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Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…
... you'll use the standard double buffering with two screens and flipping ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... I can use it for double buffering. I hope that (at least ... -
Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …
... hardcode two screens and say "double buffering only".[QUOTE]
Well ... -
Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…
... $ is stored (A bit like double buffering).[/QUOTE]
Yes you ... -
What was a Z80 computer capable of ?I have always wondered, and maybe the techy people on here could answer, with what you know about the Z80 processor, was the spectrum hampered by the…
... for new tricks such as double-buffering (drawing the new screen in ... -
First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…
... screen to be updated, use double buffering and a third screen to ... -
First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…
... screen to be updated, use double buffering and a third screen to ... -
Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…
... plus side, I fixed my double-buffering bug last week, so it ... -
Turbo BasicHi everyone, I should like to know if is available some version Turbo-Basic for ZX Spectrum? (Such as for Atari XE/XL.) Thank you! ;) P.S. I am sorr…
That reminds me... I remember getting a BASIC compiler off a BBS I think, or perhaps from Micronet. All I can remember about it was that it boasted double buffering for graphics, and it may have had a full screen editor. Any ideas what it may have been? -
Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
... . What would you say to double buffering using the 128k shadow screen ... -
Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
[QUOTE=frobush;364627]Why don't you just fuck off. I'm not in the mood. Sorry.[/QUOTE]
Why would you tell the double buffering screen to fuck off? -
Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…
... , there is hardware support for double buffering which the Speccy didn't ... -
just thinking about ...compo for zx 16k ? anyone ?
[QUOTE=Fikee;402570]yes, the target should be bare 16k Spectrum (no disk, no ay, no new ula or whatever).[/QUOTE]
So, I suppose video double-buffering is out of the question... ;-) -
Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…
... as this is required for double buffering (thanks to Alcoholic Anonymous for ... -
Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…
... someone remind me why the double-buffering was needed? :)
I'm ... -
Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…
... someone remind me why the double-buffering was needed? :)
I'm ... on real hardware without the double buffering causes attribute flicker since the ... involve too much "read ahead" buffering (assuming enough free memory) and ... -
RGB to VGA convertor for ZX128/+2/+2A/+3David Luftner release source code (VHDL) of SCANDOUBLER for ZX128/ZX128+2/+2A/+3: [url]http://velesoft.speccy.cz/other/scandoubler-for-zx128_fixed_by…
... a plug in card, using double buffering to produce a VGA output ... />
The main issue with double buffering is that it will need ... ULA contention. (Actually for a double buffered display, what I prototyped ... -
SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…
... can probably fix them by double-buffering using video page switching. It ... -
How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…
... Numbers
Chapter Thirteen - Double Buffering
Creating a Screen Buffer ... -
SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…
... simple to do things like double-buffering of screens and so on ... -
Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…
... sprite draw lists to allow double buffering.
[B]CHAPTER 2 ... list active each frame allowing double buffering using the SPRDL
bit ... -
Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…
... some interesting features, such as double buffering using the shadow screen :). I ... -
Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…
... some interesting features, such as double buffering using the shadow screen :)[/QUOTE ... 't look like it uses double buffering on Spectaculator... Have you ever ... -
Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…
... 't look like it uses double buffering on Spectaculator... Have you ever ... -
Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…
"Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.
I don't know of any others. -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... /> (3) (128K machines only) Hardware double buffering. That is, display the default ... -
Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…
... understood it having only written double-buffering routines on an ST before ... -
So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…
... extent, for purposes ranging from double buffering (including the DivIDEo player) to ... -
Emulators and 50hzI have been trying out ZX Spin and Spectaculator on my HDTV that supports 50hz. I cant seem to find an option for 50hz (say 1360 x 768 x 32/16 colour…
Spectaculator [i]does[/i] make use of a 100Hz mode to perform 50Hz smooth double buffering [i]if your monitor supports it[/i]. Personally I never saw the point.
D. -
Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…
... (pages 5+7, used for double-buffering), and that's only possible ...