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Search Again :: Adv Search 1000 results in 0.021s
<1234567…34>
  • Double buffering on SpectrumHey! I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have already found simp…

    ... 't know if speccy can double buffer and how to do ... this one. Does speccy has double buffering capabilities?
    Optimus Optimus March 2011 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... uses the shadow screen for double buffering and when emulated it works ... the screen.

    The double buffering code is simply an IM2 ...
    dave18 dave18 May 2017 Development
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... -purpose interface for the 16K/48K ZX Spectrum, with the primary ... pixels.
    [*] Support for screen double buffering, allowing new software to produce ... there is support for a double screen mechanism similar in concept ...
    Fruitcake Fruitcake April 2013 Hardware
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... ve been experimenting with double buffering on a 48k Speccy for a small ... Asm that will enable double buffering on a 48k ZX Spectrum
    < ... .getParameters() #0 - Get parameters for double buffering
    self.createBuffer() #1 - ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • 48k Memory MapIs there a link or info anywhere that explains the 48k memory layout? My game uses double buffering and I'm trying to decide where the best memor…

    Is there a link or info anywhere that explains the 48k memory layout?

    My game uses double buffering and I'm trying to decide where the best memory location should be.
    Atari_Jetman Atari_Jetman September 2015 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... $ is stored (A bit like double buffering).

    Is this the ... be usable in bog standard 48K Sinclair basic.

    Many ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... game,
    I use a double buffer (the dummy screen is ...
    majikeyric majikeyric September 2015 Development
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... want to use the video double buffering, I can't have the ... don't want to use double buffering, things get a bit easier ... , but the double buffering is one of the major ... .

    Positive side versus 48k: things can be more complex ...
    Sol_HSA Sol_HSA May 2017 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... it impractical for a basic 48K machine. However it is possible ... a 128K or Timex with double-buffering ability. (Double buffering allows one screen to ... be done on a basic 48K.


    [ This Message ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Double buffering is drawing to an offscreen ... #7FFD.

    On the 48K machines you need to copy ...
    Woody Woody July 2004 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... a little more. We used double buffering like that on the Tandy ... made available in 16k and 48k ram versions. There wouldn't ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... the double-buffering feature that matters which is not available on the 48k ... enough that the 48k's tried-and-true software double buffering wasn't ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... memory .... target platform was a 48K machine[/quote]
    Se we ... in memory with ZX Spectrum 48k.

    Regarding the ... remember correctly it's using double buffering.

    I believe that ... could have been written for 48k, but at the cost of ...
    omega omega December 2007 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... screen from page 5". Instant double-buffering with no extra work!
    48K.[/QUOTE]
    Not eligible to ...
    gasman gasman August 2008 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> Opening and Closing Screens,
    Double Buffering, screen switching, and copying of ... be more familiar to those 48k users who are used to ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... messages are almost impossible without double buffering. the point being: no matter ... is extremely expensive on a 48k machine but i see no ...
    tstih tstih June 2011 Development
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... . So it's incapable of double-buffering the enhanced colour screens.[/QUOTE ... now SPECTRA does provide true double buffering for all of its display ... was for a rubber/plus 48K machine only given all the ... it would be on the 48K.[/QUOTE]

    Correct. Some ...
    Fruitcake Fruitcake August 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... it can add proper double-buffering to the 48K Speccy I'm interested ... games in development for the 48K Speccy. After that I was ... it can do double-buffering. But a device that adds double-buffering, 8x1 or ...
    joefish joefish August 2012 Sinclair Miscellaneous
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... other one. Thats principle of double buffering.

    [QUOTE]
    Anything ... 128 more like it is 48K with 80K RAM disk.
    + double buffering is great thing, all issues ...
    catmeows catmeows October 2012 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... tiles) and perhaps introduce some double buffering possibilities (so that the attribute ... "sync_raster" is 29T for Spectrum 48K and 36T for other models ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... 8 sprites at 50fps with double buffering. Take a look to the ... />
    The limit in a 48K is 8 sprites (because flickering ...
    antoniovillena antoniovillena April 2014 Development
  • HDMI generation by cloning video ram(coming from [url]http://www.worldofspectrum.org/forums/showthread.php?p=768257&posted=1#post768257[/url]). A thing I was brainstorming about.. Why …

    ... this limits you to the 48K machines only since the others ... then you'll be doing double buffering in the manner you'd ...
    Winston Winston May 2014 Hardware
  • Spectrom interface ?Hi all, I got 2 of this devices ... :) [img]http://forest.no-ip.org/wos/spectrom/20151006_151428.jpg[/img] [img]http://forest.no-ip.org/wos/sp…

    ... "special paging" mode, and hardware double buffering. And the Pac-Man rom ... the double buffering.

    Patching it to also work on the 48K ...
    zPasi zPasi October 2015 Hardware
  • Can you tell me some 128k visibly enhanced game versionsThis should be discussed before, but on search I get to many hits ... I´m more a 48k Spectrum-Man and never owned a 128k at my youth. A frien…

    ... more playable versions of their 48k counterparts or is the best ... lot of games were just 48k versions with added AY music ... use the second screen for double buffering which might allow for a ...
    AndyC AndyC March 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... to screen when you have double buffering?[/quote]

    I would ... /> Resuming, It's for ZX 48K and above, plus 256KB or ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... to screen when you have double buffering?[/quote]

    I would ... /> Resuming, It's for ZX 48K and above, plus 256KB or ... />
    are you sure?
    48k may not be sufficient for ...
    Jerri Jerri June 2016 Development
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... />
    [quote="Timmy;907172"]While double buffering was a selling point, it ... another 7K to just have double buffering, especially if you use C ... about printer buffers in a 48k machine).


    [quote ...
    Sol_HSA Sol_HSA May 2017 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    If I understand this right, you display either of the screens, and draw to the one that is not being displayed.

    Am i right in thinking that the Non displayed screen (ie. draw screen) is paged in at 0xc000 for drawing ?? If so, where would ...
    dansauk dansauk May 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    I was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very annoying movement comes up because of slow loop code.

    is there any possible way to draw anyting ...
    Arda Arda November 2006 Sinclair Basic
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... hardcode two screens and say "double buffering only".

    2. Chances ...
    DonkeyPong DonkeyPong January 2007 Development
<1234567…34>

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  • 48k / 48k+ Keyboard MembranesCan anyone out there help me to locate a set of new keyboard membranes for my Speccy 48k (rubber keys) and 48k+ . <br /> I've just dusted them off af…
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed.<br /> <br /> Am i right in thinking t…
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…
  • Double buffering on SpectrumHey!<br /> <br /> I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have alread…
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  • Advices for double buffering ?Hi,<br /> <br /> I'm currently coding graphics routines for a forthcoming game,<br /> I use a double buffer (the dummy screen is at $e000, the cod…
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