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<1…78910111213…34>
  • BASin Release 10a is up...Well, none of my releases ever get far before the inevitable bug fix version... Go grab it at [url="http://homepage.ntlworld.com/paul.dunn4/BASin_…

    ... for bugs found/features in ()s)

    Fixed some text ... now ignored (BadBeard)
    Fixed DEF FN statements - not correctly tokenised (Chris ...
    Dunny Dunny June 2004 Emulators
  • Is there much ?Do you think there`s much cooperation, and in fact co-development now goes on within the 8-bit community.. in fact is there any? I know that`s a daf…

    ...
    I know that`s a daft question, as indeed ... it`s obvious to anyone that ... 8 bit platforms) it`s probably I would imagine more ... bother than it`s worth, apart from sharing ... thing or two regarding Def FN and special pokes etc ...
    CKay CKay November 2004 Development
  • 5th International Sinclair & Sam Days, Urmond NLTook a trip to Urmond (NL) on Saturday to check out the 5th International Sinclair & Sam meeting. It proved to be an interesting afternoon, spent wit…

    ... push the machine to it?s full capabilities, (and even far ... />
    Big thanks to Johan ?Dr Beep? Koelman, Johan Koenig and Wolfgang ...
    Dave_C Dave_C April 2005 Sinclair Miscellaneous
  • BASin release 12b available for downloadOk, there were a few nasty bugs in the last release, so in fine SPIN team tradition here's a new release that possibly fixes those errors. In this r…

    ... fine SPIN team tradition here's a new release that possibly ... />
    Fixed Crisis's bug with DEF FN, and colin's problem with lines ... [/url]

    and let's see if we can crush ... is well in a week's time, I'll upload this ...
    Dunny Dunny October 2005 Sinclair Basic
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... BASin is now in it's 13th incarnation (disregarding the inter ... />
    128k Support! That's right, the PLAY and "Silicon ... found/features requested are in ()s)

    Added - ... compatibility meant that REM and DEF FN behaved incorrectly.
    Fixed - ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... BASin is now in it's 13th incarnation (disregarding the inter ... />
    128k Support! That's right, the PLAY and "Silicon ... found/features requested are in ()s)

    Added - ... compatibility meant that REM and DEF FN behaved incorrectly.
    Fixed - ...
    Dunny Dunny January 2006 Sinclair Basic
  • Recursive functionsA while ago Phil demonstrated a nice example of recursiveness in a DEF FN function. Sadly it doesn't appear to be online anymore and I have difficult…

    A while ago Phil demonstrated a nice example of recursiveness in a DEF FN function. Sadly it doesn't appear to be online anymore and I have difficulties finding it out myself: does anyone have a good example? Thx.
    Paul van der Laan Paul van der Laan November 2006 Sinclair Basic
  • Firefox (new thoughts)Maybe more people would use Firefox if there was a version for the Speccy! [code] 10 PRINT AT 2, 2; "Press F for Firefox or I for M$IE" 20 LET K$=IN…

    ... GO TO 20
    60 DEF FN M$(IE)=""+M$(IE)+""" is ... evil"
    70 PRINT FN M$(IE)
    REM etc ... /> Probably the wrong number of "s. Ah well.
    Where's that AY chip gone... Where's that AY chip gone... November 2006 Chit chat
  • PLanning ZX-PC Interface releasesHello everyone. I am working on some additional functions to the ZX-PC Interface. Might take a while before all functions are operational, but here …

    ... here are some
    idea's. At this moment the interface ... are defined with *

    Dr Beep

    [code]
    ZX ...
    Dr BEEP Dr BEEP January 2007 Development
  • ONELINER : Finger TwisterFINGER TWISTER Do you all know TWISTER, that crazy game where you had to place your left foot on yellow, your right hand on green etc. etc. Well, n…

    ... Spectrum. Another ONELINER game from Dr Beep.

    After ... br /> press the lightened key(s) before the time ends. < ...
    the right key(s) in time you will lose ... /> e=";60-h;" ","Score=";s,"Lives="
    ;v: LET ... LET k=k=0: LET s=s+k*(60-h
    ): ...
    Dr BEEP Dr BEEP May 2007 Games
  • Pics from my uncle's 48K SpeccyThis was built back in 1987 and it looks old now, but it brings back lots of good memories. [url]http://zxspectrum.zidev.com/zx/1987enclosure/HPIM16…

    ... like DEATH, Winston, Piters and Dr. BEEP who know how to build ...
    zxbruno zxbruno June 2007 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [INDENT][INDENT][INDENT]Here's my attempt at a first- ... one line of BASIC. It's called 'wormhole', and you've ... lots of inspiration from the Dr Beep / DP / ES monster thread, but ... with the ATTR reads. It's comfortably under one screen as ...
    bigjon bigjon January 2008 Development
  • Terminal Velocity!Hi, Don't know if I should be posting this sort of thing here, but I read the FAQ and didn't spot any "Don't" rules. So here you have my example of …

    ... 130 PRINT "Acceleration: ";g;"m/s^2"
    140 INPUT "Coefficient ... e: ";e
    210 DEF FN h(e,x)=((e^((2 ... x))-1))
    220 DEF FN v(a,c,e,g ... m*g)/(p*a*c)))*FN h(e,(t*(SQR ... Terminal Velocity:": PRINT : PRINT "m/s: "; BRIGHT 1;v: PRINT " ...
    gcallard gcallard May 2008 Sinclair Basic
  • Julian Date / Mean AnomolyHere's another bunch of nonsense that (when finished) might be helpful*: [quote] 10 CLS : PRINT AT 0,0;"Please enter the information required:": …

    Here's another bunch of nonsense that ( ... :": PRINT
    20 DEF FN a(d,h,m,s)=d+(h/24 ... )+(m/60/24)+(s/60/60/24)
    30 DEF FN b(j ... +c-1524.5
    31 DEF FN c(j)=357.5291+(0 ...
    gcallard gcallard May 2008 Sinclair Basic
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... in 117 seconds - yes, that's a 40% increase in speed ... a fantastic achievement and it's very kind of him to ... release the source code. Well Dr. Beep, you certainly have a tough ...
    Jimmy Jimmy August 2008 Sinclair Miscellaneous
  • BASin r14d - Final bugfix for the r14 seriesOk, there's not a great deal to "show" here, as most of the work has been going on "under the hood" so to speak. And there's been a [i]lot[/i] of wor…

    ... fixed:

    [quote="What's new"]
    Added - Assembler - clicking ... editor.
    Fixed - The debugger's flow control buttons (run, step ... .
    Fixed - The debugger's program flow buttons would not ... s a space in the 2nd keyword - GO TO, GO SUB, DEF FN ...
    Dunny Dunny December 2008 Emulators
  • Having trouble with some type-insI'm trying to enter some type-ins into BASin but I get into errors I can't handle. Since both type-ins are coming from the same book, it becomes a li…

    ...
    130 DEF FN d(s$) = (s$ > "9")*( CODE s$-55)
    +(s$ "'")*32
    // page 23
    150 LET S$ = CHR$ ((n1 (= 9) * (n1 + 48 ... )9)*(55 + n1)) S$
    [/code]What's wrong with these lines?
    rahtgaz rahtgaz January 2009 Sinclair Basic
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... the old stuff via gasman's news server.

    Dr BEEP and James Smith] (2009 ... * Stopped many pointless 'Let's build a new Spectrum' threads ...
    * Appreciated Philip Kendall's pithiness
    [/code]
    ...
    chev chev February 2009 Sinclair Miscellaneous
  • What Speccy things are we looking forward to?Waiting for downloading to finish, so I thought I'd type something to pass the time. So, what Spectrum related things are you looking forward to? For…

    ... don't know it's name, it's the game he ... and of course there's the super secret Spectrum ...
    And then there's the slight possibility that Frobush ... code for Chuckie Apple. Dr Beep might find a way ... imrpove 123Maze, although it's very interesting now (such ...
    ewgf ewgf March 2009 Sinclair Miscellaneous
  • Name Me, Make me (involves Boolean math).[B]What's the name of this game?[/B] There are 2 players. You have 4 rows of toothpicks. 16 toothpicks total. 1st row has 1 toothpick, 2nd row h…

    [B]What's the name of this game ... ,5,7 (???)

    What's the name of the game ... and what's the (Boolean) secret behind figuring ... hereby also a submission to Dr Beep (and others) to try and ... :grin:

    [B]What's the name of this game ...
    ZnorXman ZnorXman May 2009 New game ideas
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... bigjon, incorporating suggestions from Dr Beep, skoolkid and Matt B< ... of bytes in the Spectrum's memory.
    In this ... ignores it but it's there for our benefit.< ... blue. This is Spin's colour code for an instruction ... areas of the Spectrum's memory which have a ...
    bigjon bigjon November 2009 Development
  • problem with DEFADD storageI have a function: DEF FN t(t$,m,t)=USR t which is called with, for an example: LET bc=FN t("t$()",mcworkspace,mcputt) where, at the time: mcworkspac…

    I have a function: DEF FN t(t$,m,t)=USR ... , for an example: LET bc=FN t("t$()",mcworkspace,mcputt)

    Could someone explain what's happening here? How does 907F580000 ... the function to be simply: DEF FN t(t$,m,t)=m ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • storing machine code in BASICApart from putting m/c above RAMTOP, which means that it has to be POKEd or LOADed separately after the BASIC program; or putting it in a REM, which …

    ... Here's my version of it:
    [code]
    4 DEF FN p ... (a)=PEEK a+256*PEEK (a+1):
    DEF FN ... g(v)=v-FN h(v)*256:
    DEF FN h( ... commands:"'
    " POKE 23627,FN g(";newVARS;")"'
    " POKE ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • Carrier Command: Gaea MissionGreat news for Starglider, Dunny, Winston & other Carrier Command lovers! CC is being brought to modern machines, and is being previewed at tomorrow'…

    ... is being previewed at tomorrow's E3 show:

    [url ... , you know. Jonathan Cauldwell, RetroWorks, Dr Beep, RetroSouls, Digital Prawn, Patrick (Zeropolis ... for Utter Tripe (yes, it's a great game, but you ...
    ewgf ewgf June 2011 Chit chat
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... also a method using DEF FN (see [post=561279]this ... they both work, the DEF FN wasn't totally satisfying, ... that there's a shortage of them) :); the DEF FN definition ...
    [code]
    1 DEF FN b$(n,a,b,l ... br /> 2 DEF FN l(v)=v-FN h(v)*256: DEF FN h(v ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • fn bug in basin?Hi. I was just trying to make myself some functions in basin and when i tryed them, the progam stopped on call. So i've tryed this simple thing: 10 …

    ... simple thing:

    10 def fn a(x)=x*10
    20 print fn a(10)

    and ...
    rikokun rikokun September 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... DEF FN b(h$)=16*FN n(h$(1))+FN n(h$(2)):
    DEF FN ... $="AF111100DD2A4B5C010600DD09CDC204CDA22D3EFFC5D1DD2A765CCDC204CD2B2DC9":
    FOR s=1 TO 67 STEP 2 ... LET c$((s+1)/2)=CHR$ FN b(c$(s TO s+1)):< ... br /> NEXT s: INPUT ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... this code:
    [code]10 DEF FN f(a,b)=a+b ... , if I change the DEF FN to: DEF FN f(a,b)=a, the ... call.

    [code]10 DEF FN f(a,b)=a+b ...
    20 DEF FN g(a,b)=a+b ... !
    40 PRINT FN f(FN f(2,FN g(3,1)),4 ... !
    100 PRINT FN g(FN g(2,FN g(3,1)),4 ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... on here, so here's three m/code routines to ... 'b'
    . eg. FN f("z$()","wxyz",fill) -or ... (may overlap)
    . eg. FN c(22528,22529,127,CHR ... p2...,pn],r1" or "DEF FN f(p1[,p2...,pn])=USR ... call addresses marked "***"). There's more comments with the listings ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
<1…78910111213…34>

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