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<1…28293031323334>
  • Bought a car? You might soon not actually own it.<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;">Quote "<span style="font-fa…

    ... to how companies have started "double dipping" to charge multiple times ...
    AndyC AndyC May 2015 Chit chat
  • SkoolKit 4.4<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Hey, first SkoolKit release announcement since the…

    ... an instruction operand as a character, or a numeric value anywhere ... , attach a b (binary), c (character), d (decimal) or h (hexadecimal ...
    Morkin Morkin May 2015 Announcements
  • SkoolKit 4.4<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Hey, first SkoolKit release announcement since the…

    ... that doesn't come with 'character value' support in SkoolKit 4 ...
    SkoolKid SkoolKid June 2015 Announcements
  • Paranoia Complex bug?So I've been playing Paranoia Complex for a few days now and I've managed to reach "Yellow clearance" and get one green guy killed at that level. How…

    ... went through it again to double check that the fix works ... like it! :)

    The Poke is 46769,7

    Ersh Ersh June 2015 Games
  • Jetset Willy 2015 - Bug Fixed EditionLots of minor fixes to the original without distracting or modifying it to any great extent. Take a look at the link (with screenshots etc) to see:<b…

    ... 2012 IF INKEY$ = "2" THEN POKE address, value : GOTO 2013 GO ... example) doesn't need a POKE, since by default the tune ... deteriorates, but line 12 would POKE the tune to stay constant ... , for infinite lives, fall any height, invincble, etc. Or is that ...
    ewgf ewgf June 2015 Brand new software
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    That would probably be:

    FOR f=72 TO 79: POKE 23681,f: LPRINT "- T I M E *F O R* A C T I O N -": NEXT f

    (Although that gives height*8, not *2, and it doesn't work in 128 mode)
    Battle Bunny Battle Bunny June 2015 Development
  • The magic's goneI dunno, i'm glad the new site is now up and running and most of the regulars are here but there's something missing and i can't quite put my finger …

    ... mode" or similar. Including HTML character entities only works for a ... few of those buttons occur double. Sorry WoS site designers, I ...
    RetroTechie RetroTechie June 2015 Chit chat
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... handle these. A 48-bit double seems reasonable, although I never ... quite understood the term “double precision”. I mean, that’s ... those programs started with equivalent "double pi = 4.0*atan(1 ...
    zub zub June 2015 Development
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... handle these. A 48-bit double seems reasonable, although I never ... quite understood the term “double precision”. I mean, that’s ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... when getting another game. That Double Dragon, and Fantasy Zone are ... Dororo like she was the character from the creators original comic ...
    dm_boozefreek dm_boozefreek July 2015 Chit chat
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... 0/1.

    2. POKE and PEEK work, but they ... memory banks so they need POKE bankID,address,value and PEEK ... up of coloured pixels, you POKE the font bank ID with ... "a" (not "A"!) you use POKE FONTBANK,UDG "a",1. Press ...
    Dunny Dunny August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... there aren't any special POKE addresses that affect the hardware ... and above that, you can POKE and PEEK memory without corrupting ... memory address above that to POKE and PEEK whatever data you ... the UDGs, or the entire character set.

    Anyway, back ...
    joefish joefish August 2015 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ...

    WIDTH = 0x06
    HEIGHT = 0x06
    XMAX = 246
    ;; make hl point to correct character
    ld a,e
    tstih tstih August 2015 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... separately draw every line of character (no need to loop).
    character line starts at bit 6 ... correct line
    ld a,#HEIGHT ; 6 lines
    ex de ...
    tstih tstih August 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... buffer centred on the main character to repaint his patch of ... , just erase it on screen, POKE a new sprite position, and ... may occupy the same 8x8 character. When it happens, we don ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... - which would render the ZX81 character set as:

    [ ... they did this by extending character rendering into the border area ... 32x22 screen using the above character set.
    [/quote]
    ... BASIC you can:
    [code]POKE 16418,0[/code] to use ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... AS YOU HAVE BYTES TO POKE INTO MEMORY
    9900 REM ... RUN 9900 TO POKE DATA INTO THE REM STATEMENT ... S$="" THEN STOP
    9950 POKE A,16*CODE S$+CODE ... as the end of line character and screw up the listing ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... />
    First off, design a character set (up to 256 characters ... attributes) and write a one-character print routine. Make the ... numbers that tells you the height and width of your tile ... and not be printed (using character code zero), without any problems.
    joefish joefish January 2016 Development
  • Problem with BC corrupting after DJNZJust for fun, I'm messing around trying to get the level maps from Lemmings to display on the screen with machine code. It's been ages since I did an…

    ... basic loop to poke the first address of each character row in ...
    mulder mulder January 2016 Development
  • Text Adventure Game... The Dreaded Castle of SlovI am standing in the middle of dense woodland. Birds twitter in the trees, small animals rustle in the undergrowth and I hear wolves in the distance.…

    You poke the body and nothing happens. ... be bleeding. Now you look double silly.

    You continue ...
    Luny Luny January 2016 Chit chat
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... long shaft after getting the double jump boots. Is it just ... done![/quote]

    The double jump is generally needed to ... that you can control the height of the jump, so with ...
    reidrac reidrac February 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    [quote="reidrac;850736"]The double jump is generally needed to ... that you can control the height of the jump, so with ... . After I understood how the double jump worked I can use ...
    Timmy Timmy February 2016 Brand new software
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... />
    Terra Cresta - Sinclair User Double Hits 1

    Tomahawk ... made by myself with a POKE provided by [URL="http://www ... by me by inserting a POKE command provided by jp in ... According to Nuggetreggae,[/URL] a POKE 24090,8 entered while running ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • Fallout 4Looks like it will be announced tomorrow: http://fallout.bethsoft.com/<br>

    ... I'd originally built my character with high charisma and low ... 've had a Never Ending Double Barrel Shotgun for ages I ... I use the Never Ending Double Barrel Shotgun so much these ...
    dm_boozefreek dm_boozefreek April 2016 Chit chat
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... (a)=low+INT (RND*num): POKE 65536-301+a,a(a ... ;top left x,y, width, height
    YS: defb 0
    Battle Bunny Battle Bunny April 2016 Sinclair Basic
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... terms, SP1 breaks sprites into character squares. When it's drawing ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ?... I only ask because the Double Dragon 128k also started off ... big. This is why the Double Dragon sprites and backgrounds were ... to be cut in half height, which allows to save a ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... characters height untouched, on top
    - Is copying/scrolling a 28x20 character ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... case, this attribute shifting could double as one of the (fixed ... changes to once per 2 character squares. E.g. for right ...
    Hikaru Hikaru June 2016 Development
<1…28293031323334>

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HitBox

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height 2K 5.9K
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