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<1234567…34>
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... routines for printing a font double height?I've concocted this ridiculous ...
    daveysludge daveysludge June 2015 Development
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... control menu/static text screen), double height text and score display routines ...
    jonathan jonathan May 2013 Brand new software
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    i havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.
    digital digital June 2019 Games
  • list of trolls / people who are posting nonsence[url="https://www.worldofspectrum.org/forums/profile/9952/digital"]digital[/url] / [url="https://www.worldofspectrum.org/forums/discussion/57040/im-l…

    ... -like-the-muncher-that-use-double-height-and-width-graphics-with-colour ... games like the **** that use double height and width graphics with colour ...
    abelenki abelenki June 2019 WoS/Forum Issues
  • Graphics Artist wantedHi all I am currently working on a spectrum game for the retro remakes competioton 2006. As its a spectrum game i thought i should post in here. Th…

    ... and some walls/creatures being double height off sets can be added ...
    www.Retro-Style.co.uk www.Retro-Style.co.uk June 2006 Development
  • My retro collection on ebayHi, I'm clearing out my spare room and I'm having to list my retro collection on ebay. There are a few Ultimate titles for sale, and times of lore …

    ... .

    Also, all single/double height standard cassette boxes, even most ...
    chaosmongers chaosmongers April 2007 Sales
  • Anyone used WinAPE before?Erm ... sincerest apoligies all around ... yes, I'm trying to run a game (Death Pit) in WinAPE but the silly bugger who made the emulator doesn't mak…

    ... resolution is 640*200 with double height pixels, so it's the ...
    AndyC AndyC May 2007 Chit chat
  • Anyone used WinAPE before?Erm ... sincerest apoligies all around ... yes, I'm trying to run a game (Death Pit) in WinAPE but the silly bugger who made the emulator doesn't mak…

    ... resolution is 640*200 with double height pixels, so it's the ...
    Skarpo Skarpo May 2007 Chit chat
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ...
    o Added Vic-20 Double Height palettes for MultiColor and HiRes ...
    Kiwi Kiwi June 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... 16 rows high and uses double-height mode. That means 32 rows ...
    Jimmy Jimmy September 2008 Sinclair Miscellaneous
  • packers / crunchers and general compressionI'm just curious where I would find such things, coming from a c64 background also , there is shedloads. I mean the obvious things like crunchers fo…

    ... say you wanted to do double height... the first char would be ...
    fog fog November 2009 Development
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ... another guardian)

    * Fantastic double height text drawing routine!

    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... -fly Bold Text, underlining, Inverse, double height character etc. amendments to the ...
    Turkwel Turkwel April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    I would love seeing such routine, specially with double-height chars :)
    na_th_an na_th_an April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... routine, specially with double-height chars :)[/QUOTE]

    Double height only?
    That ...
    Dr BEEP Dr BEEP April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... lines and to make the double height printing work with the minimum ... /> ld (de),a

    ;Double Height
    p_main: inc b
    Turkwel Turkwel April 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to write a machine code double height character printing routine. I know ... about how to write a double height character routine in BASIC that ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... to write a machine code double height character printing routine. I know ... about how to write a double height character routine in BASIC that ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... screen memory to create the double height characters. For BASIC it runs ...
    220 LET p$="Sample Double Height Text"
    230 LET y ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... have been further refining my double height character program i.e. the ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... to this you can create double height characters quite easily using machine ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    sorry , I should have said in ASM.. I mean I tinkered with UDG's in basic long before I had a 64. the double height rom char copy thing, used to be used on a lot of c64 intro's to get them very short.
    fog fog September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    I'm not familiar with C64 fonts.
    What was the character fix pixel sizes? 8x8 like spectrum?
    Also, double height - is that mapping the 8x8 (or equiv.) character to 8x16 pixels on screen?
    BloodBaz BloodBaz September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... to save money)...

    double height.. would be 2 separate chars ...
    fog fog September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... remember a way of getting double height fonts using BASIC, similar to ...
    zxbruno zxbruno September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... stored in memory, so printing double-height characters is just a case ...
    gasman gasman September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... , the upper half of each double height character was usually stored in ...
    TMR TMR September 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... seeing such routine, specially with double-height chars :)[/QUOTE]

    Hi ... ,

    I posted a double height routine that works purly in ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... , Upside Down, Inverse, Mirrored and Double Height with just minor amendments to ...
    Turkwel Turkwel November 2010 Games
<1234567…34>

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