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<1…20212223242526…34>
  • AY-3-8912 help !Hi all. Happy new yeay. I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find …

    ... 'm thinking mainly along 2 lines, the first one being wrting ...
    GBNvK GBNvK January 2004 Development
  • AY MusicHi all. Happy new year! I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find a…

    ... 'm thinking mainly along 2 lines, the first one being wrting ...
    GBNvK GBNvK January 2004 Sinclair Basic
  • ZX Spectrum Image AppletHi folks. Does anyone happen to have a copy of the 'ZX Spectrum Image Applet' that they could possibly mail me? I've read that this applet can take …

    ... same way a Spectrum would draw a loading screen. Trouble is ...
    alaggan alaggan January 2004 Sinclair Miscellaneous
  • Best demosOK, this probably only applies to demo dudes like Yerz, LCD, etc., but... What are the greatest demos you've ever seen ? I mean something like stari…

    ...
    - Echologia
    - Song in lines 4,5 (great music demos ...
    GOC GOC January 2004 Sinclair Miscellaneous
  • gargoyle gamesVery minor complaint here! I love Tir Na Nog, Dun Darach and Marsport, however, the versions in the archive all seem to be bugged. I get strange li…

    ... be bugged. I get strange lines like this: -------------- following the main ...
    David Cornyn David Cornyn February 2004 MIA/STP/SDP
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... [/I]
    - Phantom Club: Opening lines of J.S. Bach's ... Set Willy (title screen) Opening lines of L.v. Beethoven's ... sonata
    - Dynamite Dan: Opening lines from W.A. Mozart's ... [/I]
    - Super Mutt: Opening lines of the ouverture from Gioacchino ...
    Alessandro Grussu Alessandro Grussu February 2004 Games
  • For Tetris experts/mega-obsessed fanatics !A difficult question, this: does anybody know any 'strategy' for clearing the entire area, i.e. fitting the pieces in such a way, that, eventually, a…

    ... a way, that, eventually, as lines get elliminated, the entire playing ...
    GOC GOC February 2004 Games
  • Game Search : Controlled 4 robots around a mazeHi, I looking for an old Spectrum game that I used to play to death when I was a kid, hopefully some of you guys have played this and remember its n…

    ... they try to crush you (lines come out and you have ...
    JamesHunter JamesHunter March 2004 Games
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... I have plugins that can draw Spectrum and C64 4 color ... released by me are Free draw, line draw, square, spray can etc ...
    Sadako Sadako April 2004 Development
  • Display Problem In SpectaculatorI have Spectactulator 6.1 installed on two PCs both with Windows 98. It worked fine on both. But now when I run Spectaculator on the other there are…

    ... the other there are horizontal lines down the screen.

    DodgyGeezer DodgyGeezer April 2004 Emulators
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... I thought that the many lines of the file detection database ... (>16000 lines) needed so many memory. But ...
    Seejay Seejay April 2004 Emulators
  • MazeBot: new BASIC game!Unlike Dash-it though, this is not a proper game. It's actually a you-draw-computer-solves maze program with a maze editor that allows you to save an…

    ... . It's actually a you-draw-computer-solves maze program with ...
    Arjun Arjun May 2004 Games
  • Converting TZX files to CDCan anybody please offer some advice? i want to convert all my TZX files to .WAV so that i can burn them onto a CD ive tried on several TZX files tha…

    ... red and pale blue flashing lines before the program name is ...
    Spyda99 Spyda99 June 2004 Sinclair Miscellaneous
  • BASin Release 10a is up...Well, none of my releases ever get far before the inevitable bug fix version... Go grab it at [url="http://homepage.ntlworld.com/paul.dunn4/BASin_…

    ... with multiple blank lines. ie, prevented multiple blank lines from being entered ...
    Dunny Dunny June 2004 Emulators
  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... shows red and white moving lines with a big grey box ...
    gohan1239 gohan1239 June 2004 Games
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... the OBJ file contains two lines with the program in hex ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... own "canvas" I created and draw the Screen$ in Paintbrush/MSPaint ... SHOCKED I use MSPaint to draw them and thought I was ...
    Sadako Sadako July 2004 Development
  • Three questions about Spin1) Why when I load a TZX file without any acceleration/flash loading etc. I can't see the familiar red/cyan and yellow/blue stripes but just a series…

    ... pixel scaling effect of Direct Draw), pixels are not correctly displayed ...
    Alessandro Grussu Alessandro Grussu July 2004 Emulators
  • VerfolgerI used to play the game named Verfolger (or something like that in German language) that I found on one compilation cassete. You are a square and yo…

    I used to play the game named Verfolger (or something like that in German language) that I found on one compilation cassete.
    You are a square and you shoud mark all the path made of lines before one or two other squares catch you.
    zagor zagor July 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... for interrupt
    call drawsproffscr ;Draw offscreen sprite graphics to screen ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... shoot-em-up along the lines of Zynaps/Sidewize. Not very ...
    dmsmith dmsmith July 2004 Development
  • found old magazineHello fellow Spectrum worshipers :) As I was not sure where to post this, so I posted it here. I guess anything can be posted under miscellaneous. …

    ... tape, it was hundreds of lines of machine code or basic ... to retype the hundreds of lines of machine code again! lol ...
    NeoGen NeoGen July 2004 Sinclair Miscellaneous
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... three big blocks of interlaced lines? Is it easier to generate ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... would then start to re-draw everything.

    10) Can ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... .inc contains memory addresses for lines 0..191.

    while ...
    Lambchop Lambchop August 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... -em-up game along the lines of Sidewize / Zynaps, ie. right ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... A ;put preshifted mask into draw procedure (left side)
    draw procedure (right side)
    draw sprite
    LD ... ;restoring data needed to draw next row.
    POP ...
    moroz1999 moroz1999 August 2004 Development
  • MBXI've been looking at the [B]Dungeons and Dragons Character Creator[/B] by [B]S. Davis[/B] (1986). It contains a message along the lines of, [I]If you…

    ... contains a message along the lines of, [I]If you have ...
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... use interrupts to measure time, draw the screen without flicker, maybe ...
    Erlstoned Erlstoned August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... of the sprites, and to draw ONLY when the flag is ...
    robpearmain robpearmain September 2004 Development
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