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Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • Double buffering on SpectrumHey! I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have already found simp…

    ... 't know if speccy can double buffer and how to do ... this one. Does speccy has double buffering capabilities?
    Optimus Optimus March 2011 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... uses the shadow screen for double buffering and when emulated it works ... the screen.

    The double buffering code is simply an IM2 ...
    dave18 dave18 May 2017 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... /> #Class to generate spectrum double buffering code
    class DoubleBufferCreator(): ... #0 - Get parameters for double buffering
    self.createBuffer() #1 ... #0 - Get parameters for double buffering
    def getParameters(self):
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... game,
    I use a double buffer (the dummy screen is ...
    majikeyric majikeyric September 2015 Development
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... Aliens

    Chapter Twelve - Timing
    The Halt Instruction

    Chapter Thirteen - Double Buffering
    Creating a Screen Buffer ...
    jonathan jonathan October 2010 Announcements
  • HDMI generation by cloning video ram(coming from [url]http://www.worldofspectrum.org/forums/showthread.php?p=768257&posted=1#post768257[/url]). A thing I was brainstorming about.. Why …

    ... , if you do ignore the timing - even if you're in ... is so that the various timing tricks still work.

    double buffering in the manner you'd ...
    Winston Winston May 2014 Hardware
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... would ruin all the careful timing and sprites would start ... the monitor is called 'double-buffering', because you need two ... display, and use clever timing to hide the changes from ... flaw with the double-buffering approach. When you double-buffer, you render ...
    joefish joefish August 2017 Hardware
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    If I understand this right, you display either of the screens, and draw to the one that is not being displayed.

    Am i right in thinking that the Non displayed screen (ie. draw screen) is paged in at 0xc000 for drawing ?? If so, where would ...
    dansauk dansauk May 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    I was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very annoying movement comes up because of slow loop code.

    is there any possible way to draw anyting ...
    Arda Arda November 2006 Sinclair Basic
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... hardcode two screens and say "double buffering only".

    2. Chances ...
    DonkeyPong DonkeyPong January 2007 Development
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ...
    * Machine Code - keyboard, interrupts, double buffering
    * Part One of David ...
    Quazar Quazar March 2007 Announcements
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... $ is stored (A bit like double buffering).

    Is this the ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... third before scrolling it? Also double buffering, would it make a great ...
    polomint polomint February 2010 Development
  • New Game: 2k RGB ChallengeThere is something weirdly adictive in creating games in limited memory (I know I need to get out more). After my two very basic 1k games thought I w…

    ... Spectrum due to use of double buffering
    TomD TomD May 2011 Brand new software
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... pixels.
    [*] Support for screen double buffering, allowing new software to produce ... there is support for a double screen mechanism similar in concept ...
    Fruitcake Fruitcake April 2013 Hardware
  • Spectrum FPGA clone with HDMI video output by Jozsef LaszloThis clone is based upon the ULA core I wrote for opencores.org . It features a scandoubler and HDMI conversion engine. Jozsef has found that a 28MHz…

    ... Spectrum, without the need of double buffering as Winston first suggested.
    mcleod_ideafix mcleod_ideafix July 2013 Hardware
  • 48k Memory MapIs there a link or info anywhere that explains the 48k memory layout? My game uses double buffering and I'm trying to decide where the best memor…

    Is there a link or info anywhere that explains the 48k memory layout?

    My game uses double buffering and I'm trying to decide where the best memory location should be.
    Atari_Jetman Atari_Jetman September 2015 Development
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    ... I still have to use double buffering or something ?
    ivanb303 ivanb303 December 2016 Assembler
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... want to use the video double buffering, I can't have the ... don't want to use double buffering, things get a bit easier ... , but the double buffering is one of the major ...
    Sol_HSA Sol_HSA May 2017 Development
  • Hardware Reference Manual for ZX SpectrumHi, I want to write games for ZX Spectrum in assembly language. I have lot of books in PDF format from SpectrumComputing. Still missing a book lik…

    ... handling techniques
    AUTOBACK procedure, double buffering
    Bitplanes procedure for creating ...
    Tymo6666 Tymo6666 October 2022 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... ...
    I only use double buffering, as tripple buffering is not available yet ... PB, and this kind of buffering makes sense for games, but ...
    LCD LCD February 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... a 128K or Timex with double-buffering ability. (Double buffering allows one screen to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... added some improvements, including a double-buffering ability for the display and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... my own titles that use double buffering and shift at 50FPS (as ... a couple that use single buffering from the "olde days") - s ...
    TMR TMR May 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    EDIT: This assumes the use of double buffering though!
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites.
    dmsmith dmsmith July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Double buffering is drawing to an offscreen ...
    Woody Woody July 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... , then some simple sprites, and double buffering of screens.

    It ...
    Quazar Quazar September 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... as speccy games - hardware scrolling/double buffering or not. I've seen ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... hell of a pain. Hardware double buffering can help but then you ...
    AndyC AndyC July 2005 Games
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HitBox

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double 8K 9.4K
buffering 353 426
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Related Threads

  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed.<br /> <br /> Am i right in thinking t…
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…
  • Double buffering on SpectrumHey!<br /> <br /> I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have alread…
  • Advices for double buffering ?Hi,<br /> <br /> I'm currently coding graphics routines for a forthcoming game,<br /> I use a double buffer (the dummy screen is at $e000, the cod…
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator.<br /> <br /> It is a …
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…
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  • Danger Mouse in double troublefor years i played this game on and off and can get to the last screen but i have never ever done the last screen...you know the one where you have t…
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