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<1…26272829303132…34>
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... ranges on customizeable characters or character ranges - simply use the edit ... you should keep the base height at 8, kerning at 0 ...
    chev chev July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... body height: 7
    Font tracking: 1

    (...)

    Character ... /> Character width: 4
    Character vertical shift: 1
    Character kerning: 0
    Character ... pixels in height for that character, yet the font body height is defined ...
    Paul van der Laan Paul van der Laan July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... body height: 7
    Font tracking: 1

    (...)

    Character ... /> Character width: 4
    Character vertical shift: 1
    Character kerning: 0
    Character ... pixels in height for that character, yet the font body height is defined ...
    chev chev July 2013 Brand new software
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... redraw the screen every full character of movement, but it has ... that (a) the screen is character-mappped, so it takes less ... coarse scrolling at speed without double buffering. It's a little ...
    TMR TMR July 2013 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... way soon![/QUOTE]

    Double excellent!

    Also - if ... ,0.

    You can poke different values in:

    POKE 33980,xcor (number 0-31)< ... br /> POKE 33985,ycor (number 0-21 ...
    R-Tape R-Tape July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... first option requires increasing every character width by 1 pixel, ... before loosing pixels if a character exceeded the limit. Anyway ... italic: Depending on the height of the character/font, the italic ... shifting. For an italic 8x8 character, 4 more pixels could ...
    clausjahn clausjahn July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... italic: Depending on the height of the character/font, the italic mode ... shifting. For an italic 8x8 character, 4 more pixels could occur ... you'll see that the character definition is one pixel wider ...
    chev chev July 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... /> I suppose that is the height of crap, to fail when ... it sorts the bug. That POKE 23739,111 seems to have ...
    R-Tape R-Tape July 2013 Games
  • Grand Theft Auto V announced!Ok, time for another mega-game thread :smile: [url]http://www.rockstargames.com/[/url] Trailer next week!

    ... , people etc, such as red double decker buses, red post boxes ... . And instead of your (criminal) character getting involved in the drugs ...
    ewgf ewgf July 2013 Chit chat
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... the sprites are moving in character squares if it is much ... go a bit faster, a POKE can fix it:
    < ... version of CGD it is POKE 39260

    Using ... your game in it is POKE 38649

    The ... number to poke in is as follows:
    R-Tape R-Tape August 2013 Brand new software
  • Larry The Lander II-Cosmic Carnage[size=4]LARRY THE LANDER II ? COSMIC CARNAGE[/size] By Steve `Jammajup` Dixon 2013 Purple Unicorn Software [u]The Story[/u] Deep in space Larry rec…

    ... meant to be the Softy character lol,I can make a ... ;719826]
    [SPOILER]Infy lives: POKE 48523,182[/SPOILER][/QUOTE]
    jammajup jammajup September 2013 Brand new software
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    Static data - such as UDGs, character sets, lookup tables, machine code - ... (23627)-168:
    POKE 23675,PEEK 23670: POKE 23676,PEEK 23671:
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... . But because it's a character-based screen on most games ... if you don't) and double buffering makes it more efficient ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... if you don't) and double buffering makes it more efficient ... the C64's display was character-based (whatever that meant), ... be done by having different character sets in memory - that contains ... moving the pointer from one character set to another (and updating ...
    Sokurah Sokurah September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the pointers to the character map, colour map, character set etc. around ... what would normally be the character screen (so the 1K ... prepare a 'hidden-screen' character map alongside the current one ... quote]

    The former, double buffering can be done in ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... /> [U]x scrolling [/U]
    poke 53270,0-8 (9 returns ... />
    what's printed onscreen character wise is $0400 - $07e7.. much ...
    fog fog September 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... CHARS to alter the system character set, so I guess its ... CLEAR VAL "23999": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ...
    Einar Saukas Einar Saukas September 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... positions. Or even just a character-based table.

    A ... /3 of the screen in height, your table will have 128 ...
    joefish joefish September 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... wrote to test plotting with POKE (that is, direct to ... /> [CODE]10 REM plotting with poke
    12 PAPER 0: BORDER ... 8): REM Location of X character block
    1120 LET yc ... 8): REM Location of Y character block
    1130 LET ... v/2)=v/2 THEN POKE adr,b(idx)+byte: ...
    JonB JonB October 2013 Sinclair Basic
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    No worries, I'm really enjoying using it. I couldn't get the 'tick' character move noise POKE to work either.
    SnazzyParrot SnazzyParrot October 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... 't get the 'tick' character move noise POKE to work either.[/QUOTE ...
    R-Tape R-Tape October 2013 Brand new software
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 8x2 multicolour, and reduce the 'character' height to 6 pixels. That way ...
    joefish joefish October 2013 New game ideas
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... code
    rst next_char ; next character
    jp s_loop_1 ; immediate ... parameters
    rst next_char ; next character
    jr s_cont_3 ; immediate jump ... values
    rst next_char ; next character
    jp s_loop_1 ; loop ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> rst get_char ; get current character
    cp ',' ; comma ... add hl, hl ; and double
    add hl, de ... /> rst next_char ; get next character
    sub '1' ... rst get_char ; get current character
    call stk_digit ; ...
    chev chev October 2013 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... ]

    [QUOTE=joefish;731392]Character-mapped 8x1 multicolour, at least ... they move around in whole character squares, with no background masking ... /software/xortrapa-soft-virgin-games/double-dragon/release/3428/"]official Melbourne ...
    Timmy Timmy October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld a, (hl) ; current character
    cp ':' ; colon?
    rst get_char ; get current character
    cp ',' ; comma?< ... />
    ; THE 'POKE' COMMAND ROUTINE
    org 0x1e80 ...
    poke:
    call two_param ; ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... not
    rst next_char ; next character
    cp ')' ; closing parenthesis?
    rst get_char ; get current character
    cp ')' ; closing parenthesis?
    ld a, '"' ; store double quote
    ld (de), a ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> add hl, hl ; character
    add hl, hl ... rlc c ; double the value in C ...
    chev chev November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , and except for the surrounding character border in blue in my ... . When it happens, if you double-click on nirvana.btile it ...
    Einar Saukas Einar Saukas November 2013 Brand new software
<1…26272829303132…34>

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HitBox

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