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Search Again :: Adv Search 1000 results in 0.021s
<1234567…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that, the sp1 engine is double buffering taken to its logical conclusion ... . The sp1 engine reduces the double buffer to just 8 bytes ... the sp1 engine, which is double buffering type. As should be clear ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that, the sp1 engine is double buffering taken to its logical conclusion ... . The sp1 engine reduces the double buffer to just 8 bytes ... the sp1 engine, which is double buffering type. As should be clear ...
    climacus climacus January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... there:
    You can use Double Buffering written with BASIC!:

    Arda Arda January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... there:
    You can use Double Buffering written with BASIC!:

    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... always have the option of double-buffering (because you have 16 total ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... . So it's incapable of double-buffering the enhanced colour screens.
    joefish joefish August 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... wide (half) cells) and the double buffering facility. I believe a second ...
    BloodBaz BloodBaz August 2012 Sinclair Miscellaneous
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... to do some kind of double buffering, as Winston has explained several ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... to do some kind of double buffering, as Winston has explained several ...
    Winston Winston August 2012 Hardware
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... x2 if we're talking double buffering since... let's just say ...
    Hikaru Hikaru October 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... x2 if we're talking double buffering since... let's just say ... depends on case. all software double buffering methods has one significant disadvantage ... examine possibility to use hardware double buffering and THEN perhaps choose something ...
    catmeows catmeows October 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... depends on case. all software double buffering methods has one significant disadvantage ... examine possibility to use hardware double buffering and THEN perhaps choose something ...
    Hikaru Hikaru October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... The definitive answer is using double buffering on 128k models and it ... .php?t=13681&highlight=double&page=3[/url]
    Arda Arda October 2012 Sinclair Basic
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... via SCART. This allows for double buffering i.e. updating the screen ...
    BloodBaz BloodBaz January 2013 Sinclair Miscellaneous
  • Dungeon Keeper III love this game. I'm sure a speccy version is possible. Android 2 style or maybe 3d ant attack.

    ... /> 1. Screen flipper routine for double buffering approach (done)
    2. Sprite ...
    LuMan LuMan April 2013 New game ideas
  • Avalon and DragontorcAlways wandered why these games are so highly rated. I never liked them - never had the time and patience to get involved. This morning I was going t…

    To my mind, it would be nice to see Dragontorc ported to something like DOS (in the MCGA 320x200x256 mode), keeping the graphics in their current line-drawing form but double-buffering them so they don't flicker, and removing the colour clash.
    John Elliott John Elliott April 2013 Games
  • Avalon and DragontorcAlways wandered why these games are so highly rated. I never liked them - never had the time and patience to get involved. This morning I was going t…

    ... current line-drawing form but double-buffering them so they don't ...
    SteveTurner SteveTurner May 2013 Games
  • Microdrive Serial ProtocolGentlemen, I've been dreaming for a long time to develop a Microdrive emulator, where an SD card loaded with .MDR cartridge images can be accessed t…

    ... will have some element of double buffering - it'll have a shift ... enough to not overflow whatever buffering the ULA implements)

    Winston Winston June 2013 Hardware
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... coarse scrolling at speed without double buffering. It's a little more ...
    TMR TMR July 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... if you don't) and double buffering makes it more efficient again.
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... if you don't) and double buffering makes it more efficient again ...
    Sokurah Sokurah September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... ?[/quote]

    The former, double buffering can be done in the ...
    TMR TMR September 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... tiles) and perhaps introduce some double buffering possibilities (so that the attribute ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... on the second screen for double buffering). The fact 128 users had ...
    AndyC AndyC January 2014 Games
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... own preferred method of handling double-buffering is to use both screens ...
    Marko Marko April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... own preferred method of handling double-buffering is to use both screens ...
    chev chev April 2014 Development
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... thread). However I want to double buffer at least parts of ... I can't have both double buffered screen and the player ... . If I don't do double buffering I get one or more ...
    micken micken May 2014 Development
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... ok to use for simple double buffering.
    The biggest problem is ...
    micken micken May 2014 Development
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... what the C64 did like double buffering of colour RAM and the ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... .getParameters() #0 - Get parameters for double buffering
    File "bufferscrit.py", line ...
    slenkar slenkar August 2014 Development
<1234567…34>

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