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  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... bounds of the area are character-aligned, if the frame is ... with these features:

    - Character-aligned coords
    - Frame inside ... ;x
    ld b,5 ;height
    ld c,15 ;width ... the middle there should be height*8-2 lines
    dec ...
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... reason why the routine is character-aligned.

    Here is ... ;x
    ld b,5 ;height
    ld c,15 ;width ... the middle there should be height*8-1 lines
    dec ...
    Shiru Shiru June 2010 Sinclair Basic
  • shot out some good mame games.Anyone got some good sugestions for old arcade games im trying to compile a shortish list of the best ones.

    ... drew Abobo in the original Double Dragon? I think the one ... to a shotgun, and another character has a flamethrower maybe?
    dm_boozefreek dm_boozefreek June 2010 Chit chat
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... to keep the character of the song. Often playing double tempo to ...
    FrankT FrankT June 2010 Announcements
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... four 2X2 sprites locked to character positions. It would be nice ... programmers may be able to double use the buffer - for example ...
    Gedlion Gedlion June 2010 Development
  • Crash or Sinclair User?I was a Crash man myself. I've created a little tribute to [URL="http://hubpages.com/hub/Crash-Magazine"]Crash Magazine[/URL] if anyone fancies a lo…

    I'll have to double check but i'm sure ' ... flicking through to find a poke for one of your favourite ...
    psj3809 psj3809 June 2010 Games
  • Frank Sidebottom dead!This is bad news :( [img]http://beefbagel.com/wp-content/uploads/2008/06/frank-sidebottom.gif[/img] As Chris Sievey he also wrote the spectrum game…

    [QUOTE=IN31;452656]RIP Chris the human...rot in hell Frank Sidebottom I hated your character with a passion. :razz:[/QUOTE]

    Well, seeing as you loved Frank so much...

    [youtube]
    deadpan666 deadpan666 June 2010 Chit chat
  • Which review(s) made you eager to buy a game?For me it was the [URL="http://www.crashonline.org.uk/30/nipper.htm"]Crash review of Jack the Nipper.[/URL] I was about to turn 11 when it came out …

    ... YS18, and that had the double-page Head Over Heels review ... (once I got an invulnerability POKE).

    [img]http://www ...
    NickH NickH July 2010 Games
  • Golden axeNot colorful,but not bad port either,theres even more on screen characters than the c64 version,even the ending retains the arcade original.

    ... writes straight to screen.. each character on c64 was 2 sprites ... /> it's a bit like double dragon in the arcade.. i ...
    fog fog July 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... .

    That's for height - in width it only takes ... some more room for the height because even if you removed ... out well.

    Animated character sprites could have decent detail ...
    Sadako Sadako July 2010 New game ideas
  • Schematics for loading amplifier?I'm interrested in making an external portable amplifier in order to be able to load speccy games using an mp3 player. I looked in the internet but c…

    ... -4 fiber glass material PCB ( Double layer ).
    Terminal blocks, easy ... ( 0.063 inch )
    Maximum Height : 24mm ( 0.95 inch )
    gtsamour gtsamour July 2010 Hardware
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... 64000
    20 POKE 64000,10
    30 POKE 64001,20
    character after FN
    INC HL ... parameters directly without needing to POKE values in.

    [CODE ...
    GReW GReW August 2010 Sinclair Basic
  • Keyboard demoHere's a preview of a new keyboard for the special fx engine. Press any key to start/restart. [url]http://dl.dropbox.com/u/9498358/fire_keyboard.sn…

    ... 18 ; pixel lines (black keys height)
    loop1: ld b, ... 10 ; pixel lines (white keys height)
    loop2: ld b, ... /> ; first byte is horizontal character position-1
    ; second byte ... /> ; first byte is horizontal character position-1
    ; second ...
    FrankT FrankT August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... let you touch, peek and poke would... Id thus like to ... /> Opening and Closing Screens,
    Double Buffering, screen switching, and copying ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... , which describes the width and height of the rectangle which the ... are normally expressed in font height, but in this case I ... , or by single new line character. Failure to follow this may ... result is higher than screen height, the desired width shall be ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • nec turbografx 16 top gamesHi all Just got a Turnarcade machine and am loving it! It has too many games to work through on by one - hundreds on each platform. So can anyone …

    ... adopted Master Higgins as their character for the Adventure Island games ... .
    Gate of Thunder.
    Double Dragon 2.
    Valis 1 ...
    dm_boozefreek dm_boozefreek August 2010 Chit chat
  • Chuck your speccy through the window momentsInspired by my recent playthrough of Bully on the Wii. I completed a mission first try and then the game crashed. I then failed to do this mission fo…

    ... the new screen where the character falls and die, you lose ... a life and then the character falls and die, you lose ... a life and then the character falls and die, you lose ... could use an infinite energy poke but that would just make ...
    Morkin Morkin September 2010 Games
  • Has anything ever been discovered since companies officially stopped making games?Ive rarely posted on here but I know there have been a lot of games made since a lot of companies stopped making games for the speccy in the early 90…

    ... Speccy that companies in the height of the computer didn't ... someone was working on a double dragon remake that looked a ...
    Rebelstar without a cause Rebelstar without a cause September 2010 Games
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... larger font for it, or double-up the one in ROM ... if you change the defined character the one on screen changes ... on the screen by copying character pixel data into the screen ... is just one byte per character square).
    joefish joefish September 2010 Development
  • Bizarre 80s computer magazine coversI've just come across this on a local retro website - the title of this magazine translates to "Computers, Programmed for Entertainment". I have neve…

    ... great height!"

    1984 - 07/08 : "Man ... this BASIC sucks. POKE ...
    XTM of TMG XTM of TMG September 2010 Chit chat
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    ... , accessing the locations via PEEK/POKE. It does get a little ... memory terms although the PEEK/POKE becomes more complex as you ... -255 is to use a character string array (if that feels ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • Machine code issue...Hi Folks, My trials with MCODE continue and I am stuck. I wrote the following program in BASIC to simply POKE an attribute byte in to a "box" on th…

    ... as uByte, width as uByte, height as uByte, attribute as ubyte ...
    LD c,(IX+11) ; height

    BLPaintHeightLoop:
    LD ... /> LD (HL),a ; paint a character
    INC L ; Move to ...
    Gedlion Gedlion September 2010 Sinclair Basic
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... bitmap, just word sized character codes+flags for palette selection ... , sprite priority etc. Each character consists of 16 colours defined ... not pixels). The width and height of a sprite can range ... starting position of the playfield character map in VRAM. The ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .4).
    With the double speed POKE it takes about half as ...
    JamesD JamesD October 2010 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> GO TO 9145: REM Invalid character
    9195 IF I(4 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... over playfields.
    Sprite width/height may be an even value ... sprite draw lists to allow double buffering.

    [B] ... Value Description
    0000 Width / height is 2 pixels 1000 Width ... 24 pixels
    0100 Width / height is 10 pixels 1100 Width ...
    ASM ASM October 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... numbes to scroll within a character cell (bottom to top). Wrote ... D+1792 STEP 256:
    POKE A,PEEK (B+(A-D ... )/256):
    POKE A+256,0:
    NEXT ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... numbes to scroll within a character cell (bottom to top). Wrote ... D+1792 STEP 256:
    POKE A,PEEK (B+(A-D ... )/256):
    POKE A+256,0:
    NEXT ... =0 to 7:
    20 poke 23606,t
    30 print ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /> SCRHGT equ 192 ; Screen height in pixels

    ... /> SPRHGT equ 8 ; Sprite height in pixels

    ... and a,11111000b ; Calculate X character offset
    rrca ;
    ... ------------

    ld b,8 ; Height in pixels

    line ...
    ASM ASM October 2010 Development
<1…18192021222324…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
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    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
double 8K 9.4K
height 2K 5.9K
character 10.9K 16.3K
poke 6.2K 13K

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  • Double height text...Is here any good routines for printing a font double height?I've concocted this ridiculous routine but I'm sure it can be done much better...org 6000…
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…
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