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<1…10111213141516…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... start on the left side and exit location on the right ... tested it a few times, and most generated maps seem to ... be somewhat more interesting (and challenging) now. Many thanks to ...
    Einar Saukas Einar Saukas March 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... ;251838]Fixed this problem now, and the AY chip music for ... lower the loop used to plot the stars on the main ... it takes a while to draw after finishing a section - perhaps ... the switch back - i.e draw the screen, copy it to ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... lower the loop used to plot the stars on the main ... it takes a while to draw after finishing a section - perhaps ... the switch back - i.e draw the screen, copy it to ... in the name of 'crapness', and well lack of time I ...
    Digital Prawn Digital Prawn March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... rooms" along the East and South borders of the map ... border of the maze, and we had a special ... of producing locked rooms. And since both the player start ... rooms along the South and East borders of the ... everywhere except in the West and South borders (but not ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253279]Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... done by printing UDG's and not PLOT and DRAW.
    Another thing: When ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... pointed out by Dr BEEP), and that solid colored walls look ... could be a little confusing), and that we would need to ... free positions to add CLS, and most players will probably assume ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This was my attempt to implement "3D Maze" using algorithm #404:

    [CODE]
    1 DIM m(862):
    READ n,d,q,p:
    FOR f=1 TO 25:
    LET m(32*f)=1:
    NEXT f:
    FOR z=-1 TO 0:
    LET q=q+d:
    LET ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... a good night's sleep, and I'm feeling a little ... only see the front, right and left passages leaving from the ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... use INK 0 to draw a door and INK 7 to remove ... have to clear the screen and redraw the walls every time ... make it a lot faster, and this was my original intention ... to worry about INK or PLOT, but I will investigate drawing ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;255356]in LABYRIN3D I have managed to delete the 'double' calculation of the sideway-check.[/QUOTE]

    I managed to apply the same idea to 3D Maze, but I had to use a couple dirty tricks to make it work in this case:

    [ ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... adding a new (complicated) PLOT command, so that we don ... the three doors, and then an additional DRAW embedded in a ... also be needed, to draw the 9 lines of the ... ", so no PLOT command is ever needed, and the INK colour ... of the letters in the DRAW CODE strings by 2 ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a new release candidate for [B]3D Maze[/B], now incorporating improvement #384 that makes it run 2x faster:

    [CODE]
    1 DIM m(735):
    FOR f=-149 TO 0*USR 7766:
    RESTORE :
    READ n,m(608),p,j,z:
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] after incorporating optimizations #470, #474 and #475. It's now 19 ... positions under the limit, and we could also remove the ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] after incorporating optimizations #470, #474 and #475. It's now 19 ... positions under the limit, and we could also remove the ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255725]Labyrin3D is looking good now with at least 19 under.

    I think this means we can go with the turn-based move limit as described many posts back.[/QUOTE]

    OK, I implemented your idea as suggested:
    < ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... have joined the routine to draw a frontwall with the drawingroutine ... could replace the exit-condition and skip another 11 bytes.
    PLOT 128+a*e,88-d ... -a)*e:
    DRAW t,w*o:
    DRAW 0,2*d ... +2*f*(1-o):
    DRAW -t,w*o:
    POKE ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... have joined the routine to draw a frontwall with the drawingroutine ... it trying to "unify" the DRAW statements, but your latest version ... your idea in further detail and realized it was possible to ... :
    PLOT 128+a*e,88-d-w:
    DRAW (c-a ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    The latest optimizations discussed here (and a couple new ones) finally ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... :draw 255,175:plot 128,0
    180 draw 0,175:plot 255,0:draw ... -j)>1.8/j and b/(g-k)>1 ... $
    300 if k$="z" and h>1 then let ...
    310 if k$="x" and hk then goto 300
    250 if r=r(k) and c=c(k) then goto ... 0:if r=r(f) and c=c(f) then let ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... , then Symbol Shift and 'W'
    AND Symbol Shift and 'Y'
    ASN ... and '1'
    DIM 'D' at the flashing K Cursor.
    DRAW ... +Symbol Shift, then 'M'
    PLOT 'Q' at the flashing K ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... /> alphabetical order, valid entry modes, and the keypress required to enter ... br /> DIM : K : D
    DRAW : K : W
    ERASE : E ... br /> PI : E : M
    PLOT : K : Q
    POINT : E ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... next i
    160 print "and shoots."
    170 print "you ... hero"
    320 if s0 and h.2 then goto 200 ... /> 570 if rnd>.5 and h1 then let w(e ... if rnd>.5 and h>5 and h1 then goto ... /> 230 if x>-1 and x
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... idea to draw the walls at the beginning, and then draw the doors ... , and the door drawing loop had it's own seperate PLOT command, and ... three DRAW commands.

    So ... if it is slower to draw the entire scene on each ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... would PLOT a corner and then DRAW the outer square, go in and DRAW the ... inner square on 5 sides and then go out. Then PLOT ... corner oher side, DRAW to innersquare DRAW ...
    Dr BEEP Dr BEEP April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... would PLOT a corner and then DRAW the outer square, go in and DRAW the ... sides and then go out. Then PLOT corner oher side, DRAW to innersquare DRAW ... faster. My first version used PLOT and DRAW to do this, but became ...
    Digital Prawn Digital Prawn April 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... .bas files)?

    And secondly, is this anything like ... lack of control structures, and some instructions are oriented to ... SMAX, but it seemed abandoned, and closed source.

    PLOT, DRAW, CIRCLE, PRINT AT, etc...). ...
    boriel boriel April 2008 Development
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... the top of the body and the fin at the bottom ... 2 main techniques: cross eye and PARALLEL EYE. This SIRDS are ... LEFT EYE in LEFT POINT and RIGHT EYE i RIGHT POINT ... see 3 points. CENTRAL focused and LEFT&RIGHT defocused.
    PLOT 128+x*o-2,y: DRAW 3,0: NEXT ...
    srba srba August 2008 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... , scroll the attributes and do bound checking on ... and can be dealt with by multiplying by 3/16. MOVE (PLOT ... 4) has been implemented. DRAW (PLOT 5) has ... t implemented a LINE-DRAW routine, it doesn' ... converted to OSBYTE 237 and run. Doesn't actually ...
    Jimmy Jimmy August 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... :
    [CODE] 500 REM 'DRAW A LINE' from last position ... 255 THEN STOP
    740 PLOT PLOTx,PLOTy
    750 ... L horizontal or vertical steps and L diagonal steps are taken ... the exchange registers H' and L' are used to ...
    Jimmy Jimmy August 2008 Development
<1…10111213141516…34>

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