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  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ...
    * Machine Code - keyboard, interrupts, double buffering
    * Part One of David ...
    Quazar Quazar March 2007 Announcements
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... third before scrolling it? Also double buffering, would it make a great ...
    polomint polomint February 2010 Development
  • New Game: 2k RGB ChallengeThere is something weirdly adictive in creating games in limited memory (I know I need to get out more). After my two very basic 1k games thought I w…

    ... Spectrum due to use of double buffering
    TomD TomD May 2011 Brand new software
  • Spectrum FPGA clone with HDMI video output by Jozsef LaszloThis clone is based upon the ULA core I wrote for opencores.org . It features a scandoubler and HDMI conversion engine. Jozsef has found that a 28MHz…

    ... Spectrum, without the need of double buffering as Winston first suggested.
    mcleod_ideafix mcleod_ideafix July 2013 Hardware
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    ... I still have to use double buffering or something ?
    ivanb303 ivanb303 December 2016 Assembler
  • Hardware Reference Manual for ZX SpectrumHi, I want to write games for ZX Spectrum in assembly language. I have lot of books in PDF format from SpectrumComputing. Still missing a book lik…

    ... handling techniques
    AUTOBACK procedure, double buffering
    Bitplanes procedure for creating ...
    Tymo6666 Tymo6666 October 2022 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... ...
    I only use double buffering, as tripple buffering is not available yet ... PB, and this kind of buffering makes sense for games, but ...
    LCD LCD February 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... added some improvements, including a double-buffering ability for the display and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... my own titles that use double buffering and shift at 50FPS (as ... a couple that use single buffering from the "olde days") - s ...
    TMR TMR May 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    EDIT: This assumes the use of double buffering though!
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites.
    dmsmith dmsmith July 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... , then some simple sprites, and double buffering of screens.

    It ...
    Quazar Quazar September 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... as speccy games - hardware scrolling/double buffering or not. I've seen ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... hell of a pain. Hardware double buffering can help but then you ...
    AndyC AndyC July 2005 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... />
    Pros and cons versus double buffering:

    PROS

    double buffering would beat this method which ... same amount of memory as double buffering and on top of this ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... ) when you want to use double buffering.

    I'm currently ...
    Jmk Jmk May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... bad, especially if you're double-buffering), and some sound chip equivalent ...
    obo obo May 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ]
    The engine is really double-buffering taken to the limit. Ie ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ]
    The engine is really double-buffering taken to the limit. Ie ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... a little more. We used double buffering like that on the Tandy ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... and I always ended up double buffering to eliminate flicker.

    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... $4000. The one and only double buffer technique you can use ... take a frame of time. Double buffering works well when that copy ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... reading your old posts about double buffering (and screen flipping snippets), thanks ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... reading your old posts about double buffering (and screen flipping snippets), thanks ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... idea was to do the double buffering using only basic instructions and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... worked, this allowed to do double buffering using only Basic instructions, and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... />
    My understanding is using Double buffering is impossible with basic commands ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... =Arda]My understanding is using Double buffering is impossible with basic commands ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ramdisk *
    60 rem *for double buffering *
    100 rem ***********************
    110 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... take a frame of time. Double buffering works well when that copy ...
    BloodBaz BloodBaz December 2006 Sinclair Basic
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