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  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ... : NEXT j
    1210 REM character data: d = direction
    1220 ... +nd)
    2010 REM move character
    2020 LET xo=x ...
    bigjon bigjon February 2013 Sinclair Basic
  • ANN: Tipshop updated Monday, 25 February 2013Monday 25 February 2013 I missed last month's update, so this one is a bit on the large side (Fnar! Ed) * Andy Ryals sent in POKEs for 3 Reyes Mago…

    ... /> * GoodBoy sent in cheats for Double Dragon III: The Rosetta Stone ... /> * Patrice sent in a corrected POKE for Arkanoid - Revenge of Doh ...
    hackersanon hackersanon February 2013 Announcements
  • Odds and ends for SaleI've just had a sort through a big box of assorted odds and ends, mostly cassettes without inlays, but theres some instructions and other bits there …

    ... ? Beyond (Instruction Booklet included)
    Double Dragon 2 ? Virgin Mastertronic
    Double Play Adventures
    Invasion Force ... Cover ? Sinclair?
    Sinclair User Poke Cards ? Cassette case full
    jamorski jamorski March 2013 Sales
  • Xbox Square Enix Sale (Sleeping Dogs, Deus Ex, Tomb Raider etc.)Annoyingly, Square Enix have just put a massive half-price sale on Xbox Live stuff....here's the list quoted from True Achievements... [quote][b]XBL…

    ... Demand[/b]

    Please double check all prices regarding Games ... games but be sure to double check anyway, just for safety ... - 320 MSP
    • Square Enix Character Pack - 80 MSP
    • Top ...
    deadpan666 deadpan666 March 2013 Chit chat
  • Poke on +2 greyhi, should i poke 65535,0 or 65536,0 in the first case i get OK 0 but in the second one i get "B interger out of range,0:1" i am trying to load z…

    hi,

    should i poke 65535,0 or 65536,0< ...
    xaris_sm xaris_sm May 2013 Hardware
  • What's the POKE that removes the Start Tape message when saving?I'm sure there is one... you could POKE one of the system variables and when you SAVEd it would do it without the pause and the Start Tape message. …

    ... there is one... you could POKE one of the system variables ...
    leespoons leespoons May 2013 Sinclair Miscellaneous
  • Mojon Twins' Covertape #2Ready for TWELVE new games? [b]Sir Ababol 2 Demo[/b] [img]http://www.mojontwins.com/wp-content/uploads/2013/06/01-sir-ababol-demo-2.png[/img] We ar…

    ... />
    So our real main character is Balowwwn, the football ball ... />
    Dogmole?s mission is double: firstly he has to find ... the skull of the main character (what was his name? can ...
    na_th_an na_th_an June 2013 Brand new software
  • Al's Double Bill - Official release[IMG]http://www.alessandrogrussu.it/img/ADB.png[/IMG] [I]Al's Double Bill, [/I]the combined and enhanced, 128K-only version of my first two Spectrum…

    ... ]

    [I]Al's Double Bill, [/I]the combined and ...
    Alessandro Grussu Alessandro Grussu July 2013 Brand new software
  • SpecBAS 0.780 releasedHi all - Back again with a new SpecBAS release! It's all been about arrays this time around, and to add to those lovely associative arrays from las…

    ... operator is new, using the "!" character - PRINT 3! will yield 6 ... scalar, the second is the height. You can supply non-integer ... do 2x width and 3x height
    MATRIX maths with the ...
    Dunny Dunny August 2013 Sinclair Miscellaneous
  • acting like a spectrum game character in real life.an hour ago i was in my uncle's flat and he apparently hadn't much to say. i was suddenly aware that i was roaming around the room restlessly, hands …

    ... direction. i felt like a character in imagine's movie. so ... /as a spectrum game's character in real life?
    WhenIWasCruel WhenIWasCruel September 2013 Games
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... height to remove some collision detection...

    POKE 37982,0
    POKE ... to fire cells:

    POKE 34795.X

    Where ...
    spider spider September 2013 Sinclair Miscellaneous
  • Poke 23755 & 23756Entering the following few lines of BASIC: [IMG][URL=http://s1286.photobucket.com/user/rebelstarwac/media/Poke1_zpsc2845838.png.html][IMG]http://i12…

    ...
    And then typing Poke 23756,10 results in this ...
    You can also POKE 23756,0 to create an ... />
    Oh and POKE 23755,255 will make the ... program listing dissapear. POKE 23755,0 to get ... By starting your programs with POKE 23755,255 i thought it ...
    Rebelstar without a cause Rebelstar without a cause October 2013 Sinclair Basic
  • +2a double vision - uncommon problemHelloo - I was helped by Guesser on a previous occasion on a toastrack, so many thanks to him for that! Today's problem is the RGB display from a +2a…

    ... output comes with excessive ghosting/double vision:-o which is not ...
    sliderules sliderules November 2013 Hardware
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... gt;height will return the height of chars in that character set ... c);[/B]
    Output single character.

    [B] ... reached without slicing any single character.

    All ... information on a single character from the current character set.
    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... /> "
    "


    \%{escaped-character}




    peek
    plot
    poke
    print
    randomize
    pkersey pkersey February 2014 Development
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... now use the ":" character as a tab-character to indent your FOR ... the supplied text
    Optimised POKE$ which offers little in the ...
    Dunny Dunny February 2014 Sinclair Basic
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... /> ;NOTES:
    ;------
    ;24-character wide 8x2 attribute effect.


    ;Draw character
    ;--------------
    print_char_obj_hl_b_c
    push ... address
    jp print_char_hl_de ;draw character

    print_char_hl_de
    joefish joefish March 2014 Development
  • Goldeneye X has been updated!Goldeneye X, the project to bring the gameplay from Goldeneye to the Perfect Dark engine, has been updated to version 0.5c. If you've never heard of …

    ... of view from the character's true eye-height, weapon timings, a ...
    ewgf ewgf March 2014 Chit chat
  • Cybernoid POKE required.Ummm, I'm not absolutely sure this is the right place to post this, but is there a POKE to remove the music from Cybernoid 128k? I still want to kee…

    ... this, but is there a POKE to remove the music from ...
    Graz Graz March 2014 Games
  • Name the Character for my new StoryI know this is utterly stupid, but I feel as if I have no choice. Let me explain: I am currently writing a second novel (after the positive receptio…

    ... to name the only female character in an otherwise all-male ... determines the nationality of the character, each number/choice corresponding to ...
    Swevicus Swevicus June 2014 Chit chat
  • BASin + INKEY$ + SymbolShiftHow can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried…

    ... Table tool (single-click & double-click & multiple clicks on ... key code from the Windows Character Map tool into BASin's ... the bit of code. The character in "" in lines 521-523 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Seriously weird Issue 2 issue... (RAM-related)Hi guys; I have been trying to fix up my Issue 2 and have run across a bizarre issue that I haven't seen elsewhere in the forums. Hopefully one of …

    ... + PEEK 23733*256
    UPRAM85 = POKE 32768,85 : PRINT PEEK 32768 ...
    UPRAM170 = POKE 32768,170 : PRINT PEEK 32768 ... black paper with five coloured character squares in the top left ...
    Trafferth Trafferth August 2014 Hardware
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... .

    DOUBLE DRAGON 3 is also slow. One POKE 43315,0 ...
    velesoft velesoft August 2014 Games
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... this way? The well-known POKE program to show the screen ... FOR n=16384 TO 22527: POKE n,255: NEXT n[/code ... />
    Besides, after displaying one character with the first routine, the ... scan of the next character (within the same character row), so displaying ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • best game endingsApologies if there is already a thread, but i did search first and found none. After responding to a thread regarding Max Headroom, I got to thinkin…

    ... games with a bit of poke--ing around. Atic Atac was ... could complete. Anotrher was 'The Double' , which didn't have a ...
    paranoid marvin paranoid marvin September 2014 Games
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... addition to the pixels- and character grid.
    2.4 Implemented ... images. To perform this, a double-click on an existing overlay ...
    clausjahn clausjahn September 2014 Emulators
  • IMPOSSIBALL INVINCIBLE POKE NEEDEDHi all speccy fans, can anyone supply me with an [COLOR="Red"]INVINCIBILITY[/COLOR] (no collision detection) multiface poke for [COLOR="Red"]IMPOSSAB…

    ... [/COLOR] (no collision detection) multiface poke for [COLOR="Red"]IMPOSSABALL[/COLOR ... need help finding a particular poke for a game so I ... , if you can supply this poke, I will give you a ...
    ZEUS ZEUS December 2014 Games
  • SPECCY POKE FOR "IMPOSSABALL" GAME NEEDED PLEASEHi all speccy fans, can anyone supply me with an INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by Hewson for the zx …

    ... INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by ... need help finding a particular poke for a game so I ... , if you can supply this poke, I will give you a ...
    ZEUS ZEUS December 2014 Games
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    ... method. But at the rightmost character must be printed immediately and ... I just printed the extra character at the start of next ... the fastest method of bringing character in, partially?
    Arda Arda January 2015 Development
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double 8K 9.4K
height 2K 5.9K
character 10.9K 16.3K
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