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<1234567…34>
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... routines for printing a font double height?I've concocted this ridiculous ...
    daveysludge daveysludge June 2015 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to write a machine code double height character printing routine. I know this ... about how to write a double height character routine in BASIC that is ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to write a machine code double height character printing routine. I know this ... about how to write a double height character routine in BASIC that is ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... have been further refining my double height character program i.e. the ZX ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... -fly Bold Text, underlining, Inverse, double height character etc. amendments to the routine ...
    Turkwel Turkwel April 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... about adding +40 to the character to invert it means nothing ... , the upper half of each double height character was usually stored in the ... of dealing with the top character line and then copying everything ...
    TMR TMR September 2010 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    I just use "Snipping Tool" in windows to copy parts of the screen then save them to pictures folder and upload them to postimage.

    I'd give Spin a try if I were you... debugger looks far easier to use.

    Anyway see if you can ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    [quote="Paradigm Shifter;992901"]I just use "Snipping Tool" in windows to copy parts of the screen then save them to pictures folder and upload them to postimage.

    I'd give Spin a try if I were you... debugger looks far easier to use.
    ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    [quote="Paradigm Shifter;992901"]I just use "Snipping Tool" in windows to copy parts of the screen then save them to pictures folder and upload them to postimage.

    I'd give Spin a try if I were you... debugger looks far easier to use.
    ...
    Kotek Kotek June 2022 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... screen memory to create the double height characters. For BASIC it ... br /> 220 LET p$="Sample Double Height Text"
    230 LET y ... 250 REM Loop for each character
    260 FOR a=1 ... GO TO 410
    400 POKE sa,T: LET sa=sa ... +256: POKE sa,T: LET sa=sa ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... remember a way of getting double height fonts using BASIC, similar to ... for example the the first character set was stored at 32768 ... this:

    9000 POKE 23606,0 : POKE 23607,127 : PRINT AT ... ,Y;A$
    9010 POKE 23606,0 : POKE 23607,130 : PRINT AT ...
    zxbruno zxbruno September 2010 Development
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... to redefine the character set and just POKE it with double-height characters. i ... top-half of themselves in double-height, and the lower case letters ... you only need to re-POKE the upper byte of the ... them up.
    To double things up horizontally, you either ...
    joefish joefish November 2017 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... Sprites
    o Fixed Vic20 character index output for code editor ...
    o Added Vic-20 Double Height palettes for MultiColor and HiRes ...
    Kiwi Kiwi June 2008 Development
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ... />
    * Fantastic double height text drawing routine!

    * Only character cells which ... Lair, etc.)

    * Custom character set, could add a variable ... then would need space for character horizontal roll table (or could ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... routine, specially with double-height chars :)[/QUOTE]

    Double height only?
    That ... /> Place each line of the character twice.
    Dr BEEP Dr BEEP April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... and to make the double height printing work with the ... push bc ;save off current Character Position
    ld de ... /> p_main: call p_at ;convert Character Position to Screen Address
    Character Position and
    inc ...
    Turkwel Turkwel April 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... to this you can create double height characters quite easily using machine ... word. Mind you, one simple POKE can change this to "ar ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    I'm not familiar with C64 fonts.
    What was the character fix pixel sizes? 8x8 like spectrum?
    Also, double height - is that mapping the 8x8 (or equiv.) character to 8x16 pixels on screen?
    BloodBaz BloodBaz September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... about adding +40 to the character to invert it means nothing ... stored in memory, so printing double-height characters is just a case ...
    gasman gasman September 2010 Development
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... still need an alpha-numeric character set to handle that. ... is only 6 bytes per character - presumably shaving off the ... Upside Down, Inverse, Mirrored and Double Height with just minor amendments to ... text on pixel rather than character values.

    ...
    Turkwel Turkwel November 2010 Games
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... as a 6x8 font with double height pixels. I'm open to ... have a problem, especially about character "i"
    Amiga Topaz font ...
    Arda Arda July 2012 Sinclair Miscellaneous
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... $ 14;"Windows can have any character size, from 3 up to ... ;"This can be combined with double height as well!!"
    410 PRINT ... a choice of 48 different character sizes!"''"And if the built ... are automatically scaled to the character size: ";CHR$ 142;CHR$ 137 ...
    Zetr0 Zetr0 August 2012 Development
  • How to convert a .txt file (ASCII/PC) into a Tasword file?Short version: [B]How can I convert a .txt file (PC) into a Tasword file (ZX Spectrum)?[/B] Longer version: {Maybe I should first re-introduce mysel…

    ... doing double height text ... double‘‘height‘‘on‘‘‘Print‘‘at‘‘double‘‘height‘‘on‘‘
    ‘Print‘‘at‘‘double‘‘height‘‘off‘‘Print‘‘at‘‘double‘‘height ... ‘‘off‘[/CODE]‘ is character ...
    guesser guesser May 2013 Games
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... for standard and double height resolutions (but not double width or 512x384 ... in the VRAM used in double-width modes)

    ... them (whilst hiding one character of display at the screen ... the PAPER pixels in a character square to be transparent. ...
    JeffB JeffB July 2014 Hardware
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... s incremented every time a character is printed (with control ... b 1 ; pixel position within character square (0-7)
    ... /> ; bit 4: double width mode
    ; bit 5: double height mode
    ; bit ... =double line-feed, 1=normal)
    w_charac ds.b 1 ; character ...
    programandala.net programandala.net March 2015 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... ; =======================================================================
    ; _PLOT2CHR - plot double sized character on screen
    ; input - ... correct place in ROM for character graphic
    ; **************************************************
    ...
    TomD TomD April 2011 Development
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... control menu/static text screen), double height text and score display routines ...
    jonathan jonathan May 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... the interesting stuff! Every character in a regular ZX- ... [B]FZX[/B], each character definition is fully configurable and ... characters are 9 pixels tall ("height"), character "a" is located at ... of distance before the next character ("tracking").

    ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    i havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.
    digital digital June 2019 Games
<1234567…34>

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