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  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... shows red and white moving lines with a big grey box ...
    gohan1239 gohan1239 June 2004 Games
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... the OBJ file contains two lines with the program in hex ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... own "canvas" I created and draw the Screen$ in Paintbrush/MSPaint ... SHOCKED I use MSPaint to draw them and thought I was ...
    Sadako Sadako July 2004 Development
  • Three questions about Spin1) Why when I load a TZX file without any acceleration/flash loading etc. I can't see the familiar red/cyan and yellow/blue stripes but just a series…

    ... pixel scaling effect of Direct Draw), pixels are not correctly displayed ...
    Alessandro Grussu Alessandro Grussu July 2004 Emulators
  • VerfolgerI used to play the game named Verfolger (or something like that in German language) that I found on one compilation cassete. You are a square and yo…

    I used to play the game named Verfolger (or something like that in German language) that I found on one compilation cassete.
    You are a square and you shoud mark all the path made of lines before one or two other squares catch you.
    zagor zagor July 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... for interrupt
    call drawsproffscr ;Draw offscreen sprite graphics to screen ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... shoot-em-up along the lines of Zynaps/Sidewize. Not very ...
    dmsmith dmsmith July 2004 Development
  • found old magazineHello fellow Spectrum worshipers :) As I was not sure where to post this, so I posted it here. I guess anything can be posted under miscellaneous. …

    ... tape, it was hundreds of lines of machine code or basic ... to retype the hundreds of lines of machine code again! lol ...
    NeoGen NeoGen July 2004 Sinclair Miscellaneous
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... three big blocks of interlaced lines? Is it easier to generate ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... would then start to re-draw everything.

    10) Can ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... .inc contains memory addresses for lines 0..191.

    while ...
    Lambchop Lambchop August 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... -em-up game along the lines of Sidewize / Zynaps, ie. right ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... A ;put preshifted mask into draw procedure (left side)
    draw procedure (right side)
    draw sprite
    LD ... ;restoring data needed to draw next row.
    POP ...
    moroz1999 moroz1999 August 2004 Development
  • MBXI've been looking at the [B]Dungeons and Dragons Character Creator[/B] by [B]S. Davis[/B] (1986). It contains a message along the lines of, [I]If you…

    ... contains a message along the lines of, [I]If you have ...
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... use interrupts to measure time, draw the screen without flicker, maybe ...
    Erlstoned Erlstoned August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... of the sprites, and to draw ONLY when the flag is ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... TO BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET ...
    robpearmain robpearmain September 2004 Development
  • Amstrad and the SpectrumWhy has Amstrad made so little of their rights to the ZX Spectrum? In the last few years we have seen various retro products celebrating the Coleco, …

    ... to TV game along the lines of the Tulip-Ironstone C64 ...
    Liber Liber September 2004 Sinclair Miscellaneous
  • Where to get Speccy bits and pieces...Hi everybody, My poor little 16K Speccy is begging to be fixed but I think the ULA has given up the ghost - when I power it on the screen stays the …

    ... stays the same, no red lines, or anything... it looks pretty ...
    Spirantho Spirantho October 2004 Sinclair Miscellaneous
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... /> 1. Store background
    2. Draw sprite into background
    3 ... . Delay loop
    4. Draw stored background into sprite
    Ralf Ralf October 2004 Development
  • The worst spectrum add on?I once had a light pen for my Spectrum that was really bad. I cannot remember what company made it. It was supposed to 'draw' by holding it directl…

    ... it. It was supposed to 'draw' by holding it directly onto ...
    mrmessy mrmessy October 2004 Sinclair Miscellaneous
  • Painting under XPHi, can anyone reccomend me a good, simple painting program that will work under Win XP ? I was looking for something similar to MS Paint (fairly si…

    ... some big app like Corel Draw. I already have Paint Shop ...
    Arm73 Arm73 November 2004 Sinclair Miscellaneous
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... of renumbering and overwriting existsing lines outside the renumber range! BASin ... number, ie, 10 and multiple lines using 10,20,30,40 ...
    Dunny Dunny November 2004 Emulators
  • Maybe a new way of thinking? is the KEY(with special thanks to: DUNNY + Fogartylee) 15.11.04 its been a strange weekend and thankfully one that has educated and inspired. I have been rea…

    ... memorabilia swap shop, or monthly draw to win a FREE Spectrum ...
    TROLL-2005 TROLL-2005 November 2004 Sinclair Miscellaneous
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    IF Y3
    dalmudlee dalmudlee November 2004 Sinclair Basic
  • Heyhey16k by MJ Hibbett.[url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta.com/heyhey16k/[/url] This might be old news to you guys. The opening lines want hand in han…

    [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta.com/heyhey16k/[/url]

    This might be old news to you guys.
    The opening lines want hand in hand with my weekend 48k spectrum use.
    arrh nostalgia' a wonderful thing.
    rubber speccy rubber speccy November 2004 Sinclair Miscellaneous
  • BASin Release 11a outHi again folks... Seems to be a short period between releases, but there were a couple of issues that needed resolving, so here's a maintenance rele…

    ... Code window for pasting multiple lines.

    Fixed - ... window didn't overwrite existing lines properly (Allen Doe).
    ... removed the ability to concatenate lines with the DEL or BACKSPACE ... - a small problem with lines getting concatenated if a line ...
    Dunny Dunny November 2004 Emulators
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…

    ... Speccy font, something along the lines of:

    [B]extern ...
    robert@fm robert@fm November 2004 Development
  • Dixons - and the "death of the video"MIKE: Right. That's it. "Your video is now ready for use. Insert cassette, rewind to beginning of tape, and press play. Happy viewing!" VYVYAN: Ha h…

    ... which is showing nothing but lines and noise.]

    MIKE ...
    thx1138 thx1138 November 2004 Sinclair Miscellaneous
<1…20212223242526…34>

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