've downloaded it from the site but it needs a code entered before I ca…
  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

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