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  • 'Speccyisms' or 'Sinclairisms' to get into everyday speech.Well, thanks to Your Sinclair, we already have things like 'Wibble', 'Yikes!' and 'You basts', so what others would you like get into everyday Englis…

    ... exclaimation made popular by a character called 'Finbarr Saunders' in British ... after hearing someone crack a double entendr? for optimal impact.
    frobush frobush November 2009 Chit chat
  • 'Speccyisms' or 'Sinclairisms' to get into everyday speech.Well, thanks to Your Sinclair, we already have things like 'Wibble', 'Yikes!' and 'You basts', so what others would you like get into everyday Englis…

    ... exclaimation made popular by a character called 'Finbarr Saunders' in British ... after hearing someone crack a double entendr? for optimal impact.
    psj3809 psj3809 November 2009 Chit chat
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... map contains 10 bytes per character managed). The rotation tables are ... are using a full 256-character 'UDG' set for backgrounds. If ... ]

    bpoke(0xd1d1, 195); // poke z80 JP instruction
    wpoke ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Jet Set Willy on Commode64Bit of a Commode mood at the moment. Just looked at map of Jet Set Willy on the Commode, and it seems, small. (excuse the width) [img]http://plus4…

    ... apply the usual "fall any height" poke though.
    spider spider December 2009 Chit chat
  • Martial Arts gamesThe games I know are: The way of the Exploding Fist Fist II Fist + Kung-Fu Bruce Lee International Karate Shao-Lin's Road Yie Ar Kung-Fu 1 & 2 Writ…

    ... re-introduce some old SF1 character back into the cast. I ... . You have to perform a double HALF circle, not quarter circle ... has actually been an attacking character. He takes damage like a ...
    Lebowsk1 Lebowsk1 December 2009 Games
  • Martial Arts gamesThe games I know are: The way of the Exploding Fist Fist II Fist + Kung-Fu Bruce Lee International Karate Shao-Lin's Road Yie Ar Kung-Fu 1 & 2 Writ…

    ... game, I do remember every character had a certain piece of ... you pummelled them enough. The character deteriation sounds like maybe Eternal ... 't seen Ghouls n' Ghosts, Double Dragon, or that 4 pack ...
    dm_boozefreek dm_boozefreek December 2009 Games
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... Doctor he plays once the character's recovered properly from the ... , it was a very balanced double-episode I thought. Ties up ...
    NickH NickH January 2010 Chit chat
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... strings then feel free to POKE around at $7280. (Each string ... values are used by each character.

    The sprite corruption ... to the main list. No character uses them (yet) and they ...
    Jimmy Jimmy January 2010 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... - size of character 1-32
    ys - height of character 1 - 24
    cs - character size source 4 ...
    Geoff Geoff January 2010 Sinclair Miscellaneous
  • Anybody got a hack for PAW'd games?Has anybody got a hack to browse the text in PAW'd games?

    ... 've set it up to poke the start address in correctly ... all be fine. I've double checked the values, and they ...
    mulder mulder January 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... the maximum size, in pixels (height and width) that is acceptable ... sprite that is 48 pixels height by 24 pixels, the basic ... ?)(eg: map tiles, map array, character placement coordinates, object overlays [weapons ...
    kgmcneil kgmcneil January 2010 Development
  • Spectrum Review Book is all systems go ![url]http://www.spectrumgamesbible.co.uk/[/url] We've created a small website for the series of books we are looking to create for the Speccy featur…

    ... safely, but drop from a height onto the undergrowth platforms and ... to Rick Dangerous. The main character is sharply animated as are ...
    jdanddiet jdanddiet January 2010 Sinclair Miscellaneous
  • Spectrum Review Book is all systems go ![url]http://www.spectrumgamesbible.co.uk/[/url] We've created a small website for the series of books we are looking to create for the Speccy featur…

    ... safely, but drop from a height onto the undergrowth platforms and ... to Rick Dangerous. The main character is sharply animated as are ...
    Jumping Stack Jumping Stack January 2010 Sinclair Miscellaneous
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... ability or power that a character has in a Spectrum game ... 's ability to jumphis own height from standing still, then you ...
    ewgf ewgf February 2010 Chit chat
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    Sorry for the double post, but I thought I' ... routine atprint(), which sends the character codes for AT y,x ...
    AY Chip AY Chip February 2010 Games
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... is a separation between the character output and the attached device ... entries used these to directly poke the udg data of characters ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Swords and Sorcery by PSSCan anyone help me out with completing this classic game? There seem to be plenty of bugs with it, so just knowing that it is in fact possible to com…

    ... to save the character. Load this modified character into S& ... the update resides in the character, not in the game ... br /> 40 READ a: POKE n,a: NEXT n
    65 PRINT "LOADING OLD CHARACTER"
    70 RANDOMIZE USR 28013 ... br /> 100 READ a: POKE n,a: NEXT n
    Battle Bunny Battle Bunny February 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... bitwise walk), need a terminator character then.

    [from wiki ... - n for a tree of height h with n nodes.
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... only! I remember using some POKE to shift the entire font ... / 23607) you can shift a character 1 row up/down
    character to fully set the character.

    You ... CHARS between prints making 1 character displayed with shift and another ...
    Dr BEEP Dr BEEP February 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... he was practically the same height as the regulars.


    (right, as a Double Dragon nerd I had to ...
    Danforth Danforth March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... he was practically the same height as the regulars.


    (right, as a Double Dragon nerd I had to ...
    dm_boozefreek dm_boozefreek March 2010 Development
  • Easy way to print text in machine code?Please? It sounds so simple, but I've never done it. At the moment I'm grabbing the start address for each letter then printing them out one at a t…

    ... holds the code of the character that is to be printed ... this - you might have to 'poke' some system variables (x,y ...
    frobush frobush March 2010 Development
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... , (I know very little of poke so documenting these would also ... core multi frame conversion should double this.
    brownb2 brownb2 March 2010 Announcements
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... , (I know very little of poke so documenting these would also ... ): FOR a=0 TO 6911:POKE 16384+a,PEEK(42240+a ... core multi frame conversion should double this.[/QUOTE]

    For ...
    LCD LCD March 2010 Announcements
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... update that only draws character squares that change between ... to be divided into character squares, described by a ... tiles
    uchar height; // +3 height of sprite in tiles ... sprite chars occupying the character so this recovered address ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... squares will cause affected character squares to redraw. This ... somewhat simulates character mapped displays found on ... void *sp1_PreShiftSpr(uchar flag, uchar height, uchar width, void *srcframe ... not.

    height = height of sprite in chars. ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... you to play as any character!! It also allows who ... want to have a go, POKE 56203, (where char is ... To change the swot do POKE 56206,. I recommend you stick ... you see your character...

    Each character has their own ... the "play as any character" idea.
    Jimmy Jimmy March 2010 Development
  • Changing the look of the 48K editor cursor?I've read many books and mags since 1987 but never saw it done, and a wos forum search revealed nothing. If I wanted to customize the cursor and, let…

    ... it is printed or the character is incremented (giving 'L').
    character but the graphics cursor will ... bulkier if any.

    POKE 6393, 65 should set the ...
    Geoff Geoff April 2010 Sinclair Miscellaneous
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... a "past master at the double entry". [I]Matron![/I][/QUOTE ... writing in a bisexual major character, but not having the wit ...
    joefish joefish May 2010 Chit chat
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    If you see a character on screen, you have inc ... hl. To define a UDG character, you have to use inc ... address of the UDG 'A' character graphics is 65368 by default ... if the address is correct, POKE 65368,255 and try to ...
    Shiru Shiru June 2010 Sinclair Basic
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    John Elliott on April 21
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    rich_chandler on April 21
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    harriusherbartio on April 21
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HitBox

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double 8K 9.4K
height 2K 5.9K
character 10.9K 16.3K
poke 6.2K 13K

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  • Double height text...Is here any good routines for printing a font double height?I've concocted this ridiculous routine but I'm sure it can be done much better...org 6000…
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