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<1…14151617181920…34>
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... (Artur Matuzevski) - Utility: Programming
    Poke Maker (Svet Kompjutera) - Utility


    Poke Maker:-
    Contains some m ... fonts (but not normal 8x8 character sets). I can't find ...
    Digital Prawn Digital Prawn November 2007 Games
  • I've just bought a cheap PS2Well there we have it I've finally bought a PS2, after all I've only wanted one for about 5 years. Anyway couldn't get any Silent Hill games, so I bo…

    ... 's good to see a character return that isn't Jill ... pick the pad up and double perfect her in under 3 ...
    dm_boozefreek dm_boozefreek November 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... two LET statements saving 1 character I think, and eliminating ... Statement Lost" at the first POKE jump.

    ... that techinically when you POKE NSPPC to jump to ... really meant to also POKE the two byte system ... the time of the first POKE jump, and it fails ...
    Digital Prawn Digital Prawn November 2007 Development
  • Letters with accents on the SpectrumIs there any way to type letters that have accents (for example ? ? ? etc) on the Spectrum? Maybe it's really obvious but I don't know how.

    ... diacritical marks. I prefer to POKE the video-RAM directly.
    POKE 16632,8: POKE 16888,16: PRINT " Smith ... is to store each accented character as a block of 8 ... -rows), and (re)write a character-lookup routine. I document how ...
    andrewbroad andrewbroad November 2007 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    Uploaded in-game screen for "Poke Maker".

    I think ... [/url]

    I have double-checked this is the correct ... zipfile which contains the actual "Poke Maker" program.
    Digital Prawn Digital Prawn November 2007 Games
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... and used the high speed poke it was faster. The numbers ... ) so it can be considered 'double precision' as you can see ... Oric runs the buss at double speed and splits cycles between ...
    JamesD JamesD December 2007 Sinclair Basic
  • Slapfight - slower versionI really like vertical shoot em ups and Slapfight 'on paper' looks to be very good but the bullets are just sooooo damn quick and it totally ruins it…

    ... copy of Slappy and add Poke 48230,201 you can view ... bullets sometimes as after 3 double shifts only bits 0 and ...
    Mr. Anonymous Mr. Anonymous December 2007 Games
  • Hardest Speccy character?[url=http://www.peoww.co.uk/features/zfc.html]Here's[/url] my take on it. I'm already regretting not putting in Butch Hard Guy but that game pretty …

    The hardest character in the Speccy character set is the tilde (~) character; it was ... 't realise that entering a double double quote ("") into the middle of ... effect of inserting a single double quote. But then, not everybody ...
    robert@fm robert@fm January 2008 Games
  • Hardest Speccy character?[url=http://www.peoww.co.uk/features/zfc.html]Here's[/url] my take on it. I'm already regretting not putting in Butch Hard Guy but that game pretty …

    ... hardest character in the Speccy character set is the tilde (~) character; it ... t realise that entering a double double quote ("") into the middle ... effect of inserting a single double quote. But then, not ... (@) also deserves [B]hard-character[/B] status. I mean, ...
    BloodBaz BloodBaz January 2008 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... a facility in Movie whereby double speed can be unlocked. Not ... speed as following:-

    Poke 33311,speed

    where ...
    Mr. Anonymous Mr. Anonymous January 2008 Games
  • How to rotate an imageI'm working on an idea for a game and to test it I want to draw some graphics on the screen which are made up of 8x8 pixel squares (single characters…

    ... TO height
    FOR x = 0 to width
    DRAW CHARACTER(x ... TO height
    FOR x = 0 to width
    DRAW CHARACTER(x ... ,y) AT (height-y,x)
    NEXT ...
    na_th_an na_th_an January 2008 Development
  • Best and worst remakesNot necessarily of Speccy games. :) For my taste, the best has to be Tomaz Kac's (sp?) remake of [i]Head Over Heels[/i]; closely followed by Richard…

    ... to the levels.

    Double Dragon eXtreme or DDX is ... 3 different ISMs for your character, one has the regular powermoves ...
    dm_boozefreek dm_boozefreek February 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... Saukas;245474]
    [CODE]
    POKE n,5+7*(t(69 ... extra character.

    I had to adjust it to [code]POKE ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... saves 4 because the [b]POKE n,10[/b] can also ... be replaced with [b]POKE n,9[/b] due to ... /> EDIT: the one character saved in the above POKE statement in this ...
    Digital Prawn Digital Prawn February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... that because we're 7 double bytes from the end of ... another pixel row but one character up. The scroll will work ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251859]Ops! There's a bug in this version.

    Instead of:

    [CODE]
    POKE n,16+5*m(q)-13*(q
    Digital Prawn Digital Prawn March 2008 Development
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... bug on stage 5A of Double Dragon.....when it starts, if ... .

    Remove the 'main character is invincible while low punching ...
    ToxieDogg ToxieDogg March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Digital Prawn;251872]Save 1 character by inserting statement [b]LET ... m(2e3) would save another character.[/QUOTE]

    Good thinking ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is my last opportunity to post for four days or so, so I'll fly a kite without having thought it through properly. How about replacing the print statement in this maze generation section[QUOTE]
    FOR r=1 TO 31:
    FOR s=1 TO 21:
    ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... generation section
    With a poke of the attribute file, along ... the lines of:
    POKE 22528+i[I]{does this ... fascinated to see what 12-character perfect maze-generation algorithm you ... back.[/quote]

    The POKE into the attribute file is ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... n,p,z:
    7 POKE n*m(p),20:
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... far:

    Einar's double FOR .. NEXT loop

    ....
    NEXT F
    ....
    POKE (f
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... have managed to delete the 'double' calculation of the sideway-check ... ,m(608),p,z:
    POKE n,3+3*(m(p ... ),u,j,j,j:
    POKE 22528+p,48-(k=0 ... ):
    POKE 22528+p+z,48:
    LET k=CODE INKEY$:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ...
    uchar height; // +3 height of sprite in ... contained within one character horizontally. The sprite ... ld a,(iy+3) ; height (in chars)
    dec ... ld a,(ix+3) ; height (in chars)
    dec ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> IF q672 THEN
    ...
    POKE n,18:
    [/code]

    [code]
    ...
    POKE (q672)*n,18:
    [/code ... this:

    [code]
    POKE 22462+p,g:
    ...
    double FOR ... NEXT that can be ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... am currently working on the double FOR ... NEXT that can be ... /> LET m(p)=1:
    POKE 22462+p,g+8*(p ... *m(p+d+d):
    POKE (m(p+d+d)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ...
    160 let z=3582:poke 23561,10
    170 let ... =0 to 15:read d:poke usr"a"+n,d
    260 input("character";j;" ");p$(j)
    270 ... =0 to 15:read d:poke usr"a"+n,d
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> Status: Complete
    Size: 1 character under limit
    From post ... games when complete, just to double-check things like possible further ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ) Use SCREEN$ to recognize a character (see Skier);

    c ... $(p+8)="I": POKE a+4,0: POKE a+5,5: LET ... c=0 TO 255: POKE a,f: POKE a+1,g: PRINT ... ),r$(p+8),s: RESTORE : POKE 23620,23-2*(s> ...
    bigjon bigjon April 2008 Development
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... boring old
    Sinclair character set, and have marvelled ... code it generates (a character set) after the Hex.< ... the program containing the character set you're after.
    POKE 23606,x-256*INT (x ... /256)
    POKE 23607,INT (x/256)- ...
    jp jp April 2008 Emulators
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HitBox

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double 8K 9.4K
height 2K 5.9K
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