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<1234567…34>
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... more though I'm not sure when the 10MHz ... eZ80 or CPU in a FPGA. I'm not sure ... .
    The C64 or Plus/4 would need extra ... specialized game hw does not indicate anything about the quality ... and I always ended up double buffering to eliminate flicker.
    ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ramdisk *
    60 rem *for double buffering *
    100 rem ***********************
    110 ...
    NotFound NotFound November 2006 Sinclair Basic
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... 64K to throw at precalculation or even code unrolling space ... it's the double-buffering feature that matters which is not available on ... The Spectrum does not have tile maps or whatnot so can' ... 's tried-and-true software double buffering wasn't possible.
    ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... versus real CF cards, or something entirely different.[/QUOTE]
    not enough just to just do ... able to treat it more or less as an endless ... stream, but alas, it's not to be. (This wasn' ... plus side, I fixed my double-buffering bug last week, so ...
    gasman gasman December 2008 Development
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... remind me why the double-buffering was needed? :)
    or keep a higher FPS. ... real hardware without the double buffering causes attribute flicker ... a hifi) and not played via the speccy ... much "read ahead" buffering (assuming enough free memory ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • RGB to VGA convertor for ZX128/+2/+2A/+3David Luftner release source code (VHDL) of SCANDOUBLER for ZX128/ZX128+2/+2A/+3: [url]http://velesoft.speccy.cz/other/scandoubler-for-zx128_fixed_by…

    ... plug in card, using double buffering to produce a VGA ... /> The main issue with double buffering is that it will need ... as it is, line doubling, or line tripling).

    not I'll have to ... . (Actually for a double buffered display, what I ...
    Winston Winston July 2010 Hardware
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... strings (eg: Play command, or QBasics Draw command - both ... quite equaled since. Its not because of the commands ... Opening and Closing Screens,
    Double Buffering, screen switching, and copying ... but I have no talent or style ;).. My personal preferrences ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…

    ... to either address 0, or address 32768. The first ... the page registers (LMPR or HMPR) the next 16k ... confirmed this. I've not spent too much time with ... ) you want at addresses 0 or 32768.

    ... to do things like double-buffering of screens and so ...
    Chris Pile Chris Pile October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    I'm not sure if this is spamming ... horizonaly or verticaly.
    2 seperate sprite draw lists to allow double buffering ... list active each frame allowing double buffering using the SPRDL
    ... *16 word arrays of ARGB1555 or ARGB4444 pixels. PFBLK0 (mode0) < ...
    ASM ASM October 2010 Development
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... some interesting features, such as double buffering using the shadow screen :)[/ ... t look like it uses double buffering on Spectaculator... Have you ... I'll try ZX32 or tweak some of the Spectaculator ... Windows 20hz keyboard mesaage and not you...

    ...
    ASM ASM November 2010 Games
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... ]

    That's not true - more or less all of my ... extent, for purposes ranging from double buffering (including the DivIDEo player) to ...
    gasman gasman May 2011 Sinclair Miscellaneous
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... messages are almost impossible without double buffering. the point being: no matter ... part of sequentially arranged bitmap (not zx spectrum screen format, but ... done inside drawing function itself or when copying screen from shadow ...
    tstih tstih June 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... the Spectrum +2A/+3 and not for the original 128?[/QUOTE ... the +2A/+3, or if a DivIDE or MB-02 is connected ... (pages 5+7, used for double-buffering), and that's only possible ...
    obo obo November 2011 Brand new software
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... , the sp1 engine is double buffering taken to its logical conclusion ... and flicker is not possible. However, tearing (or some call it ... 5. Sprites that do not move are not redrawn. Most methods draw ... (ie tearing) that would not otherwise be visible using other ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... , the sp1 engine is double buffering taken to its logical conclusion ... and flicker is not possible. However, tearing (or some call it ... 5. Sprites that do not move are not redrawn. Most methods draw ... (ie tearing) that would not otherwise be visible using other ...
    climacus climacus January 2012 Development
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... =mcleod_ideafix;646700]- It is not compatible with the ULAPlus specification ... it's incapable of double-buffering the enhanced colour screens.[/ ... SPECTRA is not a proof of concept, for ULAplus or otherwise. ... drivers) then SPECTRA will not respond to the Kempston ...
    Fruitcake Fruitcake August 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... for a long time and not actually seen anything we can ... except in emulators. That's not anyone's [I]fault[/I ... recolouring old games is just not that exciting. Anyway, it ... can do double-buffering. But a device that adds double-buffering, 8x1 or 8x2 attributes ...
    joefish joefish August 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... wide (half) cells) and the double buffering facility. I believe a second ... /> I'm not familiar with the Spartan device or know what a ...
    BloodBaz BloodBaz August 2012 Sinclair Miscellaneous
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... udg over 8 pixels high or wide (eg 16x16) becomes 1 ... is using double buffering on 128k models and it's not easy to ... .php?t=13681&highlight=double&page=3[/url]
    Arda Arda October 2012 Sinclair Basic
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... , making it higher resolution and/or higher colour depth.
    ... SPECTRA uses up to 16K (not 18K) of RAM, basically mirroring ... via SCART. This allows for double buffering i.e. updating the screen ... ]

    SPECTRA does not change the ULA contention in ...
    BloodBaz BloodBaz January 2013 Sinclair Miscellaneous
  • Microdrive Serial ProtocolGentlemen, I've been dreaming for a long time to develop a Microdrive emulator, where an SD card loaded with .MDR cartridge images can be accessed t…

    ... capturing serial data streams, or at least enough of ... byte is being sent or received, you can then ... have some element of double buffering - it'll have ... running enough to not overflow whatever buffering the ULA implements ... card and filesystem and not use any of ...
    Winston Winston June 2013 Hardware
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... to eight pixels in X or Y (the X movement is ... on most games that's not a massive load (1,000 ... if you don't) and double buffering makes it more efficient again.
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... around within that 16K chunk, or are they all fixed relative ... quote]

    They're not fixed but there are restrictions ... quote]

    The former, double buffering can be done in the ... sprites, scrolling, etc.? In memory, or are they written out to ...
    TMR TMR September 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ? I should have time tonight or tomorrow night to have a ... some double buffering possibilities (so that the attribute buffer, eg, is not at ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... some double buffering possibilities (so that the attribute buffer, eg, is not at ... Spectrum models, such as Timex or Pentagon? Most of them have ... native multicolor, so I'm not sure this would be very ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... ok to use for simple double buffering.
    The biggest problem is ... /> EDIT2: The main reason for not working in the first place ... the pt player to pasmo (or anything). The plan was/is ...
    micken micken May 2014 Development
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... from "screen 2". It's not interlaced, it's a 640x480 ... the additional screens for double, triple or quad buffering if you really wanted ... data is combined to ascertain not an RGBI value, but instead ... write mask" such as this not only means that less data ...
    JeffB JeffB July 2014 Hardware
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... xxxx xxxx), we could have double buffering, for faster screen updates, if ... .

    But we can not address 0x5B00 with just the ... need to race with ULA, or do screen copies.
    < ... be changed just after interrupt or during border tracing.

    RMartins RMartins August 2015 Hardware
  • Spectrom interface ?Hi all, I got 2 of this devices ... :) [img]http://forest.no-ip.org/wos/spectrom/20151006_151428.jpg[/img] [img]http://forest.no-ip.org/wos/sp…

    ... bonus!

    It's not just that you have to ... special paging" mode, and hardware double buffering. And the Pac-Man rom ... screen) and that is not possible in 128K or +2.
    < ... the rom)
    or
    - getting rid of the double buffering.

    zPasi zPasi October 2015 Hardware
  • Can you tell me some 128k visibly enhanced game versionsThis should be discussed before, but on search I get to many hits ... I´m more a 48k Spectrum-Man and never owned a 128k at my youth. A frien…

    ... a no brainer. Had it not been for the Spanish influence ... that was a clear visual or playablility difference? I think Road ... use the second screen for double buffering which might allow for a ... different 128 and 48 versions or sacrifice 48 support entirely. For ...
    AndyC AndyC March 2016 Games
<1234567…34>

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