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<1234567…34>
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    If you just wanted to put some points and lines on the screen, Damian Scattergood explained exactly how to use the ROM routines in 2 half pages in Sinclair User:

    [url]http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue075/Pages/ ...
    Timmy Timmy January 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... Y=0
    125 REM DRAW VERTICAL LINES
    130 FOR ... X=0
    185 REM DRAW HORIZONTAL LINES
    190 FOR H ... PLOT 0,175
    270 DRAW 255,-175
    275 REM ... ,0
    300 DRAW 0,175
    310 DRAW -255,0
    320 DRAW 0,-175
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • filled shape creating codeDevelopment is continuing well on a resurrected project of mine from about 20 years ago. Speed and size optimizations are going well along with displ…

    ... side of a shape and draw horizontal lines straight across. But it ... to the bottom, filling each horizontal line between the straight edge ...
    joefish joefish October 2013 Development
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... /> ;$fe=draw horizontally
    ;$fd=draw vertically
    ;$fc=draw mirror image ... br /> ;bit 5 set = draw every other column
    ; ...
    FrankT FrankT December 2020 Games
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... start with drawing a line (horizontal, vertical or diagonal) pointing in ... things first, I need to draw horizontal, vertical and diagonal lines of ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... to write a simple BASIC* horizontal scrolling game[/b]
    ... to write a simple BASIC* horizontal scrolling* game.

    ... !

    *) Well, the horizontal scrolling part isn't in ... br />
    First, we will draw a player on screen:
    Timmy Timmy September 2020 Development
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen. I can make a 1 one pixel scroll with: ... rl (hl…

    ... 4 pixel left or right horizontal scroll of the spectrum screen ...
    rtunes rtunes March 2003 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... 0 ;NO. OF COLUMNS TO DRAW (FIRST BLOCK)

    ;draw four more columns
    ... br />

    * Draw end of row
    * If ... br /> * necessary to draw one more tile (right ... LD A,E ;reset the horizontal screen
    AND 224 ...
    dmsmith dmsmith September 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that makes it easy to draw and animate sprites and ... />
    2. The display draw order has changed. In splib2 ... this reason your program should draw sprites first before doing background ... column required in splib2 for horizontal pixel placement of sprites is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... noticed that the DRAW statement is used to draw lines (or it ... command was used to draw lines and the DRAW statement was completely ... position isn't updated after draw)
    B = blank (move but ... don't draw)

    "U8R8D8L8" would draw a square 8 ...
    JamesD JamesD February 2007 Development
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    are there any speccy horizontal shmups where you freely move ...
    cichlasoma cichlasoma February 2007 Games
  • IN 255 behaviour not emulated in Spectaculator and ZXSpinI'm not speaking about "normal" IN 255 behaviour. All of you know what I'm taking about: IN 255 can be used to "read" screen data as it's retrieved f…

    ... memory by the ULA to draw the screen. This has been ... syncronize a program with the horizontal retrace.

    Last weekend ...
    mcleod_ideafix mcleod_ideafix January 2009 Hardware
  • Draw (x1,y1) to (x2, y2)?I was never very good at math. :( Given the above variables, what should I do to draw a line between the two pixels? How do I calculate the values fo…

    ... , what should I do to draw a line between the two ... I calculate the values for DRAW?

    I thought it ... />
    PLOT x1,y1
    DRAW ????.????

    I've seen ...
    zxbruno zxbruno May 2009 Sinclair Basic
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …

    ... big for a sprite) i draw today just for test :)))
    beZz beZz August 2009 Development
  • PitPatI am coding the digital version of PIT-PAT [IMG]http://www.berg-en-dal.be/images/thumb/pitpat_spelen_2_kleur.jpg[/IMG] In fact it is golf on a tabl…

    ... on:
    Level must have horizontal and vertical lines only
    DRAW commands and a PRINT AT ...
    Dr BEEP Dr BEEP September 2009 New game ideas
  • Oooh! Good draw!England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say…

    England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say that we won't be knocked out of the 1st round :D
    The Starglider The Starglider December 2009 Chit chat
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…

    ... related to the draw rom subroutine. The Line-Draw require two sets ... show a working example to draw a line in asm ? because ...
    arfgh arfgh June 2010 Sinclair Basic
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... . This is done by using DRAW x,y,a where the ... provide an example of the DRAW command implemented in BASIC - but ... be clear, I can already draw bezier curves (and therefore, so ...
    Dunny Dunny August 2010 Sinclair Basic
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... CODE]
    ; ---------------------------------------------------------------------
    ; DRAW using Bresenham's algorithm and ... ; ---------------------------------------------------------------------

    ;; DRAW PROCEDURE
    PROC
    < ...
    boriel boriel December 2010 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... struggling with the concept of horizontal movement.

    If you ... right, do you:

    Draw your sprite 3 squares wide ...
    R-Tape R-Tape February 2011 Development
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... 's say I want to draw a grid of 16 by ... 15.93 : PLOT b,0 : DRAW t-b,88 : LET t ... so that I can draw the 16 horizontal lines? How do I ...
    zxbruno zxbruno March 2011 Sinclair Basic
  • Oceans 'Melbourne Draw+' utility and MOREWas this preserved? I thought I had all my microdrives from Ocean salvaged but I don't seem to remember this being put on WOS? It's Melbourne Draw bu…

    ... on WOS? It's Melbourne Draw but with stuff bolted on ...
    Mark R. Jones Mark R. Jones October 2011 Sinclair Miscellaneous
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... coordinate
    uchar dx; // signed horizontal speed in pixels
    uchar ... with some arbitrary patterns, and draw it.
    void loadlevel()
    Timmy Timmy January 2012 Development
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... of the game (vertical or horizontal), you will create the waves ... that we choose, we must draw our ships and fire bullets ...
    Turrican Turrican February 2012 Development
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... ld a,(ply) ; player's horizontal position.
    rst 16 ; set ... the horizontal coord.
    ret
    ... 'A'.
    rst 16 ; draw player.
    ret
    < ...
    Saboteur Saboteur May 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... let the engine automatically draw & animate ... their coordinates;
    [*]Draw them all again.[/LIST]< ... [NUM_TILES]; // hi-res horizontal tile position
    int ... NUM_TILES]; // hi-res horizontal tile movement
    int ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... erase" (routine BIFROST_fillTileAttrH) or "draw" (routine BIFROST_drawTileH) there will ... col[NUM_TILES]; // hi-res horizontal tile position
    int dlin ... /> }

    // move and draw tiles
    for (f = 0 ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... program won't have to draw 2 tiles anymore, thus ... and sprite tile 2 to draw the player:
    [CODE]/* ... /> int colEnemy, colPlayer; // hi-res horizontal tile position
    int dlinEnemy ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... choose a different tile to draw.

    In ... hrc[NUM_TILES]; // hi-res horizontal tile position
    int dlin ... }

    // move and draw tiles
    for (f = 0 ... takes twice as long to draw;


    ...
    Einar Saukas Einar Saukas August 2012 Development
<1234567…34>

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Related Threads

  • 5C Horizontal timing vs 6C horizontal timing.Hi all,<br /> <br /> Just considering the timing difference in the video signal between the 5C and the 6C where the 6C ULA seems to have 50% longer…
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • New horizontal scrolling gameI have just been working on this for the last months. <br /> <br /> Heres a snapshot, let me know what you think.<br /> <br /> [url="http://www.geoci…
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way).<br /> <br /> On the Coco, the LINE…
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here)<br /> <br /> in fact, I want to accelerate a car towa…
  • Draw (x1,y1) to (x2, y2)?I was never very good at math. :( Given the above variables, what should I do to draw a line between the two pixels? How do I calculate the values fo…
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …
  • Oooh! Good draw!England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say…
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…

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