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<1…28293031323334>
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... it now occupies one extra character square vertically. So you ... that blank row below can double as the blank 7 pixels ... images that completely fill their character squares.

    All ... engine treats everything as a character, including sprites which are ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... crashes in +2A/+3. That poke does I=$3B, as suggested ... screwed. When games start, the character goes up and doesn't ...
    Zup Zup November 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... crashes in +2A/+3. That poke does I=$3B, as suggested ... screwed. When games start, the character goes up and doesn't ...
    Ivanzx Ivanzx November 2013 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    ld a,(iy+3) ; height (in chars)
    dec a ... />
    ld a,(ix+3) ; height (in chars)
    dec a ... ); // redefine graphic associated with space character

    sp1_Invalidate(&cr ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    ld a,(iy+3) ; height (in chars)
    dec a ... />
    ld a,(ix+3) ; height (in chars)
    dec a ... ); // redefine graphic associated with space character

    sp1_Invalidate(&cr ...
    slenkar slenkar November 2013 Development
  • Fist 2 - misleading 1on1 in-game SCRin the archive for Fist II is a peculair in-game screen, which probably is not in the actual game and suggests the game is player-on-player combat st…

    Is there a POKE to enable the naked lady as a playable character?
    carlsson carlsson December 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed the mechanics of setting the colour of the walls in line 9720. Instead of one general ink 1 statement, it specifies the ink colour blue for each block printed. This is so I can print black (for a door ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Actually decided the doors need to be white as the that's the only colour the PC can walk over. Line 9720 is now a bit of a monster as the ink colour needs to be evaluated with [I]INK 1+6*(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before each square of ...
    bigjon bigjon December 2013 Sinclair Basic
  • Best Offline Multiplayer Videogame ExperiencesFor me, the top ones consist of: Mashed Fully Loaded on a PS2 in the meeting room of previous place of work, using the projector screen Mashed Full…

    ... ....whatever).

    2 player Double Dragon, great fun, but causes ... , one of you moved the character the other the crosshair.
    dm_boozefreek dm_boozefreek December 2013 Chit chat
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... the game, already loved the character and concept, and the original ... are produced - such as Horace, Double Dragon, etc. It would also ...
    bobs bobs December 2013 New game ideas
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ...
    5 POKE da+2,14: POKE da+3,0: POKE da+11 ...
    8 POKE da+4,0: POKE da+5,229: POKE da+6 ...
    9 POKE da+13,0: POKE da+14,64: POKE da+15 ... ,0: POKE da+16 ... 's a routine to save character-based screens, using the 96 ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Best Spectrum game from 2013 PollThe time has come. This year to avoid personal attacks towards me :P everybody can select a maximum of 3 games. Every person who votes for more than …

    ...
    rapid gameplay, cool rolling character, make your mind wander and ... to Monono, cool movement and character,
    I see her like ... kick with this mechanic (changing height and effect) to pass the ...
    hikoki hikoki January 2014 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... at least the sprite's height gap (e.g. 16x16) between ... map, so long as your character's footprint stays within the ... pathways. The top of your character can be drawn over anything ...
    joefish joefish January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... be less efficient. For each character position on screen, we would ... to be transparent. Then you character can walk over green grass ... four 8x2 regions of the character. You rotate the control bits ... pointer in the draw list, POKE a byte that will simply ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... all very regular - the same height.

    It seems there ... of 16x16, or 320 single character tiles). I might have a ...
    Morkin Morkin January 2014 Development
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... character set (rather than UDGs - given the speed of swapping with POKE ... 23606/7 or POKE 23675/6 I ...
    MykeP MykeP January 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... , but I only need to poke the high byte of the ... peculiarly interesting is redefining the character set such that certain keywords ...
    joefish joefish January 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... character set (rather than UDGs - given the speed of swapping with POKE ... 23606/7 or POKE 23675/6 I ...
    daveysludge daveysludge January 2014 Games
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... to redefine the full 256 character font but using the example ... into 23606/07 you would POKE 0 into 23606 and 128 ...
    rich_chandler rich_chandler February 2014 Development
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... in a whole character location. The value you poke in will change ... the character colours based on ... 2252 being the top left character and each next address being ... each next character location.

    The ...
    alienbanana alienbanana February 2014 Development
  • Grand Theft Auto V announced!Ok, time for another mega-game thread :smile: [url]http://www.rockstargames.com/[/url] Trailer next week!

    ... is automatically deposited into each character's weapon inventory with two ... in a host of new double breasted suits and 1920s flapper ...
    deadpan666 deadpan666 February 2014 Chit chat
  • New Game:Killer BeesI have ported one of my favourite games for the Phillips G7000 to the ZX Spectrum. Killer Bees, I spent hours playing this as a kid. The original g…

    ... when they are at full height?[/QUOTE]

    (realizing your ... from two parts of the character generator ROM. If I recall ... the bottom part of a character. So the robots use the ...
    BobHarris BobHarris February 2014 Brand new software
  • Venturespeak Helplooking at the code from ZX Computing, October, November & December 1986. How do I make the code do more then 3 letters say 5. and could it be made …

    ... the PARSER routines FILTER, SINGLE, DOUBLE & TRIPLE. Following the structure ... in the code. FILTER, SINGLE, DOUBLE & TRIPLE need to be ... "word length" or a punctuation character has been reached.
    Battle Bunny Battle Bunny February 2014 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ...
    [*]Terra Cresta - Sinclair User Double Hits 1
    [*]Tomahawk - Byte ... the game. Fix by Zup: POKE 65232,59.
    [*]Cylu: Locks ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... convert each byte to corresponding character data:

    LET a ... , I "clear" a$ tile plus POKE pos+"hero" xy to 0 ...
    Hark0 Hark0 February 2014 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... pictures too - standard width and height, proportional or fixed width etc ... about channels, have a print character subroutine, and a print string ... routine that repeatedly calls the character print, and a sub for ...
    Gedlion Gedlion March 2014 Brand new software
  • My TV is dying....oh no's!So I'm thoroughly enjoying my return to Spectrum life at the moment. But something is becoming clear to me. Or to be more exact, clearly fuzzy to me.…

    ... and +3, I got a double image (like a very sharp ... think I'll try a poke around inside the TV first ...
    Amplitude Amplitude March 2014 Hardware
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... ,128 is mixing character & pixel coordinates. If you POKE 20482,255 ... see that it's at character column 2 (starting at 0 ...
    Battle Bunny Battle Bunny April 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... ,128 is mixing character & pixel coordinates. If you POKE 20482,255 ... see that it's at character column 2 (starting at 0 ... />
    A horrible mixing of character and pixel coords is **exactly ...
    Jagd Tiger Jagd Tiger April 2014 Development
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HitBox

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