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Search Again :: Adv Search 1000 results in 0.008s
<1…6789101112…34>
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... map (0,0), then you draw the map on screen, starting ... you already know how to draw the map on the screen ... 're already there. How you draw the map depends on how ... faster so that you only draw the border tiles, but on the ...
    Timmy Timmy May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... skip. You can make the border change colour when debugging to ... ) you may only need to draw a few blocks at a ... redrawn.

    You can draw and erase sprites on a ... sprites you're trying to draw.
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... is new blocks that the draw address moves up into ... putting in, so we draw new blocks at the bottom ... it, when the buffer draw reaches the bottom it wraps ... using the behind the raster draw. The code below is ... blocks on top. Yellow border is the time taken to ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the whole of the bottom border, the fly back and the ... next top border - that's 120 scan lines ... 59% of a frame to draw the sprites in. And if ...
    joefish joefish May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    Hi Folks,

    Hard to believe it is 18 months since I posted this. Now on version 3.2 (see demo program below). This version is smaller (300+ bytes) and faster than the previous version.

    As before it still offers the following ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ...
    190 REM
    200 BORDER NOT PI: PAPER NOT PI ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... 85 column channel and plot/draw/circle for hi-res mode ... Zebra OS only let you draw with co-ords from 0 ... 480x192. In SE BASIC the draw commands will only work on ... , but I've updated the BORDER, INK, and PAPER commands to ...
    chev chev July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... Zebra OS only let you draw with co-ords from 0 ... 480x192. In SE BASIC the draw commands will only work on ... .
    You can PLOT and draw in BASIC64 in all screen ... , but I've updated the BORDER, INK, and PAPER commands to ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... /> [quote]You can PLOT and draw in BASIC64 in all screen ... , so whenever you set the BORDER/PAPER you get the opposite ...
    chev chev July 2012 Sinclair Basic
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... ) both the signals /Hsync and /Border with a 8 bit shift ... to 1 multiplexor. Also the /Border signal will be shorter (248 ... be strimmed (hidden with the border color).

    There is ... , so it's difficult to draw fixed areas in the screen ...
    antoniovillena antoniovillena July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Might need to add the installation screen coordinates to initialize the engine.

    No matter if all the possible games will be in the top left corner.

    Maybe I want to draw a nice menu/border around the screen?
    newart newart July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... I want to draw a nice menu/border around the screen?[/QUOTE ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • j symbol-shift p pA phrase I will never forget... and apart from the word code, i don't think I learnt ANY of the other keywords off by heart.... Without looking, whic…

    ... near key "x".
    PLOT, DRAW, REM, RUN RANDOMIZE, RETURN, IF ...
    COPY, CLEAR, CONTINUE, CLS, BORDER, NEXT, PAUSE
    Still remember ...
    Encarnado Encarnado August 2012 Games
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... speed. During the upper border it can draw 2 sprite tiles at ... arbitrary locations during the upper border, similar to Buzzsaw+, if anyone ... the frame it can both draw and erase at least another ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [CODE]
    10 PAPER 0: BORDER 0: INK 7: CLS
    DRAW 0,80: DRAW 245,0: DRAW 0,-80: DRAW -245,0 ... PLOT 24.5*P,80: DRAW 0,80
    2025 PLOT ... 0,80+(8*P): DRAW 245,0
    2030 NEXT ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • EmuzWinHi folks I'm using EmuZWin and it's started running games super quick (not all games but some) I've tried messing around with speed settings but eve…

    ... than before in the top border. Then Karingal complained that ... was only in the top border, so I added the ... some text to the lower border. Most of the coding ... in the top border. BorderTrix has a loop to draw all the ... do text in the lower border the last time I ...
    chev chev September 2012 Emulators
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... 's the red border in the picture) and draw the screen behind ...
    R-Tape R-Tape October 2012 Development
  • Pentagon RAM memoryDoes anybody know or have reference to technical docs, how no contention on RAM access is achieved in Pentagon 128K clone ? Looking at schematics it …

    ... I remember.
    I may draw Pentagon circuit using standard names ... ; the video timing/interrupt and border colour behaviour stills the one ...
    adorigatti adorigatti October 2012 Hardware
  • Cycle exact emulation?I was just reading the thread about +3 emulation having different results on different emulators, and it made me wonder if any Spectrum emulators hav…

    ... would intercept it - and draw the correct border. This would to all ... Shock megademo with its full border effects, you'd find that ...
    Dunny Dunny November 2012 Emulators
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... doing a PLOT and a DRAW. When it comes to the ... to do - death!
    1002 BORDER 0: PAPER 0: INK 6 ...
    bigjon bigjon February 2013 Sinclair Basic
  • New presentation for ZX Spectrum: "New Wave"DOWNLOAD: [url]http://pouet.net/prod.php?which=61133[/url] [img]http://pouet.net/screenshots/61133.png[/img] Enjoy.

    ... >RANDOMIZE USR VAL a$: BORDER z: PAPER z: INK t ... c
    3 OUT CODE " DRAW ",NOT PI: READ a$: RANDOMIZE ... $CODE
    4 OUT CODE " DRAW ",CODE "USR ": RANDOMIZE USR VAL ...
    TK90XFan TK90XFan March 2013 Brand new software
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ...
    11 BEEP 1,2: BORDER 3: BRIGHT 1
    12 ... ,2,1)
    18 DRAW 1,2: DRAW 3,2,1: ERASE ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... ]how about without the boxed border around the Mr Heli logotype ... />
    Other choice was to draw the title at the top ...
    Neil Parsons Neil Parsons June 2013 Games
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... realise that the lower / upper border is the only opportunity you ... leave you with any top border time for the game logic ... it's sitting waiting to draw the tiles, which it does ...
    chev chev July 2013 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... circular buffer and (b) synchronised border changes for the overscan roads ... and manipulating the attributes to draw simple patterns, and make them ...
    joefish joefish August 2013 Development
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... ) in the middle of the border, so I changed BC value ... a new game will quickly draw the landscape and then go ...
    jp jp August 2013 Games
  • Border art viewerRecently, we were working with diver/4d on border art. The idea was to push the techniques of drawing on the border to the limit and to see, how much…

    ... that MLT is infact a border contineuosly written over the ... a change that the border-art-viewer will show ... a border + mlt ??
    is the ' ... trivial to add to a border image, because all the ... of having to both draw the border and to deal with ...
    introspec introspec September 2013 Development
  • Border art viewerRecently, we were working with diver/4d on border art. The idea was to push the techniques of drawing on the border to the limit and to see, how much…

    ... if one wants to draw on the border too. Like I said ...
    introspec introspec September 2013 Development
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