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<1…28293031323334>
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... screen full of garbage. (I double-tested the SCR file so ... .

    That said, the character format does matter. Fuse is ...
    zub zub April 2014 Development
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... ports are contentious. If I poke 57823,24 to change the ... internal ULAplus ULA fitted ie double contention. :o

    Also ...
    Basher Basher May 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... fitted ie double contention. :o[/quote]
    Given that a POKE sorts ...
    chev chev May 2014 Hardware
  • Questions to DeusX, Ralf, Daren and all the contributors to RZX archiveEveryone which has been helping regularly in this wonderful site, which means you have spent lots of hours playing Spectrum games to the end of them,…

    ... />
    There is also [B]Double Take[/B] - [url]http://www ... played it with infinite energy poke.

    By the way ...
    Ralf Ralf May 2014 Games
  • Questions to DeusX, Ralf, Daren and all the contributors to RZX archiveEveryone which has been helping regularly in this wonderful site, which means you have spent lots of hours playing Spectrum games to the end of them,…

    ... />
    There is also [B]Double Take[/B] - [url]http://www ... played it with infinite energy poke.

    By the way ...
    Ivanzx Ivanzx May 2014 Games
  • Please donate to this amazing girlIf possible please donate to this little girl. She is only 2 years old and has cancer and need the money for treatment. Link to give money [url]http…

    ... ?80m in 2008, at the height of the boom years. Today ... the richest 500, more than double the figure 10 years ago ...
    ewgf ewgf May 2014 Chit chat
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... /> UDGs and fonts both contain character data. There are two system ... . So you can have multiple character sets and multiple UDG sets ... the same time and just POKE the system variables to point ...
    chev chev June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... way you only have to POKE the high byte of the ... bytes.

    Replacing the character set works on the same ... a copy of the ROM character set somewhere in RAM, then ... copy a UDG from a character square on the screen, you ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... then you're alrady using POKE, so why the panic? You ... on the safe side, to POKE that setting to turn CAPS ... find the UDGs and the character set. They work fine where ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... 1; and print an empty character you can update just the ... regular character?

    Another method I just found was to poke ... the memory directly:
    [I]POKE 22528 + (y ... there any way I can poke the individual bit?
    Dock Dock June 2014 Sinclair Basic
  • Anyone can help with hacking TwisterI believe I have found a truly unhackable game. Twister The mother of Charlotte.... It's the decryptor starting at 65068 I'm having problems with. …

    ... in the archive. The standalone Poke file, the tzx with the ... poke attached to the end, and ... contents of 16450 into HL (Double Byte)
    If HL
    nuggetreggae nuggetreggae June 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... the INK colour of a character square. For that you could ... your new INK colour. Then POKE it back again. Don't ... first, so your PEEK and POKE statements don't need to ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... to Tools> Token Table. Double click the graphic character you need.
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ! I tried moving a 2x2 character, and replacing the 4 squares ... speed. Perhaps a 4 tile character is too much for BASIC ... of m/c and just poke the x,y,attrvalue into ...
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ]Doesn't that mean that POKE is ~40% faster than PRINT ... need to do something like POKE 22528 + 1 + ( 2 * 32 ) , 255 ... out before, that getting the POKE address from a pre-calculated ... the previous position. But single-character sprites are usually the order ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=ccowley;772349]Doesn't that mean that POKE is ~40% faster than PRINT with OVER 1?[/QUOTE]

    For a single character. For a sequence, PRINT is faster.
    chev chev June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... mid to low height rather than at face height.

    But ... out and look good. Use character-space movement and give them ... they pretty much fill the character cell, there's no need ... a problem as the main character has to carry them. I ...
    joefish joefish June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... mid to low height rather than at face height.

    But ... out and look good. Use character-space movement and give them ... they pretty much fill the character cell, there's no need ... a problem as the main character has to carry them. I ...
    polomint polomint June 2014 New game ideas
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... get 15360, meaning the character set is stored 256 ... higher at 15616. Character codes run from 32 ... character set with:
    [CODE]FOR n=0 TO 895: POKE ... using your copy of the character set.

    character code. For example, your ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... lacks in both width and height.

    I would like ... frames needed for the main character.

    Just a couple ...
    Sokurah Sokurah June 2014 New game ideas
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... UDGs 256 bytes lower and POKE the upper half of the ... in post#31 - redefine the character set - this gives you another ... just needs printing the next character in sequence, and it's ... from the start of the character set every time, which makes ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... to animate them. You just POKE the address of one bank ... animations are handled by one POKE, instead of having to have ... works with a re-defined character set, is extremely slow.
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... re just for the same character moving in different directions. ... printing a different character without printing a different character.

    ... with something like:
    POKE 23676,222+(PEEK 23676=222 ... as an example a character with 4 aspects and 3 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • FZX ScrollI wrote a routine to scroll message in ZX Spectrum screen, using [URL="http://www.worldofspectrum.org/forums/showthread.php?t=44088"]FZX[/URL] fonts.…

    ... width of the last printed character and scrolls the screen that ...

    Actually the last character isn't directly printed on ... would be necessary for next character kern processing.

    ... buffer size according to font height. I forgot to do it ...
    TK90XFan TK90XFan June 2014 Development
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... no way to enter a poke after a game is loaded ... , using the memory viewer. Simply double tap the line showing the ... , and you can enter the poke manually. It even supports 0x ... , and you can also easily poke 2 byte words at once ...
    Patrik Rak Patrik Rak July 2014 Emulators
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... , using the memory viewer. Simply double tap the line showing the ... , and you can enter the poke manually. It even supports 0x ... , and you can also easily poke 2 byte words at once ...
    Arm73 Arm73 July 2014 Emulators
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... "Row=";y,"Column=";x: INPUT "Height=";h,"Width=";w:
    INPUT ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ...
    [*]Terra Cresta - Sinclair User Double Hits 1
    [*]Tomahawk - Byte ... start of the game. Fix: POKE 65232,59.
    [*]Cylu: Locks ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
<1…28293031323334>

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HitBox

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