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<1…16171819202122…34>
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... spectrum display
    2. A double buffered video mode (as the ... absolutely hate the full screen text editor and menu the 128 ... , time permitting, a better full text editor with the usual Sinclair ... always wanted a full screen text editor rather than line or ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... 768 bytes.

    All text produced using PRINT will now ... look quite unreadable until you POKE those values back.

    Dunny Dunny October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... :) If you use on screen text a lot, and not so ... UDG (65024)
    9001 POKE 23675,0: POKE 23676,254: RETURN
    9003 POKE 23675,88: POKE 23676,255: RETURN
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... vertical pos. relative to printed text (numbers).

    Of course ... slow) - but with some PEEK/POKE may draw standard characters from ...
    piters piters October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... pixels by using peek & poke, but you have to stay ... they become one line of text. when you click on it ...
    Arda Arda October 2006 Development
  • A question for the Web developers amongst usI am embarking on creating a new web site that utilises Java web start and applets... Although I am accomplished at HTML and programming I have neve…

    ... -color:#B98CE7;
    }
    .noline {text-decoration: none}
    [/code]
    Scottie_uk Scottie_uk October 2006 Chit chat
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    This takes a whopping 15.4 seconds:

    [CODE]10 FOR f=22528 TO 23295
    20 LET a=PEEK f
    30 IF a127 AND a
    Matt_B Matt_B November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... reading your old posts about double buffering (and screen flipping snippets ... , for example, for sprites and text printing. SP1 is not ideal ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... idea was to do the double buffering using only basic instructions ... so slow as PEEK and POKE between screens.
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> [code]
    10 REM Ramdisk double buffer
    20 LET port ... OUT port,a
    8070 POKE var,a
    8100 RETURN ... OUT port,a
    8550 POKE var,a
    8560 RETURN ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ramdisk *
    60 rem *for double buffering *
    100 rem ***********************
    NotFound NotFound November 2006 Sinclair Basic
  • Alittle pic of the two different rubber key mats Grey and BlueAnd they are naked too :o Can someone please post a pic of one of the supposed faun coloured speccys i am desperate to see one :) [url]http://www.s…

    ... ?

    The Sinclair Logo text on the back of mine ... />
    EDIT: Just double-checked. The sinclair text is in the top ...
    andrew_rollings andrew_rollings November 2006 Sinclair Miscellaneous
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... /> I?m able to make text adventures but now I want ... will only support single and double density 3.5" and 5 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... index. This allows quick text and background graphics printing since ... area in memory (think fancy double buffer).

    For ... screen like usual into that double buffer. SP1 will just ... read background graphics from the double buffer rather than from ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... know where you got that text - not in the 2.3 ... data is after the width/height is just the pixel data ...
    Quazar Quazar January 2007 Development
  • basin & spinWhen a basic program is loaded into Basin from .tzx does it display the real basic underneath or what the basic has been made to look like by the sof…

    ... is stored in two formats... text (the number you see) and ... either POKE or (easier) load up a debugger and alter the text ... the encoded number, not the text.

    Make sense? I ...
    icabod icabod January 2007 Emulators
  • i'm not a peado, but.....how come when i do some work on my PC, it gets deleted, the IT helpdesk are no help what-so-ever in finding it.

    ... it's a way to double the capacity of your hard ... fragment of an image or text document that might well be ...
    Matt_B Matt_B February 2007 Chit chat
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... memory at specific addresses. Ie POKE address,data in Basic. All ... , char, const, continue, default, do, double, else, enum, extern, float, for ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... to maintain its width and height even if selection is canceled ... play a little bit with poke and peek to see if ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... SELECTION"

    3130 POKE 22528+x+(y*32), (z ... 4175

    3175 POKE 22528+x+(y*32), (z ... REM selection size
    4130 POKE 22528+x+(y*32), ( ... in a spoiler (highlight the text to view) in case ... REM cursor movement
    3130 POKE 22528+x+(y*32), ( ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... 1st corner is printed (using poke). I also added lines 255 ... . I've set width and height to 3.

    [url ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... by x,y, width and height?
    QUOTE]

    Shouldn ... it. You will need to poke 4 addresses (X, Y, W ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • SpecEmu 2.4 releaseSince SpecEmu has been at 2.4 beta for as long as I can remember I think it's about time I made a proper 2.4 release for its users :) Major new feat…

    ... dialogues are missing as the text doesn`t fit.
    The ... as above.
    Tape Browser, Poke Memory, Load Binary File... and ...
    FrankT FrankT March 2007 Emulators
  • Quick HTML QHeya - a quickie. Take a look at: [url]http://obdwww.egyptus.co.uk/t2.htm[/url] Now, without changing the CELLSPACING and CELLPADDING settings, how…

    ... ]

    *almost* there - the HEIGHT=132 bit for the yellow ... 132nd row of pixels, the text goes right next to the ... I cannot calculate the correct HEIGHT value to use at the ...
    NickH NickH May 2007 Chit chat
  • Quick HTML QHeya - a quickie. Take a look at: [url]http://obdwww.egyptus.co.uk/t2.htm[/url] Now, without changing the CELLSPACING and CELLPADDING settings, how…

    ... =NickH;189051]*almost* there - the HEIGHT=132 bit for the yellow ... 132nd row of pixels, the text goes right next to the ... I cannot calculate the correct HEIGHT value to use at the ... to the same URL - uses height="100%" instead in a couple ...
    natxcross natxcross May 2007 Chit chat
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... $ is stored (A bit like double buffering).[/QUOTE]

    Yes ... screen to memory. You can poke values to reverse HL and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... set.
    So you can POKE 16600,CODE "X" (or whereever ... , so you can have a text screen or a Hi-res ... others). You can then POKE characters onto the text screen, or pixel ... one display mode, so any POKE you do to the screen ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... When you define your UDGs, POKE the UDG sysvar with the ... the 128k Speccy) then POKE the sysvar again with another ... , then again you should POKE the UDG sysvar to point ... though you'll have to POKE back to 0,60 (15616 ... want to render normal text).

    D ...
    Dunny Dunny June 2007 Sinclair Basic
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... has a lot of red text on it as I remember ... there :D[/QUOTE]

    Double Dragon Forever is a different ...
    Swainy Swainy June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the left half of a double-width UDG byte. The byte ... with the left half bits double width "77665544". I use the ... the beginning of a C text, more like the middle!). But ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
<1…16171819202122…34>

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