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<1…16171819202122…34>
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... of memory" to 32768, then double-clicking on the line showing ...
    Dunny Dunny December 2008 Emulators
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... to show the graphic. The double Fire-cells under the top ... having the sticks vary in height instead.
    The article says ...
    WhizzBang WhizzBang January 2009 Games
  • Having trouble with some type-insI'm trying to enter some type-ins into BASin but I get into errors I can't handle. Since both type-ins are coming from the same book, it becomes a li…

    ... /> Namely , the single quote character in-between double quotes I am unsure ... it should be some other character (between upper and lower case ... alphabetic character codes) e.g the British ...
    Digital Prawn Digital Prawn January 2009 Sinclair Basic
  • Prince Harry and the word "Paki"Prince Harry is in trouble (yeah, right) for using the word "Paki" to describe a Pakistana colleague, according to: [URL]http://news.bbc.co.uk/1/hi/…

    ... />
    Well i do dislike double standards. I like Chris Rock ... his 'white stereotype' voice and character he does you could say ...
    psj3809 psj3809 January 2009 Chit chat
  • Which games did you complete?Ok, time for another survey - list which Spectrum games you completed. Please list those with some poke or other cheat separately. Define completion …

    ... /> Daley Thompson's Decathlon
    Double Dragon
    Dragonninja
    Enduro ... , not the first)
    *RAM (poke)
    *Scramble Spirits (when i ...
    musica8bits musica8bits January 2009 Games
  • Help requested to remove files from +D disksOne of the Outlet issues that's due to be added tomorrow contains a denied game (not even the original, but a cracked version. Tch.) Unless I remove …

    ... drive with POKE @2,208 (sets drive 2 into double side, 80 ...
    LCD LCD February 2009 Sinclair Miscellaneous
  • Best / Most iconic Speccy game packaging!Not the artwork or anything, just the boxes used. Nowadays, a system more-or-less sticks to the same type of packaging throughout its life, but the …

    ... games scene in 1987, so double cassette box for me.
    character to me, although the artwork ...
    NickH NickH March 2009 Sinclair Miscellaneous
  • Best / Most iconic Speccy game packaging!Not the artwork or anything, just the boxes used. Nowadays, a system more-or-less sticks to the same type of packaging throughout its life, but the …

    ... games scene in 1987, so double cassette box for me.
    character to me, although the artwork ...
    rich_chandler rich_chandler March 2009 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... " TO USR "u": READ a: POKE F,a: NEXT F
    You can print the graphics character without having to go into ...
    Arjun Arjun April 2009 Sinclair Basic
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... Willy II

    DESCRIPTION POKE(s)
    Infinite Lives 31249 ... =1-15)
    Fall any height 30579,255

    so ... RANDOMIZE USR 65024
    130 POKE x,y
    140 NEXT ... ,115,119: REM Fall any height
    260 DATA 62,objects ...
    ASH-II ASH-II April 2009 Games
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... rather than Rhama, the main character. The puzzles and stuff are ...
    deadpan666 deadpan666 April 2009 Chit chat
  • Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …

    ... node is 2 bytes so double it
    ; Then ... points to the first character of the next string ... A

    ; Read Character into A and exit
    character in
    ; String ... .word 0 ; Address of next character to read
    CursorMsk: ...
    BloodBaz BloodBaz May 2009 Development
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... ]There's no problem with POKE etc, I just need to ... (32bytes wide and 192 pixels height) followed by 768 bytes of ... /> for i=16384 to 23295: poke i,255 : next i
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... (32bytes wide and 192 pixels height) followed by 768 bytes of ... /> for i=16384 to 23295: poke i,255 : next i
    brownb2 brownb2 May 2009 Sinclair Basic
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... onto the screen. If you poke some coloured attributes into the ... .

    You can also poke bytes onto the screen - if ... with the scenery. If you poke into an empty area of ... sprites are then drawn from character blocks - a huge batch of ...
    joefish joefish May 2009 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... Chr$
    so should i poke them instead?

    A ... /> LD A, 148 ; UDG A character
    RST 16 ; Call the ...
    Matt_B Matt_B May 2009 Development
  • Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…

    ... menu (infinite lives, fall any height, etc). The hacks were done ... are just text files containing POKE data, I think?).

    ewgf ewgf May 2009 Games
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... /> [B]Most Iconic Spectrum games character (the one you most associate ... advert in a magazine:[/B] Double-page OutRun.
    [B]Best ...
    NickH NickH June 2009 Games
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... the individual bits of a 'character' and holds no indication whatsoever ... 16384 TO 23295
    . 20 POKE f, CODE INKEY$#4
    character is synchonised by hardware signals ...
    roko roko June 2009 Sinclair Basic
  • Back to Skool disassemblyAs mentioned in [url="http://www.worldofspectrum.org/forums/showthread.php?t=22841"]this thread[/url], I've been working on a disassembly of Back to …

    ... ) ; Is ERIC less than 22 character spaces from the left edge ... /> 28193 ADD A,21 ; POKE 28193,198: POKE 28194,21
    28195 ... RET P ; POKE 28195,240
    SkoolKid SkoolKid July 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... each end of the 160-character wide strip, the other pair ... at that point.

    Height is fairly irrelevant to the ...
    joefish joefish August 2009 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... latter half of the ROM character set else you'll still ... =32768 TO 32936: READ A: POKE F,A: NEXT F
    Bob Stains Bob Stains August 2009 Games
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... then replace some variables with POKE to shift to them. With ... , could you create your own character set (not UDGs) and place ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... you create your own character set (not UDGs) and ... address of the character set, minus 256. Poke this in ... and then put your character set at that address. ... is the same as the character set in order (space, !, ... listing will use this character set. It's useful ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... contains the address of the character set, minus 256. [/QUOTE]< ... several characters sets defined and POKE to the correct set before ... .

    Do a POKE 23606,0: POKE 23607, 60 to restore ... I use the BASIN character editor to define character sets for CHAR ...
    Rickard Rickard September 2009 Sinclair Basic
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... has a 2-colour-per character hi-res pixels + colour ... or scrolling games use the character-mapped screen for backgrounds, as ... bytes), but by using the character mapped mode in games like ... doubled in width and/or height. Multicolour sprites though have one ...
    joefish joefish September 2009 Chit chat
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... characters from Basic - you can POKE the system variable that holds ... you to customise the entire character set, not just the UDGs ...
    gasman gasman November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... you to customise the entire character set, not just the UDGs ... character to use in your BASIC games.
    With a simple POKE ... the character set could be switched "in ...
    Rickard Rickard November 2009 Games
<1…16171819202122…34>

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HitBox

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double 8K 9.4K
height 2K 5.9K
character 10.9K 16.3K
poke 6.2K 13K

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