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<1234567…34>
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... />
    Pros and cons versus double buffering:

    PROS

    double buffering would beat this method which ... same amount of memory as double buffering and on top of this ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... ) when you want to use double buffering.

    I'm currently ...
    Jmk Jmk May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... bad, especially if you're double-buffering), and some sound chip equivalent ...
    obo obo May 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ]
    The engine is really double-buffering taken to the limit. Ie ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ]
    The engine is really double-buffering taken to the limit. Ie ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... a little more. We used double buffering like that on the Tandy ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... a little more. We used double buffering like that on the Tandy ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... and I always ended up double buffering to eliminate flicker.

    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... $4000. The one and only double buffer technique you can use ... take a frame of time. Double buffering works well when that copy ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... reading your old posts about double buffering (and screen flipping snippets), thanks ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... reading your old posts about double buffering (and screen flipping snippets), thanks ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... idea was to do the double buffering using only basic instructions and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... worked, this allowed to do double buffering using only Basic instructions, and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... />
    My understanding is using Double buffering is impossible with basic commands ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... =Arda]My understanding is using Double buffering is impossible with basic commands ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ramdisk *
    60 rem *for double buffering *
    100 rem ***********************
    110 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... take a frame of time. Double buffering works well when that copy ...
    BloodBaz BloodBaz December 2006 Sinclair Basic
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... you'll use the standard double buffering with two screens and flipping ...
    Quazar Quazar December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... I can use it for double buffering. I hope that (at least ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... hardcode two screens and say "double buffering only".[QUOTE]

    Well ...
    Quazar Quazar January 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... $ is stored (A bit like double buffering).[/QUOTE]

    Yes you ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • What was a Z80 computer capable of ?I have always wondered, and maybe the techy people on here could answer, with what you know about the Z80 processor, was the spectrum hampered by the…

    ... for new tricks such as double-buffering (drawing the new screen in ...
    gasman gasman November 2007 Hardware
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... I think it's the double-buffering feature that matters which is ... 's tried-and-true software double buffering wasn't possible.

    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... remember correctly it's using double buffering.

    I believe that ...
    omega omega December 2007 Games
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... screen to be updated, use double buffering and a third screen to ...
    Quazar Quazar March 2008 Games
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... screen to be updated, use double buffering and a third screen to ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... screen from page 5". Instant double-buffering with no extra work!
    gasman gasman August 2008 Sinclair Miscellaneous
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... plus side, I fixed my double-buffering bug last week, so it ...
    gasman gasman December 2008 Development
  • Turbo BasicHi everyone, I should like to know if is available some version Turbo-Basic for ZX Spectrum? (Such as for Atari XE/XL.) Thank you! ;) P.S. I am sorr…

    That reminds me... I remember getting a BASIC compiler off a BBS I think, or perhaps from Micronet. All I can remember about it was that it boasted double buffering for graphics, and it may have had a full screen editor. Any ideas what it may have been?
    Winston Winston April 2009 Sinclair Basic
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... . What would you say to double buffering using the 128k shadow screen ...
    Dunny Dunny June 2009 Development
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