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<1…12131415161718…34>
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... went for a massive 4 lines are:
    1 - a 32x20 ... , so no need to re-draw it. Opting for Dirty Rectangle ... is finalise the code do draw it to the db screen ...
    LuMan LuMan January 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... black lines on the white background, and terribly slow to draw. Luckily ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... s 312 lines of image the TV has to draw (though ... , you have effectively 64 lines of top border, then ... the 192 lines of pixels, then 56 lines of bottom border ... is refreshed. So 192 lines of multicolour takes up 192 ... to consider the 64 lines of border above the ...
    joefish joefish January 2014 Brand new software
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... printing text be modified to draw to somewhere else in ram ... channel to screen (top 22 lines)
    ld de,dat
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... printing text be modified to draw to somewhere else in ram ... channel to screen (top 22 lines)
    ld de,dat
    Jerri Jerri February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... sprites so we don't draw attributes again

    ;paint ... /> JP Z,DrawAttr1D ;these are lines on the ground, we want ...
    Ralf Ralf February 2014 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... display
    ld (hl),d ; draw right side of 1st line ... display
    ld (hl),d ; draw right side of 7th line ... 11th/12th and 13th/14th lines
    pop de ; load bomber ... display
    ld (hl),d ; draw right side of 15th line ...
    Einar Saukas Einar Saukas February 2014 Development
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... would take more work to draw on.

    Could SPECTRA ... by feeding it swapped address lines so instead of $4nnn address ...
    joefish joefish April 2014 Hardware
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... ]
    My thoughts along those lines were for a [I]Sonic ... the foreground scrolls. You could draw sprites with transparent PAPER, and ...
    joefish joefish April 2014 Development
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ... use data from it to draw and play your level.
    lines..there still a lot i ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • USB Keyboard Interface interest?Hi, I was wondering if anyone else out there is interested in a USB interface for the ZX Spectrum (particularly the rubber key models, though it sho…

    ... data lines. I'm just too under the weather today to draw ...
    guesser guesser May 2014 Hardware
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... -write the copy routine to draw line-by-line with attributes ...

    ; Displays 8 pixel lines to the screen

    richdotward richdotward June 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Dock;774114]Experimenting more has lead me to realise the limitations in my own code, so I'm going to try to keep it as simple as possible. Next step is to get the game responding to certain tiles as collectables or switches.[/QUOTE]

    ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... other. The renderer could draw to anything, including the ... have to understand a few draw commands (lineto, point, ... , which would make the draw code faster. The pipeline ... lines, matrix transformation, clipping against boundaries. At each stage, a single draw ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... for two lines to hold score/lives/etc (or just draw them ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... for two lines to hold score/lives/etc (or just draw them ...
    polomint polomint June 2014 New game ideas
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Battle Bunny;774142]Here's some extracts from a program which I've been working on recently, which illustrate some methods to consider. An exhaustive commentary follows ...

    [code]
    35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... thicker, and merge it with lines into the cyan centre of ... .

    Then when you draw the sprite, it only need ... , and a second pass to draw the sprite conventionally over what ...
    joefish joefish June 2014 New game ideas
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    For straight lines the whole $2382 DRAW routine, which takes up seven ... =-255=175+USR DOTS: REM DRAW coords on calc.stack
    lines

    CALL $2307
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... takes 1? minutes to draw the four lines for one pattern.
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... takes 1? minutes to draw the four lines for one pattern.
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... today whilst adding the 3 lines that HW Gigascreen needed to ... game uses one routine to draw backgrounds/platforms and another to ... draw sprites, you could bung a ...
    JeffB JeffB July 2014 Hardware
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... useful - for instance you can draw sprites to the buffer with ... inconveinient to highlight hundreds of lines of code
    [/quote]
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • 9 yr old girl shoots gun instructor dead with uzi[url]http://news.sky.com/story/1325316/girl-accidentally-kills-gun-instructor-with-uzi[/url] saw this earlier.... wtf. all the USA 'gun rights' iss…

    ... that makes it tempting to draw conclusions which probably aren't ... there are some serious bottom lines here as well. anyone in ...
    def chris def chris August 2014 Chit chat
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... ;787986]WOW - Kayamon... Did you draw that up or is that ... your map as RLE scan lines. That way each A* node ...
    Kayamon Kayamon August 2014 New game ideas
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... ). This happens every 32 scan lines. Each scan line lasts 64us ... would happen every 8 scan lines, or 64*8=512 microseconds ... =Alcoholics Anonymous;789096]For drawing lines, circles, etc you won't ... plotted in a DRAW command. As CIRCLE calls DRAW, this computes all ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... updater. It will only draw portions of the screen that ... . This one will only draw each character square exactly once ... , create simple windows, and draw backgrounds from compressed strings.
    lines of code in libraries. In ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Doritos Penalty Shootout compoHas anyone managed to get past the security question to actually play this game? It's one of those "type the fuzzy/squiggly words" ******** which are…

    ... up from parts of two lines. It didn't help that ... 'm now in the prize draw for a "3D TV entertainment ...
    Battle Bunny Battle Bunny September 2014 Chit chat
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... , it uses PUSH to draw four lines of pre-shifted parallax patterns ... different patterns of PUSH to draw them. But there, for technical ...
    joefish joefish September 2014 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    When I'm using line draw tool, I see no lines b/w begin and end point. Please point me what did I missed?
    maybe buttons?8-)
    g0blinish g0blinish September 2014 Emulators
<1…12131415161718…34>

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